as far as i know, in game making bussiness getting insulted in 1000000000 times much better than getting ignored
Recent community posts
thanks for checking the game! the turn order is based on the mech & pilot's speed stats. The enemy grunts are very slow (the boss is quite fast though) so there might be cases where you can move twice before those grunts start their turn.
Is the game too hard? At the moment I'm not satisfied with the hit/miss formula because the miss rate is too high (only around 70% chance to hit a grunt? seriously XD). Thankfully the same formula is applied to the enemy so they also has a hard time lol.
i don't think 1 hour is fair especially for action genre. If you have to make a 45-60 minutes platformer/fighting/beat'em up/shoot'em up then you're most lilkely have to submit a finished game instead of a prototype.
ex: 1 stage in a beatemup game is probably only last for around 5 minutes.