cool game, and there were some parts designed in a way that genuinely make me go "ugh, of course!" out loud. I do recommend looking into some basic platformer mechanics such as jump buffer and coyote time - especially in a game like this, you want the rage to come from bumping into a block that you didnt see making you fall all the way down, not from mechanics that feel a bit clunky or unfair.
Keep it up!
oh, i got 406 seconds by the way (: