Any news here, huh? I would love at least to be able to add some custome css ^^
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The game is so awesome, I love it a lot! Cant wait for the HD version. Tho, I really miss the full screen button. I know, that mouse doesn't work with default pico-8 plate, but someone on BBS made a plate that works really well.
Well, the trick that pixel dungeon uses, is that it generates just room. Then it selects room in some path, that is in a circle form. And then it paints each one. But some of the rooms are painted like tunnels, so it doesn't need to implement pathfinding and stuff. I really love this idea.
Haha, good luck 😉 I also enjoyed your game, tho, I would give a tiny tip for better outlines (well, they look better to me):
function ospr(s, x, y)
for xx=-1,1 do for yy=-1,1 do if (abs(xx)+abs(yy)==1) spr(s,x,y)
I hope this helps ;)
Thanks for the feedback 🙂 About the armored enemies: you meed, police looking like? I'm still trying to balance the game, so I'm open to any feedback. The clicking mechanic makes it harder for you to keep track of your game 😉
Well, I can point you to a good example of dungeon generation: Pixel Dungeon. Here is the code, you want to look at:
*it's in java
Can't recommend anything else, try to search a bit about BSP dungeon generation. That's one of the methods, that I use.
Defend your garden against fruit thieves in this fun mix of tower defense and clicker genres. How far can you get? The game features multiple enemies, many worlds, a boss and cool towers, as well as awesome 8-bit graphics!
Was made in 2 days for the Heart and Meta game jams.