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The Candy Kingdom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1741 | 1.888 | 2.800 |
| Visuals | #1840 | 1.753 | 2.600 |
| Audio | #1886 | 1.348 | 2.000 |
| Overall | #1932 | 1.528 | 2.267 |
| Enjoyment | #1978 | 1.483 | 2.200 |
| Gameplay | #1998 | 1.348 | 2.000 |
| Innovation | #2001 | 1.348 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Find out at the end)))
What code and assets did you not make from scratch during the jam (if any)?
I used templates from old projects, resources from the Internet, but a lot of graphics and scripts had to be created from scratch.
How many people worked on the game?1
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Comments
Loved the goofiness of it all (including the music)! I agree that the camera should be a bit more forward, as right now it creates a feeling that I cannot see ahead. Besides that, nice and fun work!
the camera needs to be positioned slightly ahead of where the character is. So the player can plan for what comes next. It was very jarring not being able to see anything.
Well done on the submission!
oh to be rickrolled a 100 times while jumping through a pink biscuit landscape
i enjoyed it! and nightcall at the end made it all wort it
a few possible improvements:
- just the general platformer jump mechanics were missing, and especially a measured jump (hold the button for a big jump, tap it for a smaller jump) could have made it feel a lot smoother
- the camera was a bit too high, which made it so you could not see below half the time. this meant i did not really know what i was aiming for a few times
- it would be cool if ropes´ momentum worked a bit better; now you could just hold right and you would go all the way right and get stuck. having to swing a bit to build up momentum if your initial jump did not get you the necessary movement would have been cool
overall, i really enjoyed it :)