Woah, it looks really cool! Adding it to the list.
Recent community posts
Hey, everyone, I'm Egor, the host of this jam. I also want to continue the tradition from the last jam, and ask you a bunch of questions:
What theme do you want to see?
What console are you planning to use?
What kind of game do you want to make?
Personally, I really want to make a game about exploring a dungeon, with procgened rooms.... Something like Isaac. I plan to use pico-8.
I only worry about the map space a bit.
Let's get some action going here :)
@Brastin3, thank you for your report. Try one of this fixes (win 64 and win 32):
One thing, that will make API better, is to define sin, cos, rnd and other functions like in pico8. You can see their implementations in pico-love: https://github.com/picolove/picolove/blob/master/main.lua
Here is me breaking the game by wearing tons of armor. Fixed now :D
So for last few days, I was developing this small (or not) pico8 game, inspired by Pixel Dungeon. Here is what I got working already:
- Movement and collisions
- Procedurally generated dungeon (it took so long to make it look well!)
- A few enemies
- A lot of items (potions, weapons, etc)
- Cool lighting
- Simple menu and other ui
- Music and a few sfx
- Experience system
So next few days I will spend on adding more content to the game (more enemies and items) and balancing that all. I also need to make some sfx.
Pico8 is an amazing tool, and I really love, how my game looks so far.
I'm very impressed by your game! It feels so natural and nicely. I've stuck on a few levels for a lot, but that was REALLY fun.
Only big problem I found, that player some times stucks in movable rocks.
Also, it was hard to get used to jumping.
Overall, great game! Thank you so much!
Also, all entities, like shop keeper, shop items and enemies, disappeared. Those plants on screen were planted after the bug happened. There were a few more of them, but they also disappeared.