Art style is great, but the puzzles are far too confusing. In the first room alone there are (from what I've found so far) three sets of two numbers, and two sets of two numbers (plus the 4 digit year) in the second room. I've used every single combination of those numbers into the 4 digit safe to no success. Normally when it comes to puzzle games, I assume I'm just missing something if I can't figure it out. There needs to be more of an indication of what numbers go where.
ElfieTheEspeon
Recent community posts
I think this is where I'll stop. My poor laptop needs a break from overheating, and there is no "pause" feature that would allow me to stop and come back later.
My Max HP: 4,745
My Max ARM: 3,495
My Max Damage: 6,873 aka (4745/20)*29

Some important notes/advice I can give after spending far too much time on this browser game (as of writing this message):
-The max level of coin you can hold at once is $150, and the max multiplier from the gold ball is 11 (11*Whatever Slot)
-Always put the widest slots in the middle to increase the odds of a critical. You must aim to get as many of the crits as possible, as if you don't, the enemies will overpower you faster than you can upgrade
-Balls that do not land in the wheel are not counted, and will return to their place in the tube once the turn is over
-There is no max HP or max ARM limit, or if there is, it is far beyond a reasonable playthrough... or my device strength
-The balls take effect (from the tube to the wheel) in order of right to left, and will not change in order
-If you still have balls in the wheel when the wave is won, the game will cycle through their effects. If you have enough balls, you can wait out the timer for a wave to transition into the shop. While in the shop, any (non-damaging) effects from the balls will carry into the next wave {I suspect this to be patched in a possible future update, but considering how finnicky the requirements for this "glitch" are, and how far late into the game you have to be to achieve this properly, I think its a worthy edition}
-The green HP multiplier ball is, as of writing this, the only way to increase the max damage ceiling beyond an 11 multiplier. I cannot overstate how useful this strategy is once you reach a high enough HP total
If I could make a suggestion, I think there should be a catalogue in the menu for the final bosses and their skillsets. Given the time it takes to get there, it feels really unfair when I used the scout card at room 30 and died immediately upon using it. That, or maybe a "you died to [x]" in the game over screen, because I have no idea what I was supposed to do in that situation. Thanks!
I went back into the game today, and all my saves and progress were gone. Every time I opened the game they would be there, but today is an exception. I was just about to start Chapter 4, too. I will download my saves for my next playthrough, though I imagine it will take a few days to get back to where I was. But the game is definitely worth that time.

The furthest I got:


