In this save file, I have only killed the Watcher. Reloading it doesn’t seem to bring it back at all. I don’t remember it taking damage, but I may have had my sound off at the time. I don’t want to impose, as this is very much your game, but maybe you could install an update that shows how much health your lights have? Maybe even a method of repairing them? (Also, this new world also has the same problem of enemies and bosses not appearing in the codex)
ElfieTheEspeon
Recent community posts
I beat the game and got all the pearls - it was a very fun experience! My only confusion is in regards to the dialogue.
Spoilers
When we meet the Celestial Guardian, they imply that violence is not the answer to calming the Dream Guardian down… but that’s exactly what happened. If there was another way of beating that encounter, I was not able to find it.
But otherwise, it was a great game!
Since I keep writing comments, I’ve decided to limit them to replies under this comment. I will henceforth be calling them “Elfie’s Research Notes”, discussing what I’ve found in the game so far. I will be using the spoiler tag so as to prevent future spoils.
Elfie's Research Notes
This is Elfie reporting in! Just in case anyone finds this note way later, here’s what I’ve done so far:
-The first boss I found was this strange tentacle thing? It dropped something called “the Watcher’s Eye”, as well as a magic key! I used the key on my home altar and it turned all purple. Still no idea what the Eye thing does, but it looks cool, so I think that’s worth keeping it around. I also managed to cross the void for the first time!! I used to be able to stand on the patches of grass in the void, but now even those spots cause the void damaging effect. Sorry void base, I’m going to have to let you go. You served me well!
-After hunting down more of the spooky purple bat things, I got enough dark aura to use on the crystal tower. Same thing as last time happened, but this time the beams of light were purple, too. Once I activated all the towers, another boss monster appeared; I think it might have been royalty, since it dropped a crown? I still have the crown, but none of the towers were reacting to it. I’m going to store it with the Watcher’s Eye; it seemed lonely in there.
-I took a stroll over to the crystal tower to find that the beams of purple light were still there, but pointing in places different than the three towers. I couldn’t extend the beams anymore, so I approximated where I thought they’d be and headed out! Along the way, I found many of these new strange alter things that, when I gave aura to, told me “a boss has been marked on my map” (I didn’t have a map at the time .v.). I also got a bit lost and found a new red-void biome! I call it a biome because it looks different, but standing there for even a little bit kills me instantly. Many lives were lost that day in service of science.
-On my way back to the red-void biome, I was surprised to see yet another Void boss monster appear from the dissolution! It ultimately wasn’t that hard to slay (thank you whisp pet! <3), but it did give me quite the fright! It had dropped a “Void Heart Shard”, which got me thinking - if there’s one shard, there must be more! Upon searching around the world, I eventually found those maps the alters were talking about. The map made it clear that there was the red-void all around the world, but it also showed that, much like the normal void, there were spots beyond it as well. I spent many days after that forging ahead into the red void in the name of science, finding rivers that cut through, but ultimately perishing all the same.
-While fishing, I checked the new catalogues I got of monsters and bosses, but all the bosses and monsters were empty. No matter how many monsters I killed, they would not appear in the log. I found more of the boss map alters and gave aura to them, but they claimed there was no boss to find. I guess I won’t know what those bosses names were. None of the other alters want my auras (dark or otherwise), so I’ve been stockpiling them for exploration.
-And that’s where I’ve been for the past several days! I found four new biomes (flower field [AVOID AT ALL COSTS], dark forest, jungle, and mushroom grove), and am continuing to carve my own little pocket in the dissolution. I hope this letter finds someone out there in this quantum space. Maybe if I keep walking back and forth enough times I’ll find someone to talk to… There’s always a healing soup for you!
Safe travels.
This is Elfie, Signing off
Update: I have figured out how to get more dark aura creatures!!!
Turns out I wasn't far-off with my "limit on potential spawning" theory two weeks back. If you run away from an enemy and it vanishes, the game still holds that enemy in a kind of stasis storage but - and here's the part that's strange - the enemy only "exists" somewhere near the spot it first appeared. If you exceed the maximum amount of stored enemies, the game will stop spawning new ones, leaving you free to run around (but ultimately dark aura-less).
Unfortunately, in order to solve this issue, I had to open the debug menu using the "`"/"~" key. In that menu, you can see how many enemies are currently stored in quantum space, ready to appear the next time a new space is uncovered. The enemy that will appear is limited to whatever biome you're in (or nearby), and since each of the lil desert sprite thingies count as their own enemy, they fill up the enemy total real quick. If your home base is near a large stretch of desert/wasteland biome, consider venturing into that area more to do some spring cleaning, and lowering the total enemies count in the world. You'll know you're doing it right if at random points in the game the total monster count goes up by one, which means you're about to see a new monster!
Once you have new monsters spawning, I advise moving to the patch of void that is most convenient to you, and do the usual quantum pacing strategy. Sometimes you will get the other ghosts/spirit/thingies spawning, just remember to dispatch them as they arise. Rinse and repeat, and you should eventually find the dark aura creatures!
Happy hunting, everyone. This is Elfie, signing off! :D
Notes on new update (will edit as I find new things):
-Crops do not stay upon reopening the game
-Going to and from full screen removes the ability to see what's in your hand inventory. One way I've found to get it back is by catching a fish
-The spawn rate of dark aura-dropping monsters seems very low. I had found three within my first 20 minutes, but 2 hours later, I've still yet to find another
I think the little quantum campsites are despawning after a certain amount? I came back into the game, and where I had put my lights they were gone (light still there, but the campsite is gone). Maybe I've simply explored so much of the map that there can only be a certain amount of those campsites at a time? No clue when this started happening, but I think I'm gonna avoid exploring too far for now, just to be safe. Collecting resources is satisfying enough, as is.
When the game is updated, will the saves remain? I really enjoy playing this game, and even though I can't progress anymore past this point, I still want to keep making more light totems and explore the world. If I do that, will that progress save over to the next update? Thank you for making such an awesome game - I eagerly await the next update! :D
This game is great, with an awesome atmosphere and nice pixel art. The only complaint I have is that whenever the shadow hands appear, my game glitches out, freezing it in a black screen where it can't be interacted with; leaving me with no choice but to refresh the game and start from the beginning. (Also, there was one textbox in the library that was stuck in Russian, so I hope it wasn't too important) Other than that, I loved it, and would like to see more of this game!
Art style is great, but the puzzles are far too confusing. In the first room alone there are (from what I've found so far) three sets of two numbers, and two sets of two numbers (plus the 4 digit year) in the second room. I've used every single combination of those numbers into the 4 digit safe to no success. Normally when it comes to puzzle games, I assume I'm just missing something if I can't figure it out. There needs to be more of an indication of what numbers go where.
I think this is where I'll stop. My poor laptop needs a break from overheating, and there is no "pause" feature that would allow me to stop and come back later.
My Max HP: 4,745
My Max ARM: 3,495
My Max Damage: 6,873 aka (4745/20)*29

Some important notes/advice I can give after spending far too much time on this browser game (as of writing this message):
-The max level of coin you can hold at once is $150, and the max multiplier from the gold ball is 11 (11*Whatever Slot)
-Always put the widest slots in the middle to increase the odds of a critical. You must aim to get as many of the crits as possible, as if you don't, the enemies will overpower you faster than you can upgrade
-Balls that do not land in the wheel are not counted, and will return to their place in the tube once the turn is over
-There is no max HP or max ARM limit, or if there is, it is far beyond a reasonable playthrough... or my device strength
-The balls take effect (from the tube to the wheel) in order of right to left, and will not change in order
-If you still have balls in the wheel when the wave is won, the game will cycle through their effects. If you have enough balls, you can wait out the timer for a wave to transition into the shop. While in the shop, any (non-damaging) effects from the balls will carry into the next wave {I suspect this to be patched in a possible future update, but considering how finnicky the requirements for this "glitch" are, and how far late into the game you have to be to achieve this properly, I think its a worthy edition}
-The green HP multiplier ball is, as of writing this, the only way to increase the max damage ceiling beyond an 11 multiplier. I cannot overstate how useful this strategy is once you reach a high enough HP total
If I could make a suggestion, I think there should be a catalogue in the menu for the final bosses and their skillsets. Given the time it takes to get there, it feels really unfair when I used the scout card at room 30 and died immediately upon using it. That, or maybe a "you died to [x]" in the game over screen, because I have no idea what I was supposed to do in that situation. Thanks!
I went back into the game today, and all my saves and progress were gone. Every time I opened the game they would be there, but today is an exception. I was just about to start Chapter 4, too. I will download my saves for my next playthrough, though I imagine it will take a few days to get back to where I was. But the game is definitely worth that time.


The furthest I got:


