[Version 0.1] Early Stage - Nesting Grounds Update
This version composes of the starting area of the game: Nesting Grounds. In this area, the player will get its weapon the Carving Knife, as well as battling the first boss and getting its first upgrade: Consume - a lifesteal attack that is similar to Hidden Machines in Pokemon games. Consume can steal HP if used in a battle, or restores (consumes) a number of HP when used to strike against interact-able objects in Nesting Grounds, such as eggs. Furthermore. attacks will be similar to HMs, so expect more to come.
Lastly, just a heads up, this game will be getting its inspiration from:
- Hollow Knight (atmosphere)
- Pokemon (grid-based sprites)
- Persona 5 (attack flairs)
[Version 0] DEMO
This is the first playable version of the game. This features the basic mechanics and concepts of what would this game will look like in the future. Currently, the game features:
- Several cinematic cut scenes
- Fully functional turn-based combat
- "Game Juice" (screen shakes, screen fades, sound effects, and background music) Credit posted in game's summary.
Comments/Suggestions/Feedback are all welcome. Have fun venturing inside the World Tree.