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MatteoDeSantis

15
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A member registered Oct 15, 2020 · View creator page →

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I love the music!

Sure Bro!

For a stealth lover like me it's a really fun one! The cut-scenes are so cute! I wish there could be more levels.

Simple but fun, an upscale would have been nice.  Maybe not so original gameplay but I found interesting the control keys. Good Job!

Really challenging but also really original gameplay!

Really fun gameplay!!

Nicely addictive! Really good piece of work! I personally find the control switch between GUI and character moves (point'n'click and arrow keys) a bit uncomfortable (it breaks a bit the gameplay rhythm). But it's overall a really cool game!

Fun concept! Nice art & sounds!

Really interesting! simple but engaging. I love the music even if it might bit too aggressive for the actual gameplay style. Good work!

thanks! yes I will try implement some audio to give some positive or negative feedback.

Hi! I am a wannabe game designer.

I've decided to join the jam developing 10 little games only using p5,js (I'll probably try out p5sound.js later on).

I will follow the inspirational game theme to make quick simple games.

Please, if you end up on one of my game page, don't hesitate to leave feedbacks.

Thanks!! yes, I wanted to make a kind of timer, but the all process was getting too long

Hi Endelyon! I have to admit that Twine Editor is not the best for this kind of games, it was a lot of copy/paste end edit the code.
The format I used is SugarCube 2, the grid layout was set up in the CSS stylesheet (display: grid;) and each passage was placing the player in the proper Span with Id of the X and Y Coordinates (1x1,1x2,1x3  and so on)...It's actually a bit difficult to explain. The step counter logic (as the door buttons)was all made in the Story Javascript at each rendered passage. I spent so much time on this mechanics that I did not have time to write a better narration. I hope you enjoyed though.

Really nice idea!!

Thank you GraceHowell! I am glad you enjoy it. Unfortunately could not make ten levels (that was an initial idea) I had only 1 week left for the submission when I started developing this game. "10" are the steps player can make before losing health.