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oh to be rickrolled a 100 times while jumping through a pink biscuit landscape

i enjoyed it! and nightcall at the end made it all wort it

a few possible improvements:

- just the general platformer jump mechanics were missing, and especially a measured jump (hold the button for a big jump, tap it for a smaller jump) could have made it feel a lot smoother

- the camera was a bit too high, which made it so you could not see below half the time. this meant i did not really know what i was aiming for a few times

- it would be cool if ropes´ momentum worked a bit better; now you could just hold right and you would go all the way right and get stuck. having to swing a bit to build up momentum if your initial jump did not get you the necessary movement would have been cool

overall, i really enjoyed it :)