Yes! I had to delay the release by 2-4 weeks to finish and improve some things. But it will be very soon, stay tuned :-)
Recent community posts
I’ve just uploaded a new version, please download that first. Then please go to the following folder:
%APPDATA% on Windows $XDG_CONFIG_HOME or ~/.config on Linux ~/Library/Application Support on macOS
And delete the folder “core-defense”. Then start the game again. If you can’t save your profile, open the console with CTRL+SHIFT+I and copy the error message you see in the console.
Climate Revolution originated for the IndieCade Climate Jam. Making this game was heaps of fun – but in just four days I couldn’t get not nearly all the features and content in there I would want for this game. I’m still busy with my current project Core Defense for now, but once that’s finished and released everywhere, I will definitely come back to Climate Revolution and make this the best game it can be.
Drag and drop for walls is on my to-do list already. And regarding other maps there are plans as well, but these a a bit more complicated. Dragging walls will probably come way earlier than changes to the map layout.
Thank you for the feedback, that’s invaluable for me! The new procedural waves will need some more balancing for sure; in 1.5.1-beta I added a flag so roughly 1 of 5 waves will have no ranged enemies in it to give you the breather you mentioned. Maybe that number is still too low though.
I also plan to finetune the difficulty levels further, I too think that they’re too hard at the moment. But then again there’s supposed to be some grind: you should need some time and luck to actually nail Overload 20.
Keep the feedback coming, mate!
Hey everyone and welcome to Core Defense!
I’m the developer ehmprah and I’m always happy to help, just head over to our Discord and say the word.
This game is in active development – and your feedback and ideas are very welcome. I’m trying to make this game the best it can be, and that’s only possible with your feedback, so keep it coming! :-)
Awesome video, a pleasure to watch! I like your style, you’re not trying super hard to be funny or otherwise unique but just invite the viewer to join you in actual gameplay. Would love to see more!
A roguelike tower defense game with a dash of deckbuilding.
Survive fifty waves without losing your core. Choose a reward, update your build, survive the next wave, repeat. Draft a winning combination of walls, towers, abilities, upgrades and modules and defend your core to the end!
Choice overload, in a good way
Rewards in Core Defense come in three rarities: common, uncommon and rare. Aside from additional walls to extend your maze, you will get to choose up to seven towers and abilities per run. Once you have a tower or ability, you will start rolling upgrades for these in future rewards.
The icing on the cake
And to top it all off you can get core modules as rewards which shake things up by granting global bonuses, more rewards to choose from, extra rerolls and the like. Core modules don't roll as often in normal rewards, but boss waves are guaranteed to roll only core modules as rewards.
- Permadeath: Your decisions count!
- Replayable: Each run is unique through randomized waves and rewards.
- Short sessions: one run takes about an hour.
- Hit me: High base difficulty and extra difficulty levels.
- Highscore Cards: detailed run statistics.
- Achievements: Gotta catch 'em all!
After a short public alpha – for which you can sign up on Discord – Core Defense will enter First Access here on itch.io in early 2020. When it gets released on Steam later, all itch.io owners will get a free Steam key for the game.