Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Eric

56
Posts
9
Followers
2
Following
A member registered Dec 04, 2017 · View creator page →

Creator of

Recent community posts

What a fascinating comment! It almost looks like a gen AI summary from watching a video of the live stream from the comments on the game page! Am I completely far off with that guess?

Yaaaassss thank you so much for checking it out! What a wonderful thing to wake up to this!

Watching you play opened a floodgate of ideas to improve the experience thanks to your commentary. Confusion is bad for you but good for me heheh

You had one more level to go and I would've loved to see you finish the game, but thank you again - super helpful!

Woo! Thanks for checking it out!

Hah, good eye! The die was an item we used very early in development before switching to the current aesthetic. There's one in ever level and it's worth 1M points!

Wow, thanks so much for checking it out and for all the love!

Thanks! Had a great artist this year 😀

Thank you!

Wow, thanks for following up! I appreciate it, and that's fair, thanks for the feedback to begin with!

I submitted a bug fix that was keeping the memory usage for sprite alphas on web abnormally high with larger resolutions. I'd say it's about 60% better. Still not as good as the mobile experience, but definitely not unplayable anymore.

Thanks again!

Thanks for that awesome feedback!!

Well thank you so much for making it as far as you did! Sorry it gave you trouble...

I've noticed that the framerate drops tremendously when I play it in the browser on the computer but not my phone. 

Is this what happened for you?

Katamari is definitely one to play! I recommend Reroll if you don't have access to older hardware =]

And thank you so much for the feedback. I spent more time than I'd like to admit trying to get the camera right. I had a whole zoom out mechanic that could probably be revisited, and ended up just sizing the collider down after it was literally the entire screen.

Thanks for checking it out!!

Glad you had fun, thanks for checking it out!

Yeah!! Thanks for checking it out!

Hey thanks for checking it out! Hope you got to complete it!

Hah! You gotta lean him over so he can release some gas! Thanks for checking it out =]

I know I know. My jam games are always lacking in levels, but hopefully they make up for that with polish =]

a smile is worth a lot, thanks for that!

yeah, warioware was obv a big inspiration. Thanks for checking it out!

Thanks for the feedback and motivation!

Thanks for checking it out!

Thanks! Yep, I'd like to add more flair for win / lose scenarios. Maybe a quick particle effect or something.

Thanks for checking it out!

(1 edit)

Thanks for checking it out! Were you able to make it up the walls on the first try? Sometimes the jump velocity and trajectory felt like it was affected by machine performance and I wouldn't actually be able to get out. I'd love to make sure no one has that problem.

Either way, thanks for checking it out =]

heh, the alley was supposed to be from a raccoon's perspective, finding a console and tv in the trash and playing it (hence the one-button controls). I couldn't find a model to include in the scene, so what's there now feels like a weird, swoopy, unrelated intro and frame crop.

Nonetheless, thanks for checking it out and for your feedback! =]

I'm fairly certain I created my project through the jam page earlier this month, but my project page doesn't show any association to the Jam.

How can I fix this?

thanks for trying it out!

Super cute game to end my rating run before the jam is over. I love the story and the music. Beep.

Cool art style. Gameplay reminds me of Bastion. For the love of Pete reduce the base enemy HP! :)

Great job. Made it all the way through. This is a very zen game. The visuals and sound fx were really good. The open room levels were kind of a bear to get through, but I loved it overall.

Super polished visuals and gameplay. One of the few games I've actually retried because it was fun. Awesome work!

Presentation is a little weird in the small window, but I love the visuals and the game design overall. Really solid idea. Some simple sfx could go a long way! Great game

Love the visuals. Took a ton of tries to figure out the first level puzzle, but overall nice work

Thank you for your feedback and for checking out the game!

Glad you liked it, and thanks for checking it out! Also what do you mean by sticky keys?

Thank YOU for checking it out! I'm glad you liked it

Thanks for checking it out!

This visual design is legit. Great job with that. The gameplay got a little repetitive kind of quickly, but the level of polish on everything truly makes this game stand out. Awesome work =]

Super freakin cute, almost like an interactive children's book. Love the visuals. Controls felt a little sluggish, but it worked. Would love to see more sound design. Good job

Reminds me of a Virtual Boy game. Very cool.

This feels like it would be amazing on a tablet, but it's too fast to use a mouse with any sort of precision. I really love the art style!

Super cute game. I'm super impressed by the visuals - incredible this got done in a week, honestly. I think this could work better with just mouse controls, too.

Maybe if the friend would interact more with the pieces instead of just being intrigued by them, but I think I see where you were headed maybe. There's something here, I kind of wish there was more substance.

Still can't get over the visuals. Seriously, great job.