Hello.
The most outstanding aspect of your game is that each room depicts the progression of horror in a progressive, escalating manner: before → after → progressively. It is excellent environmental narrative design.
Here is a few suggestions:
- Lack of stylistic consistency between environments
The apartment and hospital hallways feel as if they were created using different asset packs.
This is fine if it is intentional.
- Lack of visual cues
In some scenes, there is no clear criterion for "what should I look at first?"
You can improve it as follows:
Set stronger light sources
Emphasis on contrast (bright objects in dark rooms)
Add subtle particle or light effects to key objects
I hope this helps.