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Dynatomik

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A member registered Feb 03, 2025 · View creator page →

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Hi, we are glad to hear you're enjoying our game! Getting all the scenes in the same run is quite hard but doable. The key being that 2 of the scenes are mutually excluding. Meaning you can see one or the other. However if you manage to stretch the night long enough for Frenni to repeat her quests, you will be able to do both in the same run. This is the tackiest part to do if you want to 100% the night. The collectables are all there just somewhat hidden. Trust us, that last scene is worth watching.

Thanks for reporting it. We will look even further into the issue. Does it just freezes or quits completely?

Hi, KHayes2006. Try switching the rendering engine to OpenGL to do so create a shortcut to the game exe and add the following flag:

--rendering-driver opengl3

in the target field just after the .exe and outside the quotes if any.

Hi, foxyloko666. The key to fix the stage power will only be available after you complete the "repair the stage" quest. It will pop up on the pipe on the south most room.

That's probably the case, the item is just stuck beneath the stage, we will check on that. And yes you can refuel the generator at any time but the extra fuel is wasted. Interesting suggestion. In fact, we discussed the idea of adding an endless-night mode after the campaign is completed.

Thanks you so much! we are glad to hear you're enjoying our game so far. Night 2 will introduce Chiku. How will have her unique set of quests and game mechanics. 

Hi ligma9966. You can try running in windowed mode and pick a small resolution. That would reduce the workload on your GPU. Also disable V-sync and set FPS cap to around 30. If that's not enough and you really want to push it then set scale mode to view port and lower the 3D scale up to 0.6 (be aware that doing so will drastically decrease the image quality). You can still pull it lower but below 0.5 you get potato quality. Hope it helps.

Hi kulve_shara, we are glad to hear you're enjoying our game. We had originally planned to add controller support, most of the movement controls will be easy to remap. What really is stopping us now is the inventory system and the ghosts. Those relay on the mouse_entered and mouse_exited signals to function, so do most of the puzzles. We haven't looked yet in how that is normally handled. If there is a way to remap one of the sticks to move the pointer that could be a solution, but we aren't sure if that is even possible. But we will eventually give it a try.

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It could be so. In our testing be managed to get the game barely working on a computer with integrated graphics from around 2020. However, in its stock configuration a ThinkCentre Centre E73 can allocate a max of 2GB of video RAM (that is taken from the system RAM). As the game needs 1.5GB to fit in the textures, only 512MB remain for the rest of the system. This may cause a severe drop on performance as the OS will swap in and out the texture buffer constantly to save on RAM for critical tasks. And may lead to the issue you describe.

Perhaps not a rendered problem then. Perhaps some other GPU related issue. Would you mind sharing your GPU model? The game needs a minimum of 1.5GB of VRAM to run properly, may be your are running low on video RAM?

Hi  Theboi3656. The tool you are needing is an axe. It isn't really that hidden. But it can spawn in 3 different spots. And is randomized every time. It's not behind the door with the code panel. In fact all 3 places are accessible from the very start.

Hi liigma9966, not sure what you mean by grainy. The main menu has an effect that make it look distorted. But it will go away once you load the game. If you're experiencing visual artifacts while in game you could try switching the rendering engine to OpenGL to do so create a shortcut to the game exe and add the following flag:

--rendering-driver opengl3

in the target field just after the .exe and outside the quotes if any.

Will, RustDust, you nailed it. Releasing the click while dragging is what caused the bug. As it was, the drag event shadowed the release click event for the ghost (but not for the inventory).

Oh, the big table on the kitchen is set as a destructible but not as a hide hole so it won't stop her from seeing you. That needs to be fixed.

In theory, once you fixed the breaker box at the backstage she should left whatever she's doing and speak to you. (Provided you still have key on you). But we will look into it for that particular scene. Still you can get yourself unstuck, just wait till she's done and then open and close the breaker box door.

 The kitchen code is not that hidden, but is not written in numbers. However once you find it you will recognize it immediately. Make sure to interact with everything. The other one is a bit tugged away but if you manage to squeeze into a place you shouldn’t get in, you will find it right away.

We absolutely appreciate your support! Rest assured this won't be abandoned. We have great things planned night 2. And while it will certainly take time, we will get to it. This is just the beginning.

Hi RustDust, you know, we were just about to replay that we couldn't replicate the issue consistently when, we did. It required the construction of a testing room with dozens of items to do so. After that it took a good part of two days to rework the way in which the ghosts detects the items but now is finally fixed!

Is good to hear that. The key to the breaker box is not available from the start. You have to complete the repair the stage quest before Marie delivers it to you through the pipe in the room south of the assembly bay.

Hi HornyGuy6, then your GPU is not the problem, in fact we do most of our testing in that exact GPU. The one called godot.log is the most recent. The Godot engine only keeps the last 5 logs, you should pick the one that has the hour prior to the time the game has crashed.

Hi HornyGuy6, perhaps if you can share your GPU specs we may be able to further understand the issue. Also there is a log file located in 

C:\Users\<rplace with your user name>\AppData\Roaming\Godot\app_userdata\Underworld\logs

if you are willing to share it we may be able to pinpoint the issue.

Hi ummack, tanks for reporting it. Most probably, some small item like the tape or the batteries, right? We will look into it. Still there is fallback in place, if an item fall through the floor it will be teleported back in front of the player, just make sure no to be too close to a wall to give the item space to respawn. Hope it helps.

Wow there is a lot of good stuff to unpack here. It's not a bad idea that the windows scene would yield some reward (but only if certain precondition is meet). Normally Frenni tries to trick the player into letting her in. And Marie warns him not to. Having the player respawn in the bedroom of the animatronic that captured him (and having to do some specific task to escape) is an interesting take.

 And adding specific capture scene to each animatronic could be nice but that’s probably a thing for when the game is more complete. Now rest assure every animatronic will have her own set of chores than upon completion will make her become very romantic towards the player rather than knocking him out. You described it exactly the way we plan to make it! Will definitely look back to this comment to take some ideas.

We are doing our very best to optimize the game to run in as many PCs as possible. However there are some minimum requirements that a PC must have to be able to run the game. Most notably you need a minimum of 1.5GB of video RAM to load the game textures. If your PC is too old may be using the OpenGL render mode will help, do so create a shortcut to the game exe and add the following flag:

--rendering-driver opengl3

in the target field just after the .exe and outside the quotes if any.

Hi kek221221, this issue been fixed in the just released version v1.1.0 just replace the old exe by the new one.

Hi STE|HuntertheWolf, in fact you guessed it right. In fact Frenni smother the player in her massive and cushioned front until he pass out. That's why he is all dizzy after he wakes up. 

And while adding some sort of spicy capture animation isn't a bad idea. Many games of this genre already do that. Instead we want the player to earn such saucy animations by playing. That's the whole point of the animatronics side quests system. The quests aren't there just to distract them, but to unlock scenes.

Hi Luis Moroni, an android version is not really possible, since phones, tablets, and portable devices in general, don't have dedicated GPUs powerful enough to run the game. It's a hardware limitation.

If your laptop is too old it may help to run the game in OpenGL render mode so do so create a shortcut to the game exe and add the following flag:

--rendering-driver opengl3

in the target field just after the .exe and outside the quotes if any.

Hi Pukasi, do tell from the time you played did the axe always spawn in the same place the times you did find it? As for version, v1.0.0 the axe can only spawn in one of two places (not very far apart). So if it's not in the really obvious place it must be close by. Same for the keypad. As for the code, yes, it does exist in this version. It's just a bit hidden, but once you found it you will recognize it immediately. BTW it is not written in numbers. Also if you are experimenting lag you may want to run the game in windowed mode and pick a smaller resolution, that will greatly improve your FPS without losing quality.

Hi Pukasi, we hope you are enjoying our game. The axe will not always spawn in the same place. But there always will be an axe available somewhere in the map.

Hi Springtrap_GamingYT, that error may occur when the game has not enough VRAM to load the textures. It requires a bare minimum of 1.5GB of free VRAM to work (2GB is recommended though). In rare cases it can also be caused by the Vulkan API on some integrated GPUs you can try switching to OpenGL by creating a shortcut to the game and adding 

--rendering-driver opengl3

in the target field just after the .exe and outside the quotes if any.

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Hi Cryuxs, we loved your video. And we're glad to hear you like our game. We been watching your channel since this game was but a  dream. And now, is just incredible that you have played it. Thanks for trying it out, it means a lot all of us!

Thanks for your support! We really really appreciate it! We are working extra hard on the next version that will fix the crashing issue among other bugs.

Hi Bashlock, as for the current version v1.0.0 the items don't respawn after being used (placed in a blue 'ghost' in case of regular items or drop on the generator in the case of fuel cans). However this may change on the future versions. Aside from that, we are working on re-balancing the fuel mechanic as in its current state is a bit too pressing on the player.

Hi RustDust, we are working an update that will address a ton of bug fixes. We did extensive testing on the mechanic that allows to place the items over the blue 'ghosts'. We are aware that under extreme circumstances (like when the games runs on low VRAM and starts lagging) the ghost may not register the item. But it is a rare case. If you found this pattern repeating, please let's us know how you achieve it and we will work on it. Also do you happen to notice what item causes the most trouble? or if the ghost glows brighter when the item hover over it?

Hi Luis Moroni, due to the hardware limitations and the lack of Forward+ support on Android is not possible to port our game to mobile platforms.

Hi Mox_VR, We are glad to hear you like our game. We are actively working on an update that will fix the crashes.

Hi Hazard warning, due to the hardware limitations and the lack of Forward+ support on Android is not possible to port our game to mobile platforms.

Some antivirus may complain on the executable not being digitally signed. Most indie games aren't signed because that requires an expensive license. Windows SmartScreen will notify of that with an "unknown editor" alert. Atop of that some antivirus tend to label everything they don't know as trojan.

For good measure only download our game form our itch.io page is the only official source at the time of writing this comment.

Hi Angel, we really appreciate you took the time to make this video. We are hard at work on fixing the bugs. While also working on balancing the game mechanics. Additionally an easy mode that will allow for infinite energy is also being discussed. But for now, improving the game stability is our priority. We sincerely appreciate your review. And hope to provide a more enjoyable experience on future releases.

Hi hmzbgql. We hope you are enjoying our game. Thanks for reporting it. We are working on an update that will fix the crashes triggered by the inventory system.

Hi vizziggo. We had confirmed the game working on an AMD Radeon RX 570 that is well below the specs of your Radeon RX 6750 XT. So If the game just won't load you can try switching the graphics API form Vulkan to OpenGL by creating shortcut and adding this flag:

--rendering-driver opengl3

 at the end of target section (outside the quotes if present).

Hi Evapilot, we loved your video! All of the blueprints are collectables (yet they are not the only kind of collectable) and one of them is also a secret. 

Hi, Darklo_Varen, we are glad to hear you're like the game. In the current version [v1.0.0] there is no save system. In future version you will be able to save your progress at the end of each night. As for now we are working hard on an update that will fix the bugs that crashes the game.