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Core Defense

A roguelike tower defense game with a dash of deckbuilding. · By ehmprah

1.5.1 Patch - Gameplay Feedback

A topic by ThomasNygren created Apr 07, 2020 Views: 115 Replies: 6
Viewing posts 1 to 5

I am currently on overload 12.

Before the new patch I could barely complete overload 11 and only with help of good random bonusses I got through.

I almost got overload 12, but some of the enemies have way too much armor/health. Even with best weapons it seems impossible to kill even one big enemy. Part of it is also that the waves now are more mixed and the towers do not get any chance to recover after a wave of shooting enemies. Before patch, some waves only consisted of fast moving enemy, giving me a chance to rebuild. I liked that you could get a flawless if the enemies only hit the shield. That gave me more flawless bonusses and could make it possible to get a few more overloads.

Can not imagine how to get to overload 20 without 100% perfect bonusses with the current build.

But I like the game and will not stop until I get all levels :)


Thank you for the feedback, that’s invaluable for me! The new procedural waves will need some more balancing for sure; in 1.5.1-beta I added a flag so roughly 1 of 5 waves will have no ranged enemies in it to give you the breather you mentioned. Maybe that number is still too low though.

I also plan to finetune the difficulty levels further, I too think that they’re too hard at the moment. But then again there’s supposed to be some grind: you should need some time and luck to actually nail Overload 20.

Keep the feedback coming, mate!

Can you add the feature that walls can be dragged and dropped like the towers? That would be quite useful. Maybe adding one horizontal line. This way we could create better mazes.


Drag and drop for walls is on my to-do list already. And regarding other maps there are plans as well, but these a a bit more complicated. Dragging walls will probably come way earlier than changes to the map layout.

I have a feeling that the melter tower doesn't shoot when the enemy is diagonally, but I might be wrong. Thanks

Since the first tower you choose is kind of a big deal, maybe consider giving more options..


You can roll any tower of any rarity for the first tower. That being said: I’m constantly adding more towers to the game, more will be coming :-)