Thanks! Yeah I could see how it could be confusing if you hadn't played the tutorial. And I definitely need sound.
nicholasc
Creator of
Recent community posts
Yes, I struggled with getting the difficulty to be maintained over the course of the game... I've added an update which will increase the difficulty some by changing the mechanics. But this is still definitely something I'll work on in the future. Also am planning to make the endgame more interesting by adding more mechanics that begin to come into play then.
Perhaps it's a problem with WebGL? Do you see a spinning cube when you visit this website https://get.webgl.org/? If not use the chrome support and enable webgl.
If not maybe use the developer tools under the top right options menu>more tools> developer tools and see if it shows any errors in the console tab. That could give a better clue as to what is going on.
Thanks for the feedback!
1. I'm not quite sure what you mean here, do you mean that once you place a minion/turret in a tile you should be able to place another minion/turret in the same tile to get a bonus or something? I'm interested but didn't quite understand what you meant.
2. Yes, definitely something I need to add.
3. Will try to add this feature as well as an exit button soon.
1. I'll try that out and see how it changes the game.
2. Yeah might add buying turrets if I continue building on this game.
3. I'll try but don't have any ideas
4. Difficulty was a problem in development, still don't have a good curve. It's harder in the beginning than in the end!
5. I put this info in the tutorial, how could I make it clearer? (the tile system does not have an effect on walls and minions)
6. I'm no artist :P so definitely something I could improve.
7. I'll add this too.
Thanks for the feedback!
Great game! I love the art, music and general atmosphere but there are a few small things you could improve.
* Perhaps make the music continue even after you die? I die so early and it constantly restarting is a bit annoying. Excellent music though!
* I didn't know that there was a double jump until I played it for a while. Maybe add a small controls sheet where you can mention that double jump and wall jump are possible?
* Atmosphere and art are really great, but it would be nice to have a little less screen shake. You get used to it after playing for a while but it's jarring in the beginning.
* When going fast, the camera lags behind the character meaning it's hard to see what's in front of you. Usually it's a good idea to have the camera slightly ahead of the player so that they can see where they are going.
I also built a game for the weekly game jam, Darkness Defenders. It would mean a lot to me if you played it and gave me some feedback for it!
This game is surprisingly fun and nails the art style but has a few glitches:
* Some sprites are blurry for example road
* The looping map is a good idea but a little jarring because you see this flash as it transitions, make sure that the top lines up with the bottom so that you don't see a flash when you reach the edge and loop back around, it just looks the same
There's also some things you could add to improve the game's fun by a lot!
* Maybe add increasing difficulty as you get a higher score - the boat could go faster the higher your score (like a game similar to this I made a while ago, this could add a lot more challenge and make the game more interesting)
* The obstacles/civilians fall in a predetermined pattern, 3 obstacles then 3 civilians, it would be cool if you instead of directly having a loop where it goes through 3 obstacles then 3 civilians, randomly generate each time between having a civilian and having an obstacle. For example you could have a pattern where an object falls every 0.5 seconds, but instead of predetermining which type of object it is you could use a random number generator where there is a 50% chance of the object being an obstacle and a 50% chance of it being a civilian.
* Maybe add a locally saved highscore table so you can compete with your highscore and maybe your friends' highscores. This could just use the builtin features (here's a good tutorial from Brackeys
) and save a file containing the highscore to the players' hard drive.