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Earendil

4
Posts
2
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A member registered Jul 08, 2018

Recent community posts

http://slatestarcodex.com/2013/04/15/things-i-learned-by-spending-five-thousand-...
https://micras.org/wiki/index.php?title=Main_Pag

1st Dragon reminded me a bit of this blog post I read a while ago, and I looked up some more information about it and found the Micras wiki. I'm not sure Micras is really a 'game', but it seems Micras and 1st Dragon have similar elements such as being about creativity and having success being based on support from other players. It sounds like Micras is much more competitive than 1st Dragon, and I wonder how much of this difference is due to mechanical differences and how how much is due to the "setting" being different (exploring an area vs. roleplaying nation states).

While the blog post isn't specifically about game design, I think there are some interesting thoughts in it about how creative and social dynamics interact in a setting like this. I like how he describes the game as being about "manipulating consensus reality," and I think that term could also probably be used to describe something like 1st Dragon.

Maybe some of us can work together to move the larger pieces of debris.

http://onehouronelife.com

Very interesting game that creates pretty unique social interactions.

I also like how the game sort of bleeds into the website with the family tree browser and the completed monuments list. It reminds me of Minecraft servers I used to play on that maps of the world online, but instead of a physical map, the One Hour One Life site has more of a 'social map' I guess. It's an interesting dynamic where the actual experiences you have in the game are very ephemeral (< 1 hour), but a little bit of information about what you did is saved on the web forever.

I dig this hole we're digging.