Thanks! Please keep letting me know what you think, it's great to have this kind of feedback.
Recent community posts
Edmund, a young magician and a recent graduate of the Magician's College, Oxford, has travelled to a castle in Spain to become the apprentice of Gerbert of Aurillac, the notorious necromancer. Gerbert is a strict and unforgiving teacher, but for the moment he seems pleased with Edmund. There's something Edmund hasn't yet told him that could change this.
Will Gerbert send Edmund home in disgrace on the next ship? Or will Edmund set out on a long journey to find and bring back a strong and fearsome beast?
Just uploaded the complete story of Sidonia the Sorceress, an interactive novel about the life of a 16th century witch.
Go through the important events of Sidonia's life from her teenage years to her witch trial. Will she take a secret lover, join a bandit gang, seduce a priest, use black magic for a terrible revenge? Will she burn as a witch or convince the judges of her innocence?
Sidonia rides a stag - or gets a kiss - or both! Play this short demo for a long interactive story about a historical character tried for witchcraft in the 17th century. In this demo of one of the early scenes, Sidonia behaves badly on her first day at court.
I think it's an achievement to have got so much done in the time!
I'm a writer which is why I use Twine, I can do a bit of html and CSS also. I can sort of begin to see how you could make the game; thanks for the description. I've used tables in a couple of the puzzles in Decahedron, next time I'll try display: grid and see if that works better. Thanks!
Big bug: If replaying without first closing the browser window, the game remembers you found a certain item last time and you can go straight out without needing to find it again. I use <<forget $...>> to fix this kind of thing myself. Well done since I found it interesting enough to play twice!
Tiny typo: fluorescent is spelled like the element fluorine, not like flour for baking. Loads of people get this wrong, for some reason. You can tell I used to work in science education, right?
I have now completed the ten years and I have to admit I'm not as good a general as Agamemnon! It felt repetitive in places but I expect that was the point, to give the feel of the war dragging on. Overall I enjoyed it and certainly it was an original idea. I'm going to recommend the game to someone I know who is interested in ancient Greek history and mythology.
11 is very good! 3 of the points have an element of luck involved, so even if you get the 9 other points, you have a 1 in 6 chance of getting the other 3.
I never got 12 while testing. Once I got 11 while testing the path where Edmund doesn't summon the former apprentices from their graves. So I got all 3 Luck points, proving it is possible.
Thanks for playing and commenting. I've started a sequel, Manticore Hunter. No luck points at all in this, the points will be from finding beasts and using spells.
In spite of giving an obviously feminine name, I got a masculine persona. Perhaps the way you put the pronouns into the text needs fixing? Though personally I don't think pronouns are such a big deal.
I've only played the first year so I'll rate it when I've got a bit farther on. Up to now I'm enjoying it. A chart you can get at in game showing which leader has which ships etc. as in a strategy game would help.
After extracting the files from the .zip folder, I could see the images.
I might have a fix for playing in the browser without downloading. Try naming the .html file in the .zip file index.html. You might also want to select Click to launch in full screen in the Embed Options and enable scrollbars. I learned this the hard way myself!
A lonely seeker of knowledge. A quest. A tower. A broken mirror. Tarot cards. Alchemical symbols. Hermetic secrets. The mysterious other. The trial of strength. Visions of the adept.
Can you solve puzzles and complete your journey?
Decahedron was made for the Twine 10 Year Anniversary Jam.
Cool to see a game inspired by a poem - a dialog between old and new artforms. I imagined environmental disaster, a drying-up of the waters, a waste land of sand and howling winds, the villagers driving their remaining cattle before them as they cross the arid desert looking for a greener land.
Take a look at the new improved version of Dracontias Keep. Now with an improved stylesheet and more pictures. One bug and three continuity errors have been fixed.
When you've played Dracontias Keep, you'll see why the sequel will be titled Manticore Hunter!
I was interested to play this as I'm writing a long Twine game ending in a witch trial. I particularly liked your alternative history with female Lords. I'm looking forward to seeing more from you.
I'm starting with a character and setting I've used before, Isabel King, a jazz singer at the Red Lantern Jazz Bar, Soho, London. One of the guys in the band is murdered. Isabel finds a clue but the police think it's meaningless. Of course they don't believe in vampires.
Wendelflame is a three part game about a wizard who lives in a tower. He will speak to spirits, defy a demon, travel through time, fight a magicians' duel and use alchemy and magic to make an enchanted superweapon - wendelflame. Play the first part, Labyrinth Tower, now on itch.io. Parts 2 and 3 will follow in the next few days.