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That was an interesting one. I really like the audio choices for this one, they fit the vibe perfectly. The running away from the camera aspect was really cool, especially when the camera angle started changing and shaking. I will say though, I was able to mostly just hold W without consequence. There was a couple points where I couldn't see my character at all and they were clearly stuck on something. Getting my character on screen in these situations took long enough for the clown to catch up to me. Once caught and the clown face jump scare was over, the clown just disappeared and I was able to continue on as if nothing happened. I don't know if I was supposed to die or take damage but I seemed fine. Regardless, I liked the style of the game and use of the theme. You guys did great.