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EricTheUnready

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A member registered Oct 18, 2025 · View creator page →

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I don't like leaving it with really bad bugs for very long.

Should be fixed now

Worst part is I killed that same bug in the old version but I rebuilt storage, the bug is back but its not even the same code so I have NO IDEA why its coming back in the same exact way. Has to be related to a different system thats interfering.

Yikes... and that doesn't look like a visual bug either... I hate this storage system so much lol. I'll figure it out..

I'll double check but im pretty sure the catch rates are normal, hes just hard to catch. Ill double check though, glad you're liking it!

I'll add it to my to do list, but I'll be honest, it's not a priority right now, storage scares me. The previous storage was held together with duct tape and dreams and this new one is... A well thought out duct tape construct lol.

Haha, I just noticed the same thing when testing the update >.< its on the todo list. 


As for megas, what do you think would be better? A separate entry, or a sub page connected to the 3rd evo's main page?

It's a 2% stat bonus across the board, stacking. Might change how it works in the future, but I've got a fairly large update coming soon (like hours) that overhauls a lot of scaling/progression, so if the exact value for prestige needs tweaked, I'll save it for after this update.

All are fixed, and added canonical conditions for Tyrogue, rather than simply by choice. GL getting all three! Its not SUPER hard, but you might miss a few times :P

This should be fixed. Any pokemon that were previously over the 600 will unfortunately just get eaten, that is by design, it was the simplest solution. But it won't let any more come in when you hit the cap, you can release pokemon, etc. System should be ok now.

Done (though like everything, I'd be careful with it. It works well for every case I tested, but if you TRY to break it you just might.)

must be no limit to storage. Ill have to put a limit and some messaging when storage is full. I guess all your boxes are 30/30 and its just pulling mons from the void wheb you release stuff?

Search should still be able to find them though. I had a bug where drag and drop swapping into the storage would permanently make a ghost in the search. Your pokemon was GONE in the boxes, but if you searched it was there. I bet your pokes are all there if you search em by name. But I'll fix it, gonna cap it to 20 30 slot boxes for now. 

hi! Yeah previously shinys were appearing far too often. I had the odds set at 1/512 while testing just to make sure they would all spawn. Now the values are properly matching the real rates at 1 in roughly 8k. Yeah. Huge nerf. 

I doubt Ill change the base rate, as I want as much of the game to be familiar to players of the main series. However, the games have ways to lower the rate, so Ill probably include those too in the future. For now all I can say is, get familiar with the routes and encounter tables and just make sure youre shiny hunting in the right place. Like Marrowak, better odds in Victory Road than Lavender even though you find it in Lavender first.

🤫

Shit. Was coming here to say the glitch was a bug in the script that got my sprites. That IS your Mega Gyarados! There just wasn't a sprite for it at all..
But when I got here, I realized you also have a Mega Charizard X that is the wrong type, and I didn't fix that... Soon. Tired. G'night.

This was a funny one. Somehow they ended up with a "levelupevolve" value, meaning they had data on when to evolve, but nothing to evolve too. That value was supposed to only be for the trade evolves that I converted to level ups.

Moot point now, he can evolve for real now, and that value is gone altogether. Never should have had a separate value in the first place, Haunter and them just use normal evolve data now.

Cool, I like that. The prestige was intended for a slower paced game, and I'm looking at ways to slow things down so it'll match. Might buff the value of a prestige though as well, they don't feel that great right now.

Its still properly shiny is tickling me more than the bug itself. I have no idea what may be causing that unless its related to a visual bug ive already squashed on my dev build. After the update (soon) lmk if it happens again.

thats odd.. I'll take a look at the live build. There shouldn't be any evolve data for scyther... yet. Im not sure why the button would show up, unless its related to a different bug Ive already squashed... if something like that comes up again after the next update lmk.

heard, release mechanics were overlooked, Ill look into it.

thanks for the report, buggy search was on my radar and is being looked at for the next major update (soon)

Out of curiosity, whats the time stat for you on completion? I'm guessing somewhere around 1.5-3 hours?

Does that need to be slowed down? There will be more content coming, but I'm curious how you feel about the pacing right now.

Already pushed a hotfix, hard refresh the browser (after saving!) and you should be able to evolve eevee now!

you know I didnt test eevee specifically, thats likely an eevee specific bug, will take a look. You should be able to evolve as soon as you have the stone, but I may have missed a handler for the eevee evo choice.