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The Thief Classic Devlog 2

A topic by Emmanuel Pangan created Jan 12, 2020 Views: 216
Viewing posts 1 to 1
(+1)

Greeting to everyone,

Happy New Year everyone and welcome, 

This time I implemented some small changes:

  1. Flashlight - In your comments, I've read that almost all of the player didn't get the mechanic of cursor and this is my bad. So I tried to make some changes by adding a UI or Icon of a Flashlight which will act as your cursor in the game. You can enable/disable the flashlight using your Left Click Button in Mouse.
  2. Coins - Some of the players try to get the coins inside the room and just forget about the Flashlight and ended up getting the player die without knowing why. So I tried to make it that some of coins can be interacted (which will be used in some kind of upgrade system) and fake, which are lures to players that forget to use the flashlight.

For the flashlight, some of you are not aware or comfortable with using the cursor as a way. Some suggested that it is better to make it a beam, and used it rather than hovering the cursor (flashlight) around the room. And honestly, I don't even know how to implement it. I tried using a beam that has some limitations like the angle and its measurement but I don't have any luck. Some ideas are applying a shader that is a Line Renderer + Sprite Mask to it, but I don't have any experience in making shaders.