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Emerald Storm

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A member registered 8 days ago · View creator page →

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The music is such a banger right out of the gate! The art is really great and the controls feel so nice.

I wish I didn't have to repeat the tutorial every time I died... because I died several times (in the first room, even, but I think that's just a skill issue haha), and it got annoying to have to keep replaying the tutorial. I also wish the reload was immediate, or at least faster. I lost track of how many shots I had while trying to dodge the incoming enemies that I'd get cornered because I needed to reload.

But the music is so good, the art is so nice, and the gameplay is so smooth and satisfying that I still felt motivated to improve and to keep trying despite how frustrated I might have been feeling.

This was fun! I ran out of space for all my newspaper clippings really fast, but still a really fun experience. The art and the music were so whimsy, I couldn't help but keep playing

Part of me wishes the minigame switched between each level, but dealing with the coworkers is pretty hard on its own haha. But this is really cute and silly, I liked it!

Were there supposed to be limited options in the wheel? I only ever saw a keyboard with all the letters available. Or do you mean there are options in the shop where certain letters can be automatically revealed in the answer?

This is a pretty neat twist on hangman. But having a chance to just lose a turn and add a piece to the hangman feels really unfair, especially when it's a 1/4 chance right out of the gate. I managed to get to round two and add a segment to my wheel so it was reduced to a 1/5 chance, but I managed to roll it twice in a row. I think having a negative ability on the wheel is a good idea, but it shouldn't be something that severe that early - let that be something that can appear in later rounds.
I also think it'd be helpful to have a visual indicator for how many body parts are left for drawing the hangman. You could also consider adding each arm and leg individually instead of at the same time to add more body parts to the hangman counter and therefore give the player more chances to guess the word.
Adding some additional options on the wheel could be fun - maybe each segment on the wheel has a different selection of consonants with one or two segments to get a vowel (including Y). But yeah, I'm interested to see if you choose to do more with this!

This is a pretty neat twist on hangman. But having a chance to just lose a turn and add a piece to the hangman feels really unfair, especially when it's a 1/4 chance right out of the gate. I managed to get to round two and add a segment to my wheel so it was reduced to a 1/5 chance, but I managed to roll it twice in a row. I think having a negative ability on the wheel is a good idea, but it shouldn't be something that severe that early - let that be something that can appear in later rounds.
I also think it'd be helpful to have a visual indicator for how many body parts are left for drawing the hangman. You could also consider adding each arm and leg individually instead of at the same time to add more body parts to the hangman counter and therefore give the player more chances to guess the word.
Adding some additional options on the wheel could be fun - maybe each segment on the wheel has a different selection of consonants with one or two segments to get a vowel (including Y). But yeah, I'm interested to see if you choose to do more with this!

I really like this one! The music is really fun and the sounds are so satisfying! I wish there were more sounds, like when you bounce off of walls or bump into obstacles, just little impact noises would be really cool. 
While I love the aesthetic of the game, it did take some time for me to learn what was considered an "enemy" that needed to be cleared. I also couldn't really tell where I was supposed to go - at one point in the Trial map I bounced up into the next room, but I was moving so fast and I think I bumped into something right away so I just bounced straight down and I had no idea where I was haha. I think a minimap would be helpful for something like that. 
Aside from that, this was super fun! I'd totally play more of this if you decided to build it out more.

This is a fun idea!

A few small notes first, the music was really quiet for me, even with the game having it at full volume by default. Also, I don't know if that was intentional, but I don't think the levels should all be unlocked at the start.

I liked the concept, but the game felt too unintentionally challenging in a way that didn't make it fun to play. The black walls get lost in the brown floor while spinning, so I often found myself loosing track of the walls very often. And the movement of the marble doesn't seem responsive enough, like it moves much slower than the max speed you can spin the maze. So it was really hard to time my spins right to get the marble to go where I wanted it to. All that on top of the camera being locked onto the marble, that made it hard to find my placement in the maze and almost made me motion sick when trying to spin.
Level 2 felt challenging to navigate with the quick turns, and Level 5 in particular felt completely unfair because I couldn't see the goal and I just had to guess which way to go at the start - that's when I decided I had enough.

I think it would be better if you zoomed the camera all the way out to show the entire maze and freeze it in place. Moving the camera back and adjusting the colors of the maze would be a huge improvement!

Other than that, the game offers a pretty fun idea. I did try some of the later levels and discovered the switching passes, which was a cool concept! Again, I think moving that camera and changing the colors of the maze would help a lot.