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(+1)

Well..... it seems the browser version isn't working for me it keeps saying " Cannot read property 'getParameter' of undefined ". I don't typically download any games I only play them on browser because of limited storage.  Would be nice if it was fixed for browser only gamer's like me : )

I'm sorry, I don't know what the origin of this bug is but will try to fix it. Others don't seem to have the problem and I don't believe it's reproducible on my computer so I don't know what I can do to fix it.

Sorry for not providing enough details. I use Google Chrome (64-bit) which is actually up to date. The game also loads in the browser but after loading it only shows a message I mentioned in the first reply it doesn't show anything else just a blank background with the error text. Other than that I really don't know what else to provide as I don't know what game engine your using.... Other browser games works for me except this one.

Perhaps it's a problem with WebGL? Do you see a spinning cube when you visit this website https://get.webgl.org/? If not use the chrome support and enable webgl.

If not maybe use the developer tools under the top right options menu>more tools> developer tools and see if it shows any errors in the console tab. That could give a better clue as to what is going on.

(2 edits)

Ok finally gotten the game to work on Firefox instead. Its a cool and fresh game for sure so you did nail the main concepts workings of your game and I think there are some places where this game can improve.

  1. You could specify which arrow to click in the first part of the tutorial (the bottom part of the game view also had an arrow so I kept clicking that) or just change the symbol to circle or something.
  2. Give the option to remove the turret or imps placed in the kingdom. I accidentally placed some turrets in places I didn't want it and that caused me to lose a bunch of times.
  3. You could also randomize at which horizontal lane the wave will arrive instead of having them come at the same place again and again when you repeat the game but I think its fine for this game just a point to think off in your next game.
  4. Add some animations. Since your using 8bit artwork it shouldn't be hard to add some animations in them. Animations makes your game feel alive and without them it feels a bit dead no matter how much features you add.

 Try out Balmung its a great 8 bit game and one of the best tic-80 games and should give you better idea on how to improve your game. I don't know why its not popular despite it being fully functional Zelda like game.