I don't like leaving it with really bad bugs for very long.
EricTheUnready
Creator of
Recent community posts
must be no limit to storage. Ill have to put a limit and some messaging when storage is full. I guess all your boxes are 30/30 and its just pulling mons from the void wheb you release stuff?
Search should still be able to find them though. I had a bug where drag and drop swapping into the storage would permanently make a ghost in the search. Your pokemon was GONE in the boxes, but if you searched it was there. I bet your pokes are all there if you search em by name. But I'll fix it, gonna cap it to 20 30 slot boxes for now.
hi! Yeah previously shinys were appearing far too often. I had the odds set at 1/512 while testing just to make sure they would all spawn. Now the values are properly matching the real rates at 1 in roughly 8k. Yeah. Huge nerf.
I doubt Ill change the base rate, as I want as much of the game to be familiar to players of the main series. However, the games have ways to lower the rate, so Ill probably include those too in the future. For now all I can say is, get familiar with the routes and encounter tables and just make sure youre shiny hunting in the right place. Like Marrowak, better odds in Victory Road than Lavender even though you find it in Lavender first.
This was a funny one. Somehow they ended up with a "levelupevolve" value, meaning they had data on when to evolve, but nothing to evolve too. That value was supposed to only be for the trade evolves that I converted to level ups.
Moot point now, he can evolve for real now, and that value is gone altogether. Never should have had a separate value in the first place, Haunter and them just use normal evolve data now.
