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A jam submission

Dungeon Twine - 10 Steps EditionView game page

Reach the top. Watch your steps. Choose your path.
Submitted by MatteoDeSantis — 2 hours, 28 minutes before the deadline
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Dungeon Twine - 10 Steps Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Game mechanics#14.5004.500
Interpretation of the theme#24.2004.200
Personal favorite#23.6003.600
Use of multimedia#24.3004.300
Visual design/UI#24.2004.200
Fun to play#24.1004.100
Overall#33.3443.344
Character(s)#151.9001.900
Emotionally impactful#171.4001.400
Writing#191.9001.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Content warnings
PERMADEATH MECHANIC (save is not allowed)

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Comments

Submitted

I would love to know how you managed this with Twine!

Developer

Hi Endelyon! I have to admit that Twine Editor is not the best for this kind of games, it was a lot of copy/paste end edit the code.
The format I used is SugarCube 2, the grid layout was set up in the CSS stylesheet (display: grid;) and each passage was placing the player in the proper Span with Id of the X and Y Coordinates (1x1,1x2,1x3  and so on)...It's actually a bit difficult to explain. The step counter logic (as the door buttons)was all made in the Story Javascript at each rendered passage. I spent so much time on this mechanics that I did not have time to write a better narration. I hope you enjoyed though.

Submitted

I think it's an achievement to have got so much done in the time!

I'm a writer which is why I use Twine, I can do a bit of html and CSS also. I can sort of begin to see how you could make the game; thanks for the description. I've used tables in a couple of the puzzles in Decahedron, next time I'll try display: grid and see if that works better. Thanks!