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The game is certainly high quality. It's difficult, but you certainly can find out a way to beat it after several times of retry. At first I hate that I must start over again and again, but I certainlly get better and start to thinking about resources management and saving my bullets. This certainly reminds me of the old Resident Evil, and this one is in great quality. Should I be the spoiler that I love the hidden room in this game. At first I thought the hidden room is impossible to break, but I eventually got the nice upgrade without taking any damage. Good Job, thanks a lot for your work! By the way, I hope that it could have a saving feature so that I don't need to start all over again after I quit the game.
A game made in a week for Prototype Studio class, at that class, we have a prompt every week, and we are asked to make a game within a week with that prompt. And that week's prompt is a Words as Object! So I made the raCOGNiTIOn.
This is a simple words recognition game, you need to recognize 10 words within 45 seconds. Pretty proud of the visual experience of this game, and I feel the completion screen is very satisfying.
I was told to make a Collapse-like game.
But I don't want to make a static point and click strategy game at that time, so I wondering what can I made with the basic mechanics.
Soon I think of whether I can use the collapse-like tile as a playground because it looks like a very interesting dynamics playground.
Therefore I made the FullCollapsy, the idea is you need to collect connected dots with the same color to gain ammo with the corresponding color.
The enemies are like zombies and they will try to surround you, you need to mark them with your color gun and they will be burned to hail when they touch a corresponding color.
I pretty like the feeling of sliding through enemies and shoot them. The game has a free directional movement which is harder than I thought to implement. and the little sprint makes the game so cool. I enjoy every moment that I slide through a guy, hope you like this game too.
WSAD to move around, Space to sprint, J to shoot and K to collect dots as ammo!!~~
A game made in a week for Prototype Studio class, at that class, we have a prompt from Bennett Foddy every week, and we are asked to make a game within a week with that prompt. And that week's prompt is Good Luck! So I made the HorrificWar.
You are supposed to survive in a warfare. You will consume one chicken every day. Some people in the warfare will just give you beers, cigarettes or chicken. Some want to trade with you. Some people want you to kill other people, and some will just kill you. Be caution in the warfare. And be alive.
I pretty like this game, and would like to refine it and make it more rogue like, if you are also interested in it, please let me know.