(Erik) Wooo, stream time, lets see... mention new updates... work on new level... wait for cogito to mention macho garbage bots with mustaches...
Recent community posts
Hey, few people that are still using this forum! (...Not really)
Yeah, I've got another update for this post, more bot ideas and three new upgrades!
SWAR Riot/PURGE Guardian.
As the name of the SWAR version says, they are robots that wield a tower/riot shield, they are defensive enemies that always have armor, they carry around Plasma Pistols that are used with the shields, shooting from behind cover, the Pistols are rather innacurate, though. (I mean, you're probably not accurate with a giant sheet of metal in front of ya.) They cannot be knocked down easily, not even by Kick Power or grenade explosions, but they are knocked around with any attacks, the SWAR version's shield is desructible, but the PURGE one isn't, PURGE Guardians always appear in levels with environmental hazards, so you can knock them into lava, sawblades or something like that. SWAR Riots sometimes appear in levels without those hazards, so you have to chip their shields away. After a Riot loses their shield, they will use their Pistol to defend themselves, the PURGE version has spikes on their shield.
SWAR Rebel/PURGE Rogue.
Remember those Pistols I mentioned before? If not, you have a case of this little trope: http://tvtropes.org/pmwiki/pmwiki.php/Main/AesopAmnesia, anyways, Rebels and Rogues dual wield them, and have the same ambidextrous property as the Flankers and Chasers, they spray bullets in your general direction, but rarely aim directly for you, basically tricking you by THINKING you have to dodge and end up running in their bullets. They burstfire as well, but the delay between bursts is much smaller than the one in the Plasma Rifles, SWAR fire five shot bursts, PURGE fires seven shot bursts, these bullets deal even less damage, making a five voxel cross in the area they hit, and are REALLY innacurate, to compensate for their extra shootiness, they have Invisibility Modules that (Duh) make them invisible, the PURGE version's module makes you slow down a bit.
Plasma Pistol: I explained them before, you start with a five shot burst pistol, then get a seven shot, you can also dual wield them in the final upgrade on their chain, half an energy bar per burst.
Riot Shield: The shield used by the Riots and Guardians, you can use pistols with them, they are destructible at first, regenerating between rounds, but you can make them indestructible with the next upgrade in the chain, the final one adds spikes onto the shield.
Invisibility Module: It works a bit like aim time, by holding the button, your energy bar drains, and your robot becomes invisible, enemy robots will walk around looking for you, with another upgrade, you can make time slow down too, but only for your enemies, you still walk at normal speed, like the PURGE Rogues.
What a flimsy armor XD, but I think it would help me a lot, especially since I always die after:
1. Getting my left arm chopped off.
2. Getting my leg chopped off.
3. Getting BOTH chopped off.
4. Spidertron bombs or Raptor tail swipes.
5. Getting set on fire.
Also, is armor infinitely purchaseable? Do you get armor for all body parts when you purchase it? Is it fireproof?
Hm... yeah. There aren't really any weapons lighter than the sword, though, maybe that could be a future project? Perhaps dual daggers, or shortswords, which I think I mentioned in a post of mine.
Seems like something that would swing slower, but with a great reach and great damage, I noticed the two voxel blade, would slash through robots (Especially MK3 Hammer Bots) easily, maybe because it's so big it gets knocked aside easily when you block, but also does that to enemy robots. Just imagine this thing with fire.
About the MKX, it's because I didn't know how many versions you'd make :P, it's my way of saying "Mark anything", or saying something has one version.
About the challenge, it would take ages because of how bulky she is, but it would be fun to fight something that can't die in a hit.
About indestrucible, what if you found two versions: One that had no shield, but could be killed by chipping at her armor or destroying her core, and one that has a shield, can block any attack, but gets knocked back by hits, what I'm thinking about is having her (And some respawning cannon fodder) in a map with a lava pool on the end, you have to push her while avoind endless waves of weak enemies, when she hits the lava, she dies and all of the other enemies would as well.
Also, fire, maybe she could be rather fire resistant so you don't have a simple tactic against her, but fire would still be effective.
Maybe her weak point should be the core, making precise strikes key to beating her without, well, taking ages to chip at her body, maybe it could be her only weak spot.
I think the new armor mechanic would fit quite nicely with Her, maybe those voxels are extremely resistant, but overall the robot is rather slowy and clunky? Maybe immune to kicking, but that wouldn't make sense if you can kick Spidertron 6000s but not Her. If you want a name idea, I have:
MKX Colossus Executor
MKX Heavy Decapitator
MKX Defensive Destroyer
I imagine a REALLY big MK3 version of Her towering over a Spidertron 6000, perhaps as a boss or miniboss.
Judging by your 1337 speak, you're not completely fixed, maybe Upgrade Bot would like to help you.
(Upgrade Bot) *blips and bloops translated for your convenience and happiness* Ooooh! Fixing time! I need my "Repair" tool!
(Commentatron 2.0) Wait, aren't you supposed to be... forget it, you have the task of calling the lawyers, meanwhile I'll send his coordinates to the PURGE and SWAR.
(Erik) *hears a bang at the door, followed by plasma fire) *sigh* Here we go again...
I think many people realised that the forums became basically a barren wasteland with few new posts and such, so I think I'll make my own posts and ideas.
Three of them!
Shortburst Jetpack: A variation of the regular Jetpack, it uses half of an energy bar to use, and, as the name implies, fires off a short burst, but, it can be used in any direction as some sort of dash move, really useful to dodge Spidertron bombs, or anything in general. It can be upgraded to use up less energy. You can't combine it with a regular Jetpack
Shortswords: The Flanker/Chaser Shortswords, they have a small reach, but slice enemy robots twice, they also allow any robot wielding them to survive having their right arm chopped. (How does that work anyways? Aren't robots ambidextrous?)
Plasma Rifles: Those guns fire long ranged Spidertron grenade fragments, which are unblockable, and... wait, didn't I explain this before? Anyways, instead of piercing a robot, they make a 3x3x1 voxel sized hole (3 wide, 3 high, 1 deep), which makes them slightly weaker than a piercing arrow, but the shots are faster, the guns also burstfire, the initial version fires a three-shot burst, the first upgrade fires a five-shot, then a seven-shot, you can also get incendiary shots, which can be upgraded to linger on the ground a bit (Be careful, they can burn you).
EDIT: I forgot, you use up one energy bar per plasma burst.
Yeah, since the level editor brought us a way to test new upgrades without enduring Endless Mode or cheating, I've had a good anticheat idea:
I might have suggested this before, but, still, I can suggest stuff, can't I?
If any of you have seen me do Forum RPs or things like that, you've probably seen me talk about SWAR (Special Weapons and Robots) and PURGE (Primary Urgency Robotic Galactical Enforcement), yeah, I like cool acronyms, so, lets get straight to the point, if the game detected some sort of manual editing of the files (AKA fancy name for cheating), special dialogue would play:
(Commentatron) Analysis-Bot, I'm detecting anomalies on Upgrade-Bot's systems, it seems like the human... hacked it.
(Analysis-Bot) Doesn't the human know that hacking Upgrade-Bot is illegal? Good thing we have comm links to the SWAR and the PURGE!
After that, the human's occupation would instantly change to "Hacker", but nothing else would change, after getting on the elevator, two ships with logos that I'm going to make later appear, from the first one, SWAR troops drop and start attacking/trying to arrest the human. If the human survived long enough, PURGE troops would start coming, they would both be deadly, with PURGE being more aggressive and precise, and SWAR tankier and trigger-happy, both would be really intelligent, jump-dodging human swipes and switching to swords only to deflect arrows, they would also have rifles, or other weapons I make later, anyways, they won't stop spawning until the human runs out of clones, leaving and resetting wouldn't do anything, when the human's finally killed, another special dialogue:
(Commentatron) That shall serve as an example to the humans.
(Analysis-Bot) If another one of them tries to hack, the same thing will happen.
Extra evil touch, if the system detects a certain amount of cheat attempts, all robots, in Story, Twitch, Challenge, and Endless mode would double, and the player would be greeted to this message on the menu screen.
(Emperor) Seems like the human doesn't know how to fight well... what if we make things harder so it can learn?
And the only way to deactivate that would be to actually learn, and get to level 20 on Endless, WITH doubled enemies, what a way to punish cheaters... am I right?
Regular, no cheat gameplay
SWAR and PURGE robots would rarely appear in Diamond and Titanium, due to their abilities. There would be different models of those:
SWAR Trooper/PURGE Striker: Regular SWAR/PURGE robots, they carry plasma rifles that fire a long-ranged, fast version of Spidertron Grenade Fragments, which are unblockable, but have a smaller PTK than arrows, they fire in bursts of 5 shots (Strikers fire in bursts of 7), then wait until they fire the next burst.
SWAR Flanker/PURGE Chaser: Their alternative to Jetpack Interceptors, they have double shortswords, and stick one on each side when dashing, if their right arm is cut off, they can still fight! Both are slightly faster than Jetpack Bots, and the PURGE version can turn on a dime.
SWAR Breacher/PURGE Wrecker: A much better version of a Hammer Enforcer, their hammers swing slightly faster, but are only in MK2 size, the PURGE version has a short burst Jetpack to close in on targets.
SWAR Torcher/PURGE Breather: Those are deadly robots that seem like better Kick Bots at first, but pack an extra punch, they can breath fire, and their energy recharge is faster than possible with upgrades (About 3 seconds between each breath), the PURGE version's fire lingers on the ground for a while.
Spidertron X: The SWAR's version of Spidertrons, it walks around, and has a turret on the underside that shoots at nearby targets, the grenade lobber is replaced by two impact grenade launchers on each side of its head, it's similar to a Spidertron-5000 in shape.
Spidertron PURGE: The PURGE's version of Spidertron was specifically designed to do what its name says: purge human settlements, they are Spidertron 6000 variants that have projectile shields, that destroy any arrows or bullets that touch it, the grenade lobber is similar to 6000's, but it shoots 3 grenades in a V-pattern at once, 4 times, equalling 12 grenades per lobbing, it also has an underside turret, but this one shoots lingering fire bullets instead of regular bullets, unlike his SWAR cousin, it can't walk.
I'll probably add more to this topic later, but, until then, this is what I've got, if you want to contribute with a model or a logo idea, have fun!