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This was a fun one. Like the others said so far, a zoom function would be nice. Some form of air strafing or velocity control would be very helpful for the circles jump. Only thing with that would be make sure not to allow the square to move in air, you'd be flying through the levels lol. The attack damage could use some balancing, fights seemed a little close for comfort there sometimes. I know two weeks is a short amount of time and there's not much room for fine tuning but now that the jam is over, I think you should keep working on this one and see where it takes you. Good job overall and keep up the good work.

Thank you so much, we will adjust the target arm length of the player's spring arm to 600 to allow for a wider view which should make getting seeing the different routes and paths easier.  I've also gone ahead and adjusted the circles air control so it isn't unforgiving trying to jump onto smaller platforms, and the square has a high enough falling friction value it's virtually impossible to move laterally when falling up or downwards.  We appreciate the feedback and yes, we have plans to continue working on this game in the near future.