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Dynatomik

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A member registered Feb 03, 2025 · View creator page →

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While your idea of using discrete power units is interesting, we aim to fast-paced 'pedal to the metal' experience for the camping at this point.

You are also right in pointing out that switching the cams/lights on/off won't reduce your power consumption. The reason being (as for this version [1.0.0]) we are still working on the power management. 

We plan to make it so the number of systems you have active will influence on how long the fuel lasts in future updates. 

Hi WanabeNecro, we are glad you're enjoying your game. We are actively working in trying to solve the crash issue. We will add fixing Marie's dialogue triggering out of time to our to-do list.

Momentarily If your mouse got captured you can skip the scenes with space bar (and switch views with tab). After ending the scene your mouse should return to normal.

Oh, that's a tricky part to get in. And While we prefer to avoid spoilers here, here is a little hint: The password is not written in plain numbers. But once you find it you will know exactly what the code is. Check in every corner.  Almost everything in the map can be interacted with.

Hi Bananalin. We are glad to hear you like our game. We are actively working on improving stability, The inventory system tents to be a bit finicky when the game is running at low FPS (most times caused by VRAM starvation). You can enable the FPS monitor from the misc. section of the options menu. If possible closing other VRAM intensive apps like web browsers may help mitigate the issue until we are able to patch it.

In order to enter the kitchen you need to find the blue key card. If you try to enter without it, Marie will give you a quest asking for it. The key spawns in the room where you start. Check all the drawers.

A 'custom night mode', that will allow the player to tweak every animatronic, is on the roadmap we will probably add it after we are done with the main campaign mode.

The idea of an 'easy mode' where the player is given unlimited fuel has popped during the last days of beta-testing. We are unsure if that wouldn't make the game 'too easy' (especially considering the additional power mechanics that we planned for the future nights) but if enough demand for such a mode arises, we will gladly add it.

Really interesting ideas indeed. Still we had a long way to go in developing the girls chase mechanics. And we are eager to add extra interactions but first we need to get the rest of the gang chasing interactions sorted out. But after that is done, the sky is the limit!

Hi STE|HuntertheWolf. We are really glad that you enjoyed our game. And certainly appreciate you input. We are still working on the vents mechanics.

And while in the current version the girls can't get into the vents, the idea of making them chase the player through the vents is not out of the table.