Its a great sfx collection. Thanks for putting it up here : )
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Thats a quick reply!
After trying to observe how the game worked I did notice the game felt like 2d and that white line that comes in when rotating cleverly hides it quite a bit, so until you observe it carefully its not a big deal.
The toughest part for me is creating that collision system. I thought of using invisible cubes but the game doesn't work exactly that way as shown in this video https://www.youtube.com/watch?v=Gf74oZyd6ng. This video shows that gomez actually somehow lands on the appropriate platform which are actually further away from the current platform gomez stands on, thus the use of invisible cube is out. And I was completely out of ideas until I played your game and I plan to create a remake as well but with better visuals. So I thank you again for spending the time to create an awesome game. Illusionary games need more love in the industry.
This game is amazing! I would like to know where you got ideas or references to recreate the core game mechanics used in here. Its something I have quite a tough time understanding and there is hardly much information anywhere...
Super Tough and very hard to control but I guess its doable provided you have adequate time to spend on this game to improve. The controls is very "Stiff" and could at least be a bit more intuitive as its quite different from a normal game control mechanics, for example you could at least give the option of controlling where to shoot using the position of the mouse in the screen like most normal games and increasing difficulty by making the levels more complex.
To jumb you must be on top of a platform. Only the double jumb can be done in mid air, the first jumb require you to be on top of a platform. So you need to time the jumb properly when on top of a platform. I may fix this latter on but it also seem to be useful as it makes the game tougher as you go on.
Ok finally gotten the game to work on Firefox instead. Its a cool and fresh game for sure so you did nail the main concepts workings of your game and I think there are some places where this game can improve.
- You could specify which arrow to click in the first part of the tutorial (the bottom part of the game view also had an arrow so I kept clicking that) or just change the symbol to circle or something.
- Give the option to remove the turret or imps placed in the kingdom. I accidentally placed some turrets in places I didn't want it and that caused me to lose a bunch of times.
- You could also randomize at which horizontal lane the wave will arrive instead of having them come at the same place again and again when you repeat the game but I think its fine for this game just a point to think off in your next game.
- Add some animations. Since your using 8bit artwork it shouldn't be hard to add some animations in them. Animations makes your game feel alive and without them it feels a bit dead no matter how much features you add.
Try out Balmung its a great 8 bit game and one of the best tic-80 games and should give you better idea on how to improve your game. I don't know why its not popular despite it being fully functional Zelda like game.
Sorry for not providing enough details. I use Google Chrome (64-bit) which is actually up to date. The game also loads in the browser but after loading it only shows a message I mentioned in the first reply it doesn't show anything else just a blank background with the error text. Other than that I really don't know what else to provide as I don't know what game engine your using.... Other browser games works for me except this one.
Thank you for trying out my game and for you feedback : )
The problem you mentioned could be caused by the camera distortion effect which will increase with the distance you cover. It seems that I forgot to implement a limit at the distortion so its distortion may increase a lot too much making it seem like the platform is above (Oopsie!).
I will be updating the game later on with the fixes you guys mentioned and android support and placing it in google play store : )
Thank you for trying out the game and for feedback : )
The camera distortions will be reduced in future updates and a couple of fixes like you mentioned including support on android devices and will be available in play store (coming soon!) : )
Well..... it seems the browser version isn't working for me it keeps saying " Cannot read property 'getParameter' of undefined ". I don't typically download any games I only play them on browser because of limited storage. Would be nice if it was fixed for browser only gamer's like me : )
Game is pretty cool with cool graphics and animations. Its a good endless runner however in a game like this which requires faster response from the player for dodging obstacles, I find the controls to be not as responsive, sometimes i press left button and immediately try pressing the right button but the pigeon doesn't move right quickly and I hit the tower and lose. Apart from that its a good game for removing boredom. Good luck.
Its a good game with a good story. For a 2d game like this it would be better if it was better optimised cause it was lagging a bit and control where too slow to respond in my low power laptop, other than that good game and good story.Good luck.
Completed the whole game!!! Died 14 times though : ( . But still a great game in every way I can think of!! 10/10 enjoyed it. You could do a better job at guiding the player on where to go like a point on the map or anything cause I was confused on where to go next to get the green orb but somehow found the huntress boss and killed her and got the orb. Game is also a little tough so it can be a bit of a challenge like facing the scholar boss in that pink mountain. Over all greatly enjoyed, a bit sad it gotten over.
when your hp is low just forget fighting and run to the stone which is either glowing or not, it will reset everything and yes enemies you killed will come back alive but your hp will be regained to max and you will still have your gold use it on both hp and stamina, stamina is pretty important if you want to kill stronger mobs in the game later on.
Also avoid fighting the boss at the top of the pink tower because he is a bit of a pain without having enough hp cause reaching all the way top is the only difficulty other than that its just dodging the bosses attacks.
Collect as many power orbs as you can, they will make killing stronger mobs much easier and faster. Those orbs color are kind of silver blue-ish gray or something like that.
The game is a good one. I can see that this game is made from scratch, which is always good. You could have added some more story into it, this type of stories can be easily expanded and there is a lot of references around it could bring more interactions with people and some puzzles like the funner car engine lost its momentum and they had to solve some puzzles in it being going around and fixing the problem....etc. The game art depends on the players taste, it surely have a doodle feeling in it which is love or hate reaction depending on the player. Good luck.
The game is cool. But I still feel the Bee game you made is better. You could have used that same concept for the bee game by turning the bees as ants and make them follow the foods. Have some mobs roam around in the field and using mouse click command the ants to join together to attack the mob. Check this game out https://antwar.io/ , its a cool multiplayer game that still needs some work but still offers fun. It will give you a decent idea. Good luck.
Awesome game, cool graphics and gameplay. You could add upgrades in the game like more of those crews to shoot the enemy and new mobs after each wave or something. Anyways cool game. Good luck.
Great game. It surely does feel like Monument Valley, but you could make it a bit better by adding more VFX like bloom and animated background which responds to user interaction or something. Overall great game and good luck.
This is a amazing game. Great concept and those VFX you chosen for this game is great. Those shader effects and paint being splattered on the platform, feels very satisfying for me. If anything the artwork could have been....different cause it doesn't seems to match well for me, you could use vector drawn images but I am not too bothered with it. Overall great game effects. You could add some story, enemy, items,....etc. Good Luck.
The game concept is good, but I think it would be nice to have different choices to choose from whether to type a bunch of sentences or words in limited time frame or typing letters. Also some cool animations or particles or something would be nice when pressing each key would make the game more immersive. Good luck.
The one thing that kind of annoys me is that there is no reset or menu button during the battle. An addition of that feature will be really great for people like me that have to abruptly stop in the middle of the game. Other than that awesome game, like everything else about it : )