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Thats a quick reply!

After trying to observe how the game worked I did notice the game felt like 2d and that white line that comes in when rotating cleverly hides it quite a bit, so until you observe it carefully its not a big deal.

The toughest part for me is creating that collision system. I thought of using invisible cubes but the game doesn't work exactly that way as shown in this video This video shows that gomez actually somehow lands on the appropriate platform which are actually further away from the current platform gomez stands on, thus the use of invisible cube is out. And I was completely out of ideas until I played your game and I plan to create a remake as well but with better visuals. So I thank you again for spending the time to create an awesome game. Illusionary games need more love in the industry.