Skip to main content

The Power of Pride Bundle 2026 — $10 PWYC Edition
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dynatomik

110
Posts
861
Followers
22
Following
A member registered Feb 03, 2025 · View creator page →

Creator of

Recent community posts

Hola Mateo90ka, el error que experimentas es un tanto difícil de diagnosticar.

Para solucionarlo puedes intentar los siguientes pasos:

1- Cambia el motor de renderizado a OpenGL. Para ello, crea un acceso directo al archivo ejecutable del juego y añade la siguiente opción:

--rendering-driver opengl3 

en el campo "Destino", justo después de ".exe" y fuera de las comillas, si las hay.

 

2- Elimina la caché de shadders que se encuentra en la siguiente ruta:
C:\Users\<tu usuario>\AppData\Roaming\Godot\app userdata\Underworld\shader_cache

 

3- Si lo anterior no ha funcionado puedes intentar actualizar el controlador de tu GPU

Hi STE|HuntertheWolf. Some nice ideas you got there. We will have to give them some thought and see what is within our capabilities. And while the idea of a med bot is quite appealing it will require to rig a full new character (and probably model it) which will introduce to much of a deviation from the current task of developing the 2nd night. So we will revisit this idea when the game is in a bit a more complete state. The medical room and the breeding room, those we would be nice additions to the map.

The girls will in fact will grow closer to the player as the campaign advances and the story unveils.

And about Chica (or more precisely Chiku), well let's just say you pretty much nailed it spot on!

Hi ZaphireTW. We don't have a Discord server at the moment.

Hi K3NNYB01 glad to know you are enjoying our game.
Thanks for your suggestions, we will give them some thought.

The first bug you encountered may be caused if Frenni get stuck in the map geometry. In which case she should unstuck herself after 10 seconds and snap to her next desired location (usually a few steps from where she is).

We will look into the space bar spamming crash bug. Thanks for letting us know.

Hi blehhhhhhhhsd, yours seems to be the first. You achieved a really awesome time! 


As it seems 4:42 is the time to beat from here on.

Hola Mrpototo. Conservaremos los modelos clásicos. No es que haya nada malo con los nuevos, los clásicos simplemente nos resultan más atractivos.

We reckon is a bit on the hard side. But not like super hard. It can be beaten with some practice.

Hi ZaphireTW, thanks for letting us know. We will look into it.

Hola hdbex, parece encender la computadora, debes encontrar el disco de arranque. Esta ubicado en el backstage sobre una mesa frente a la puerta derecha. Luego necesitaras encender el switch marcado como CCTV en la caja de interruptores localizada en la sala de control. Finalmente, interactúa con la computadora para encenderla.

Thanks for letting us know! We will look into it.

Hi blehhhhhhhhsd, glad to know you are enjoying our game! The quests window certainly need an adjust. And the quest themselves may do with some extra explanation. If there is any quest that you find as particularly unclear, please let us know. Thanks again for your comment!

The O2 mechanic is in fact part of what we will be adding on the next night. Still, your comment gave us a great idea to we could incorporate.

 

The different penalties for being captured are cool. The only concerning point is that if they stack up the player could end up completely crippled and potently stuck in game over loop. But that can be worked around.

 

As you just said, Chiku is our food bot and resident chef.

While Marie's role is that of your friend and also your guide.

Hi Stive006, hope you are enjoying our game so far. You almost got it! In fact the object were you found the note is a hint, you got the numbers right, just need the right order.

The blueprints are scattered through the map and somewhat hidden. To find them, have this in mind: This game has a lot of stuff outside its main path. So even if you are not explicitly told to go somewhere that doesn't mean you can't explore. There is more to discover than just what Marie tells you to do. 

Also, interact with everything, the map props won't be highlighted as the items do but much of them can be interacted with. 

And most over, have fun!

Oh, the next chapter will be huge! We have a ton of new stuff planned for it

Hi again STE|HuntertheWolf, thanks for your idea, in fact we got such system in place: the neon light on the stage side, some of the machines' screens and other assets such as Fenni's door sign or the light that line the corridors floor will keep glowing even if the light goes out. Even so, the player has permanent but very faint light that will shine over objects within his hand reach. Just in case he is completely lost.

Indeed, since you discovered the bug!

Perhaps the shard cache got corrupted, you may try resetting it. The game stores its shader cache in the following path:

C:\Users\<youruser>\AppData\Roaming\Godot\app_userdata\Underworld\shader_cache
Hope it helps

Hi STE|HuntertheWolf, as always your ideas are very interesting. Oh, the animatronics can find you while you are hidden now! They won't knock the table however, but detect you in a more sci-fi style way. Trust us, you will like it.

The breeding part is still missing but we will work on adding proper breeding scenes in the following chapters. We reckon this is a must have.

Aside from that, the "exhausted" mechanic sounds really interesting. Certainly a good penalty for being captured.

Also leashing the player is probably more in keeping with Fexa's dominant personality so we will save this for her chapter.

As always, we really appreciate your ideas and comments and your input is always welcome

Hi foxyloko666, thanks for your comment! Knowing that there are people out there interested in our game is what keep us going. We really appreciate your support!

Hi Hentai Protagonist. That's a rather odd bug you got there. As it only appears to affect the 3D portion of the game. You can  try switching the rendering engine to OpenGL, to do so create a shortcut to the game exe and add the following flag:

--rendering-driver opengl3

in the target field just after the .exe and outside the quotes if any.

Wait no more, v.1.2.0 is now live! It address the items collisions bug you just commented.

¡Así es, ya tú fuiste quien lo ha descubierto! Esperamos que disfrutes de esta nueva entrega. Y si notas algún otro bug, no dudes en comentarlo

Hi ZerothSith, thanks a lot for sharing it! We managed to replicate the bug. And got it fixed already. We hope to include this fix in the next release.

Hi FuriLewd, interactable items should display a white outline as you hover the over them (the flashlight included) if that is not happening that is indeed a bug.

Is true that the difficulty is a bit on the hard side even in normal mode. And at some points Marie will send you out into a quest with little information on where to start looking.

We are still improving on the narrative elements of the game to help guide the players on the first missions. And an easy difficulty setting had been on the table for a while. But we are mostly focusing on debugging the core elements of the game rather than adding extra features.

PS: The boot disk is on the table just outside Frenni's room.

Hi ZerothSith, we are glad to know you enjoyed the game. Thanks for reporting it. We are still improving the inventory system. Any insight on how to replicate the bug you describe will be extremely useful. Like what item caused it and what it was hovering on when it happened.

Hi Uccsus, an android version isn't very feasible since most android devices have very limited hardware compared with PCs. In addition, Android does not have support for Forward+, which is a key component in the game's rendering pipeline. And even if we manage to overcome such technical limitation. It will require for a very beefy phone, a real powerhouse, in order to run smoothly.

Hi PrincessGearsy, is true that even in its normal setting the game is a bit on the hard side. The key is to use stealth and avoid being detected. Here are a few tips that may help: Use the cameras to track Frenni's position and avoid her. You can outrun her, but not for long. After all, she is a machine. The energy drinks can give you a stamina boost when needed, the effect is only applied if you run.  Tables work as hiding spots, use them if your get cornered by her.

You are right at pointing out that in some circumstances. Frenni isn't repositioned far enough from the player after she caught you. We hope to fix it in future updates.

Thanks for reporting it! We fixed it on v1.1.0

Hi Pukasi, sorry for the late reply, not sure how this comment slipped by. The items spawn is randomized every time you start a new game. But is totally possible to get to items to spawn many times is the same place. What you describe on the game start is normal, the player may look fully equipped for a split second at the start. But that does not affect the items spawn. The keypad code is a bit hidden (not in the kitchen) but is conveniently labeled as "password", try interacting with every piece of furniture you can find.

Eso es aún más interesante. Y si bien no hemos podido replicarlo, luego de analizar con cuidado las interacciones entre las cajas de colisión del jugador, es claro que el bug que describes, en teoría, se aplica a casi cualquier objeto sólido, incluso el piso. ¡Gracias de nuevo por compartirlo!

Vaya, eso si que es interesante! De hecho hemos logrado comprobarlo luego leer tu comentario. Lo extraño es que solo hemos logrado que funcionace consitentemente en 2 de las puertas marcadas como "work in progress" y solo en modo 3ra persona. Gracias por comentarlo!

Hi Bashlock, we don't have patreon at the moment. Still, thanks for your support!

Hi UltimatePlayer939, the delivery pipe is in the small room with two doors located south of the map, labeled assembly control in the minimap. Enter through door on the left and the pipe will be right besides you.

Hi Ultimateplayer939, not necessary, all animatronics' quests related items will re-spawn if she ran out of quests. So her quest list can loop-over. This only happens if the item has been consumed however. So you may encounter that the tape is back to its place even if you used.

Hi Ultimateplayer939, we hope you are enjoying our game. The microphone can only spawn in one of two places: in the kitchen inside the fridge or in the assembly control over the console that is next to the window, this one is easy too miss.

Aquí una pequeña pista: El código no está escrito en números y si bien está un poco escondido, al momento de verlo lo reconocerás inmediatamente. Sin embargo, ten en cuenta que el código involucra un juego de palabras en ingles. El lugar donde está oculto también es  parte de la solución. Interactúa con todos los objetos que puedas encontrar. Incluso con los más pequeños.

Hola Mrpototo. Esperamos que hayas disfrutado de este primer capítulo. En efecto, existe un pequeño bug que ocurre ocasionalmente al terminar la última misión, lo solucionaremos en la próxima actualización, e intentaremos corregir los errores en los textos.    

Gracias por tu comentario, la séptima escena ha sido de las más elaboradas que hemos hecho hasta el momento. Esperamos mantener ese nivel en las próximas entregas.

The cabinet key is only obtainable after you complete the repair the stage quest. After which it will be available on the delivery pipe at the room with two doors that it reached by the long catwalk.

Hi AtomicSasquatch, we hope you are enjoying our game. As for the current version v1.1.0 we haven't implemented the save mechanism yet as there is only one night. In future versions the progress will be saved automatically in between nights.