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This is a fun idea!

A few small notes first, the music was really quiet for me, even with the game having it at full volume by default. Also, I don't know if that was intentional, but I don't think the levels should all be unlocked at the start.

I liked the concept, but the game felt too unintentionally challenging in a way that didn't make it fun to play. The black walls get lost in the brown floor while spinning, so I often found myself loosing track of the walls very often. And the movement of the marble doesn't seem responsive enough, like it moves much slower than the max speed you can spin the maze. So it was really hard to time my spins right to get the marble to go where I wanted it to. All that on top of the camera being locked onto the marble, that made it hard to find my placement in the maze and almost made me motion sick when trying to spin.
Level 2 felt challenging to navigate with the quick turns, and Level 5 in particular felt completely unfair because I couldn't see the goal and I just had to guess which way to go at the start - that's when I decided I had enough.

I think it would be better if you zoomed the camera all the way out to show the entire maze and freeze it in place. Moving the camera back and adjusting the colors of the maze would be a huge improvement!

Other than that, the game offers a pretty fun idea. I did try some of the later levels and discovered the switching passes, which was a cool concept! Again, I think moving that camera and changing the colors of the maze would help a lot.