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Hello.

 The most outstanding aspect of your game is that each room depicts the progression of horror in a progressive, escalating manner: before → after → progressively. It is excellent environmental narrative design.

Here is a few suggestions:

- Lack of stylistic consistency between environments

The apartment and hospital hallways feel as if they were created using different asset packs.

This is fine if it is intentional.

- Lack of visual cues

In some scenes, there is no clear criterion for "what should I look at first?"

You can improve it as follows:

Set stronger light sources

Emphasis on contrast (bright objects in dark rooms)

Add subtle particle or light effects to key objects

I hope this helps.