You know, I noticed that bug myself but completely forgot about it. I might continue developing this one after the jam closes. If I do, that's issue #1
echudy
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I like the idea. Kind of hard to control and gauge where I'm going when the camera switches. I feel the controls should have been global axis based instead of camera direction based. I did notice I could double click to move which helped. I seem to be able to phase through every door and the ghost would get me without being anywhere in sight. Finding the memories with those issues was very hard. If you guys get the chance to go deeper into this I'd love to see updates.
I really liked this one. Playing the game from the POV of the security man was really interesting. Off rip I was a little confused on what I was doing and definitely killed a couple patients before realizing. Once I figured it out the only reason the patients were dying was simply my inability to move fast enough. Overall the game play was really fun and I'd love to see this one get fleshed out. Only real complaint from me is hitting quit game from the pause menu did not quit the game, it seemed to just freeze.
That was an interesting one. I really like the audio choices for this one, they fit the vibe perfectly. The running away from the camera aspect was really cool, especially when the camera angle started changing and shaking. I will say though, I was able to mostly just hold W without consequence. There was a couple points where I couldn't see my character at all and they were clearly stuck on something. Getting my character on screen in these situations took long enough for the clown to catch up to me. Once caught and the clown face jump scare was over, the clown just disappeared and I was able to continue on as if nothing happened. I don't know if I was supposed to die or take damage but I seemed fine. Regardless, I liked the style of the game and use of the theme. You guys did great.
Interesting concept. The office had a nice liminal vibe to it. The switch to a camera view was something I thought of while brain storming game ideas, I'm glad someone did it. I was however a little confused. I don't know if I just wasn't finding the required items to get the other endings but I only found ending 2. I'm assuming one of the story items was somewhere in a camera POV location but the controls at that angle made it difficult to navigate to all the search locations effectively. It also appears that the search sound doesn't always trigger so knowing if I searched a spot or not when moving quickly was iffy. I do like the liminal horror games and have been playing such games a decent amount lately so I enjoyed this.
I was a little confused on what I was supposed to be doing. I figured I was supposed to be combining the basic shapes to create more complex ones but I just kept getting the 10 vert scrap. I see you've added a guide video the the game page and that did prove helpful. I also noticed occasionally my objects would fly out of the map and standing on an object made the player spin and move around rapidly. On the art side, I like the work you did, the game has a good aesthetic. Creating all the assets yourself for a jam is not for everyone. Good job getting all of that done. Keep working on the game and good job once again.
This was a fun one. Like the others said so far, a zoom function would be nice. Some form of air strafing or velocity control would be very helpful for the circles jump. Only thing with that would be make sure not to allow the square to move in air, you'd be flying through the levels lol. The attack damage could use some balancing, fights seemed a little close for comfort there sometimes. I know two weeks is a short amount of time and there's not much room for fine tuning but now that the jam is over, I think you should keep working on this one and see where it takes you. Good job overall and keep up the good work.
Love the concept but unfortunately, I am NOT a fast typer lol. The mouse control was also very jittery. I don't know if that was intended or not but it made lining up with the holes very difficult. I'm assuming I was supposed to type the word that matched the shape then line up with the shape to take down that fire wall. However lining up while the wall was far away didn't seem possible. This lead to all the walls flying in at once and forcing me to use the VPN word. Straightening out the mouse control and lining up issue would elevate this game much higher. My only other comments would be to add a bit of sound to the menus, replace the editable text box in the how to play screen with a non editable one (I got stuck in there), and add a way to pause the game. Overall though, I had fun. Good job, keep up the good work.
As the others said, the game play was a bit confusing. I understand the concept but between the speed of the level intro text and the abundance of information in the lab notes, I couldn't quite figure it out long term. The shapes also appear to snap to the top of the vials when they got close. I'm unsure if this was meant to line them up so they could drop in but there appeared to be no gravity for me if that was the case. I liked the concept and most of the audio worked well I believe. I know two weeks can be a short amount of time so good job on what you were able to accomplish. Keep up the good work.


