Yeah, since the level editor brought us a way to test new upgrades without enduring Endless Mode or cheating, I've had a good anticheat idea:
I might have suggested this before, but, still, I can suggest stuff, can't I?
If any of you have seen me do Forum RPs or things like that, you've probably seen me talk about SWAR (Special Weapons and Robots) and PURGE (Primary Urgency Robotic Galactical Enforcement), yeah, I like cool acronyms, so, lets get straight to the point, if the game detected some sort of manual editing of the files (AKA fancy name for cheating), special dialogue would play:
(Commentatron) Analysis-Bot, I'm detecting anomalies on Upgrade-Bot's systems, it seems like the human... hacked it.
(Analysis-Bot) Doesn't the human know that hacking Upgrade-Bot is illegal? Good thing we have comm links to the SWAR and the PURGE!
After that, the human's occupation would instantly change to "Hacker", but nothing else would change, after getting on the elevator, two ships with logos that I'm going to make later appear, from the first one, SWAR troops drop and start attacking/trying to arrest the human. If the human survived long enough, PURGE troops would start coming, they would both be deadly, with PURGE being more aggressive and precise, and SWAR tankier and trigger-happy, both would be really intelligent, jump-dodging human swipes and switching to swords only to deflect arrows, they would also have rifles, or other weapons I make later, anyways, they won't stop spawning until the human runs out of clones, leaving and resetting wouldn't do anything, when the human's finally killed, another special dialogue:
(Commentatron) That shall serve as an example to the humans.
(Analysis-Bot) If another one of them tries to hack, the same thing will happen.
Extra evil touch, if the system detects a certain amount of cheat attempts, all robots, in Story, Twitch, Challenge, and Endless mode would double, and the player would be greeted to this message on the menu screen.
(Emperor) Seems like the human doesn't know how to fight well... what if we make things harder so it can learn?
And the only way to deactivate that would be to actually learn, and get to level 20 on Endless, WITH doubled enemies, what a way to punish cheaters... am I right?
Regular, no cheat gameplay
SWAR and PURGE robots would rarely appear in Diamond and Titanium, due to their abilities. There would be different models of those:
SWAR Trooper/PURGE Striker: Regular SWAR/PURGE robots, they carry plasma rifles that fire a long-ranged, fast version of Spidertron Grenade Fragments, which are unblockable, but have a smaller PTK than arrows, they fire in bursts of 5 shots (Strikers fire in bursts of 7), then wait until they fire the next burst.
SWAR Flanker/PURGE Chaser: Their alternative to Jetpack Interceptors, they have double shortswords, and stick one on each side when dashing, if their right arm is cut off, they can still fight! Both are slightly faster than Jetpack Bots, and the PURGE version can turn on a dime.
SWAR Breacher/PURGE Wrecker: A much better version of a Hammer Enforcer, their hammers swing slightly faster, but are only in MK2 size, the PURGE version has a short burst Jetpack to close in on targets.
SWAR Torcher/PURGE Breather: Those are deadly robots that seem like better Kick Bots at first, but pack an extra punch, they can breath fire, and their energy recharge is faster than possible with upgrades (About 3 seconds between each breath), the PURGE version's fire lingers on the ground for a while.
Spidertron X: The SWAR's version of Spidertrons, it walks around, and has a turret on the underside that shoots at nearby targets, the grenade lobber is replaced by two impact grenade launchers on each side of its head, it's similar to a Spidertron-5000 in shape.
Spidertron PURGE: The PURGE's version of Spidertron was specifically designed to do what its name says: purge human settlements, they are Spidertron 6000 variants that have projectile shields, that destroy any arrows or bullets that touch it, the grenade lobber is similar to 6000's, but it shoots 3 grenades in a V-pattern at once, 4 times, equalling 12 grenades per lobbing, it also has an underside turret, but this one shoots lingering fire bullets instead of regular bullets, unlike his SWAR cousin, it can't walk.
I'll probably add more to this topic later, but, until then, this is what I've got, if you want to contribute with a model or a logo idea, have fun!