Thanks for pointing me in the right direction! Looks like this'll take a little while, but I'll give it a bash. :)
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Hello! This looks really nice, but I'm using two 4k monitors. At 200% the text looks blurry, and at 100% everything's really tiny. I don't know if higher-res UI is on the cards, but if it is then this is my throwing my vote in for one!
Thank you for your feedback! We've got an update we're working on that's reworking a lot of things (hopefully for the better!), that's coming out really soon.
A map editor is on the roadmap!
I think the game would still run, but might get extremely slow. It makes use of GPU instancing to get so many things on screen, which to my knowledge is only available on DX11, Metal, Vulkan and other newer APIs.
OH. That narrows things down, thanks! I'll take a look when I get to work tomorrow. Do you mind joining our Discord and sending me a message, so that I can send you a Mac build and see if the menu is fixed?
Robbie and Evan are travelling for the next couple of weeks, so updates will be slow until then, especially in terms of gameplay content. I've been working on some optimization and art, but it's not necessarily enough to warrant another update until they're back. I'm happy you've been enjoying it though! :D
We haven't discussed a map editor yet. We do have some internal tools that help with making maps a much easier task, but I imagine we'd still have to do quite a bit of work packaging that into something that saves and loads at runtime, rather than in the Unity editor, and giving it a usable UI. I'm sure we'll chat about it when we're all back together!
We don't! If you want to support us, just being excited about the game and telling us about it is very motivating. Also if you've got friends that you think would enjoy it, telling them about it.
You can also check out Free Lives's previous games on Steam (though developed by different team members): Broforce, Genital Jousting and Gorn.
Thank you for giving it a go! A road shows the stop sign when it's a dead end. To make a road connect to another road, you have to end the road (i.e. release your mouse button) on the same tile as an existing road. If you still struggle, maybe some of the Let's Play videos linked below can help you see it in action?
There currently isn't. It's by design, in that it makes it more harder/more interesting to have to plan how your roads should be placed, and allows you to see all of the building entrances without having to rotate your camera all the time, but it's something we can revisit if a lot of people feel strongly otherwise!
There definitely should be a 1080p option (because that's how we run it here). Are you sure you had Full Screen selected instead of Windowed? I believe Unity gives you a different set of resolutions (that are smaller than your native one) if you're on Windowed.
I didn't implement the sandstorm code, but I believe that they're not actually random (they'll appear at the same timing each time you play a level). We could definitely do a better job of informing the player about this though, whether through some kind of weather forecasting or something so that you have some time to prepare for them. Thank you for playing! :)