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elhamst3r1

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A member registered 17 days ago · View creator page →

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Hello! I am a C# programmer for Unity. If you are a designer, writer, or artist and you are stuck with your game's logic, I can build your mechanics or fix your console bugs fast.

  • What I can do for you: Player controllers, inventory logic, custom triggers, UI scripting, and fixing pesky NullReference errors.
  • Rate: Very affordable rates per script/task. Fast delivery.
  • My Work: You can see how my code works live on my itch.io : https://elhamst3r1.itch.io/movementplayer-2d-plug-and-play

DM me here or drop your Discord tag below with your issue, and let's get your game fixed today!

Hey, you're better off buying the other one on my profile or here: https://elhamst3r1.itch.io/movementplayer-2d-plug-and-play

Terminé un sistema avanzado de movimiento 2D en C#. Como sé que las cuentas nuevas tardan en aparecer en el buscador de itch, les dejo el link directo aquí por si alguien lo necesita para su prototipo o Game Jam. Está a precio muy bajo por PayPal." https://elhamst3r1.itch.io/advanced
Terminé un sistema avanzado de movimiento 2D en C#. Como sé que las cuentas nuevas tardan en aparecer en el buscador de itch, les dejo el link directo aquí por si alguien lo necesita para su prototipo o Game Jam. Está a precio muy bajo por PayPal." https://elhamst3r1.itch.io/advanced
(1 edit)

Hi everyone!

I've just finished working on a 2D Character Controller built with Unity's **New Input System**, and I would love to get some feedback from other developers on the features and implementation.

My main goal was to create something production-ready and super easy to tweak from the Inspector for anyone making a platformer.

What I've implemented so far:

*Variable Jump: Dynamic height based on button hold duration.

Air Dash: Responsive dash mechanic with customizable distance and cooldowns.

*Highly Configurable: Tweak speed, acceleration, and timers directly through the Unity Inspector variables.

*Ready-to-use prefab and full C# code.

I have published it on my page for $3 USD to support my work, but I'm mainly looking for advice: What other features do you think are essential for a modern 2D platformer controller? (Maybe Coyote Time or Wall Jump?).

You can check out the full description and screenshots here:

https://elhamst3r1.itch.io/advanced

Thanks in advance for your time and feedback!