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enby12

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A member registered Aug 01, 2025 · View creator page →

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very cozy, and the music compliments it very wel. good job!

thank you!!

really creative, and i loved the atmosphere with the music and sound effects. if you ever expand on this it would be cool to have some unique challenges etc for each level. great entry!

thank you!!! :)

great game with a great mechanic! really clever with those rails that you only fit in once you have grown a bit.

for some reason this game reminded me a bit of the great flash era games - and i mean that as an absolute compliment!

fantastically cozy, and very creative. big fan of the music as well, fits perfectly

this is such a sweet comment!! thank you so much :)

thank you so much!! :)

thank you, and thanks for the feedback! if i ever end up going on with this i def need some playtests haha, i thought it would be too simple

thank you so much! and no worries, others said the same so i probably shouldve let someone test it

thank you!! & you are right, i should have done some feedback on the interactable things but ran out of time (: i will do that if i end up continuing this project

thank you so much! and that is on me haha, had very little time so did not have it playtested or anything

cool take on an incremental game, and nice bit of worldbuilding. liked it a lot!

seems like you risked it and missed it ;) no but true, i did not get to spend a lot of time to balance everything in the end.

Thanks for your kind comment!

Very cool idea and great visuals for the spells! Some small additions could make this into a great game (smarter enemy AI, visuals for the different upgrades, sound effects, overview of what the spells do etc).

Great game overall!

thanks a lot!

that is really sweet, thank you so much!!

if there is one thing i learned this jam, it is to spend time on all aspects - even the tutorial :´)

Thanks for your lovely comment!

thanks for playing & for your comment :)

yeah i was a bit lazy with the tutorial. thanks for the feedback and thanks for playing!

Cool idea! The controls did feel like they could use some finetuning. especially not being able to move in mid air and losing all momentum on collision with a block felt e-a bit unintuitive, but other than that unique concept and nice game!

cool game, and there were some parts designed in a way that genuinely make me go "ugh, of course!" out loud. I do recommend looking into some basic platformer mechanics such as jump buffer and coyote time - especially in a game like this, you want the rage to come from bumping into a block that you didnt see making you fall all the way down, not from mechanics that feel a bit clunky or unfair.

Keep it up!

oh, i got 406 seconds by the way (:

I really like this; the fact you have to actually throw the eggs down, the simple but effective confirmation you completed the step, and especially the fact i accidentally threw things i needed off the workbench multiple times. great job!

fantastic game! one thing i did run into is that when i ran in from the top i exited out of the store immediately a few times since i was still going down.

other than that, really enjoyed it.

yoink

cool idea, really liked it!

oh to be rickrolled a 100 times while jumping through a pink biscuit landscape

i enjoyed it! and nightcall at the end made it all wort it

a few possible improvements:

- just the general platformer jump mechanics were missing, and especially a measured jump (hold the button for a big jump, tap it for a smaller jump) could have made it feel a lot smoother

- the camera was a bit too high, which made it so you could not see below half the time. this meant i did not really know what i was aiming for a few times

- it would be cool if ropes´ momentum worked a bit better; now you could just hold right and you would go all the way right and get stuck. having to swing a bit to build up momentum if your initial jump did not get you the necessary movement would have been cool

overall, i really enjoyed it :)

thank you for your comment! you are 100% right, i think i was a bit lazy with the tutorial tbh and if i were to continue working on this i am going to completely redo that.

Good point on the animations etc., no need to show those every time.

Again, thanks a lot for taking the time to comment, and all the best!

(1 edit)

thank you so much for your feedback! most of your points i had written in my document already but i ended up not having enough time to imrpove, which teaches me i should prioritise making the existing features function before implementing new mechanics haha

the amounts are indeed random. i think i struggled a bit with the description of the cards, which left some aspects underexplained (in part due to me being your own tester i guess haha)

the other point you raise (such as the "risk it" function comment) really helped me understand some of the issues with the game as is. I really loved working on this, and if i ever do decide to make it into a full game these comments will be my first go to :).

Thanks and take care! 

really cool game with an interesting mechanic! loved it

really cool, you nailed the post apocalyptic feel with the music and background

cool game! the mechanics work so well and create a unique and interesting gameplay

great game! nailed the old top down rpg feel :) i hope you will continue this project, would love to play a full length version of this

thank you!!

thank you so much!! :)

thank you! i did not have much time to balance it haha, so that may be why ;)

thank you!!

thanks so much!!

haha yeah i had a few references but after a while my inspiration was gone lol

thanks!! :)

thank you!!