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I like the idea. Kind of hard to control and gauge where I'm going when the camera switches. I feel the controls should have been global axis based instead of camera direction based. I did notice I could double click to move which helped. I seem to be able to phase through every door and the ghost would get me without being anywhere in sight. Finding the memories with those issues was very hard. If you guys get the chance to go deeper into this I'd love to see updates.

Thanks, we'll keep that in mind for the controls and try it out and see how it goes. Also, the phasing through doors was sort of intentional, which gets revealed via memory pickups and the end game victory screen, which unfortunately seems to be broken in the current build.