Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello.

It is a great concept. "Night Noodles" already has a definite appeal.

The story, where a late-night noodle shop simulator gradually transforms into psychological horror, is really good.

I suppose it is okay to mention a few flaws.

- Flaws/Risks

1. Visual consistency is somewhat lacking

Solution:

e.g., set all interiors to a slightly yellowish-green color at night

Shaded shadow intensity

Consistent outline/contrast levels

2. Lack of strong "horror elements" in the early visuals

Currently, the early scenes are as follows:

Functional

Clean

Looks safe

Risks:

If the horror builds up too late, players may quit the game before tension is established. 3. Gameplay Loop Risk: Repetitive Fatigue

Ideas for fixes:

Dynamic order changes (impossible combinations)

Unpredictable customer behavior

Subtle changes to kitchen tool functions

UI distortion linked to mental state

4. Absence of immediate "threat elements"

Currently, horror is focused only on atmospheric aspects, and no specific presence is revealed.

Thank you so much for your thoughtful feedback!

I really appreciate you taking the time to share your suggestions. You brought up several great points, especially about the visual consistency, building horror tension earlier, and keeping the gameplay loop fresh.

I’ll definitely consider these ideas and make some improvements. Thanks again for your valuable feedback—I really appreciate it!