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edwin621

2
Posts
A member registered 10 days ago

Recent community posts

Hello.

It is a great concept. "Night Noodles" already has a definite appeal.

The story, where a late-night noodle shop simulator gradually transforms into psychological horror, is really good.

I suppose it is okay to mention a few flaws.

- Flaws/Risks

1. Visual consistency is somewhat lacking

Solution:

e.g., set all interiors to a slightly yellowish-green color at night

Shaded shadow intensity

Consistent outline/contrast levels

2. Lack of strong "horror elements" in the early visuals

Currently, the early scenes are as follows:

Functional

Clean

Looks safe

Risks:

If the horror builds up too late, players may quit the game before tension is established. 3. Gameplay Loop Risk: Repetitive Fatigue

Ideas for fixes:

Dynamic order changes (impossible combinations)

Unpredictable customer behavior

Subtle changes to kitchen tool functions

UI distortion linked to mental state

4. Absence of immediate "threat elements"

Currently, horror is focused only on atmospheric aspects, and no specific presence is revealed.

Hello.

 The most outstanding aspect of your game is that each room depicts the progression of horror in a progressive, escalating manner: before → after → progressively. It is excellent environmental narrative design.

Here is a few suggestions:

- Lack of stylistic consistency between environments

The apartment and hospital hallways feel as if they were created using different asset packs.

This is fine if it is intentional.

- Lack of visual cues

In some scenes, there is no clear criterion for "what should I look at first?"

You can improve it as follows:

Set stronger light sources

Emphasis on contrast (bright objects in dark rooms)

Add subtle particle or light effects to key objects

I hope this helps.