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Dynatomik

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A member registered Feb 03, 2025 · View creator page →

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Hi FuriLewd, interactable items should display a white outline as you hover the over them (the flashlight included) if that is not happening that is indeed a bug.

Is true that the difficulty is a bit on the hard side even in normal mode. And at some points Marie will send you out into a quest with little information on where to start looking.

We are still improving on the narrative elements of the game to help guide the players on the first missions. And an easy difficulty setting had been on the table for a while. But we are mostly focusing on debugging the core elements of the game rather than adding extra features.

PS: The boot disk is on the table just outside Frenni's room.

Hi ZerothSith, we are glad to know you enjoyed the game. Thanks for reporting it. We are still improving the inventory system. Any insight on how to replicate the bug you describe will be extremely useful. Like what item caused it and what it was hovering on when it happened.

Hi Uccsus, an android version isn't very feasible since most android devices have very limited hardware compared with PCs. In addition, Android does not have support for Forward+, which is a key component in the game's rendering pipeline. And even if we manage to overcome such technical limitation. It will require for a very beefy phone, a real powerhouse, in order to run smoothly.

Hi PrincessGearsy, is true that even in its normal setting the game is a bit on the hard side. The key is to use stealth and avoid being detected. Here are a few tips that may help: Use the cameras to track Frenni's position and avoid her. You can outrun her, but not for long. After all, she is a machine. The energy drinks can give you a stamina boost when needed, the effect is only applied if you run.  Tables work as hiding spots, use them if your get cornered by her.

You are right at pointing out that in some circumstances. Frenni isn't repositioned far enough from the player after she caught you. We hope to fix it in future updates.

Thanks for reporting it! We fixed it on v1.1.0

Hi Pukasi, sorry for the late reply, not sure how this comment slipped by. The items spawn is randomized every time you start a new game. But is totally possible to get to items to spawn many times is the same place. What you describe on the game start is normal, the player may look fully equipped for a split second at the start. But that does not affect the items spawn. The keypad code is a bit hidden (not in the kitchen) but is conveniently labeled as "password", try interacting with every piece of furniture you can find.

Eso es aún más interesante. Y si bien no hemos podido replicarlo, luego de analizar con cuidado las interacciones entre las cajas de colisión del jugador, es claro que el bug que describes, en teoría, se aplica a casi cualquier objeto sólido, incluso el piso. ¡Gracias de nuevo por compartirlo!

Vaya, eso si que es interesante! De hecho hemos logrado comprobarlo luego leer tu comentario. Lo extraño es que solo hemos logrado que funcionace consitentemente en 2 de las puertas marcadas como "work in progress" y solo en modo 3ra persona. Gracias por comentarlo!

Hi Bashlock, we don't have patreon at the moment. Still, thanks for your support!

Hi UltimatePlayer939, the delivery pipe is in the small room with two doors located south of the map, labeled assembly control in the minimap. Enter through door on the left and the pipe will be right besides you.

Hi Ultimateplayer939, not necessary, all animatronics' quests related items will re-spawn if she ran out of quests. So her quest list can loop-over. This only happens if the item has been consumed however. So you may encounter that the tape is back to its place even if you used.

Hi Ultimateplayer939, we hope you are enjoying our game. The microphone can only spawn in one of two places: in the kitchen inside the fridge or in the assembly control over the console that is next to the window, this one is easy too miss.

Aquí una pequeña pista: El código no está escrito en números y si bien está un poco escondido, al momento de verlo lo reconocerás inmediatamente. Sin embargo, ten en cuenta que el código involucra un juego de palabras en ingles. El lugar donde está oculto también es  parte de la solución. Interactúa con todos los objetos que puedas encontrar. Incluso con los más pequeños.

Hola Mrpototo. Esperamos que hayas disfrutado de este primer capítulo. En efecto, existe un pequeño bug que ocurre ocasionalmente al terminar la última misión, lo solucionaremos en la próxima actualización, e intentaremos corregir los errores en los textos.    

Gracias por tu comentario, la séptima escena ha sido de las más elaboradas que hemos hecho hasta el momento. Esperamos mantener ese nivel en las próximas entregas.

The cabinet key is only obtainable after you complete the repair the stage quest. After which it will be available on the delivery pipe at the room with two doors that it reached by the long catwalk.

Hi AtomicSasquatch, we hope you are enjoying our game. As for the current version v1.1.0 we haven't implemented the save mechanism yet as there is only one night. In future versions the progress will be saved automatically in between nights.

Hi Gamer_cha, we are working on the finishing touches of update 1.2.0. That will fix some bugs on the current version and add a couple of new mechanics. We hope to be able to release it soon. As for night 2, progress has been made, but there is still a long journey ahead.

 

Also, thanks for your comment. We are glad to know that there are people out there actually waiting for an update.

You can toggle them off from the same panel that is used to turn them on the second quest. Just flip down the switch labeled CCTV at any moment after completing the second quest. You can also toggle them back on at any point after that.

Hi auto537, there is a total of 7 gas cans spread through the map, some more hidden than others. But you can always save on power by shutting off the cameras or the lights when not needed.

Hi auto537, it can only spawn in one of two places: in the kitchen near the fridge. Or in the room atop the stairs on the right side of the stage.

Here is a little hint: Look for something that is plentiful and not hidden but that no one asks for. Once you found it will be evident when and where is needed.

Hi, Hazard warning, an android version is not really possible, since phones, tablets, and portable devices in general, don't have a dedicated GPUs powerful enough to run the game. It's a hardware limitation.

On top of that, Android does not have support for Forward+ which is a key component for 3D real-time rendering that our game relies on.

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Hi WanderingCareTaker, in the current version of the game (v1.1.0) the boot disk will spawn only on the table next to Frenni's door.

Great! We will check what's up with the collectibles counter.

 Did you manage to get 3/3 secrets?

Hi afd26, We are glad to hear you liked the spicy scenes despite the gameplay shortcomings you encounter.

We have plans to make the map more loop-able once we get to add the vents system. We intended the destructible obstacles as way facilitate navigation and may be even open new routes. But as you guessed we plan to add consumables in the boxes eventually. We just need to come up with interesting item as the only consumables we had now are the batteries, the energy drinks and the fuel (which don’t make scene to put in a box).

Probably more hiding spots are needed as for now there are only six. Speaking of which, as you mentioned, being able to hide under the desk of the office lessens the importance of the doors, which we intended as the ultimate barrier against the animatronics. We will need to do some more re-balancing there.

The cameras are a bit underused for now, indeed, as there is only Frenni wandering the map and she is relatively easy to keep tabs on, however, as more animatronics began to join, their purpose will become more evident.

Thanks again for the feedback.

We hope it won't be long before we are able to push the next update. Can't give an exact date however, as it is a matter of testing and fixing until it works. We really appreciate every report and comment, big or small.

 We can confirm that running the game at low FPS can cause the collisions to behave oddly, especially in small items. Our guess it that they phase trough the floor as the physics are still being processed. We got a safeguard in place but perhaps it needs more polishing.   

Here is a little hint: Look for something that is comically plentiful but that no one asks you for. It is not hidden. Once you found it will be evident when and where is needed.

Great Game. The models are really awesome! Hope it keeps getting updates. Also it will be nice if the week progress could be saved. Still  great.

Hi Gamer_cha, we are glad to hear you are enjoying our game. We are working on fixing the items clipping bug. The quest however could have expired just as you enter or right after the cut scene (did you hear a ticking sound?), still we will look into it.

We are doing our best to try to make the game on as low resources as possible. But will may be able to squeeze some more performance on low spec hardware by making non-essential features such as dynamic shadows and global illumination toggleable.

We will definitely add a gallery at some point so unlocked scenes are easily accessible, you can give it for granted!

The one scene you are missing is the hardest to get. The reason being it is conditional and it actually replaces one of the scenes you found, if the condition is meet. Is a matter of getting the right thing(s), in the right place at the right time. BTW the only way to get all 7 scenes in one run is stretch the night for Frenni to loop over her quests.

That last comment really made our day. Thanks a lot! We do our very best to make our lewd game be as rich in content and gameplay as possible. We work on the premise that a horny game has to be first and foremost a good game, and then good fap.

Here is a little hint: The code is not just what's on the note, but also where it is found.

Hi, we are glad to hear you're enjoying our game! Getting all the scenes in the same run is quite hard but doable. The key being that 2 of the scenes are mutually excluding. Meaning you can see one or the other. However if you manage to stretch the night long enough for Frenni to repeat her quests, you will be able to do both in the same run. This is the tackiest part to do if you want to 100% the night. The collectables are all there just somewhat hidden. Trust us, that last scene is worth watching.

Thanks for reporting it. We will look even further into the issue. Does it just freezes or quits completely?

Hi, KHayes2006. Try switching the rendering engine to OpenGL to do so create a shortcut to the game exe and add the following flag:

--rendering-driver opengl3

in the target field just after the .exe and outside the quotes if any.

Hi, foxyloko666. The key to fix the stage power will only be available after you complete the "repair the stage" quest. It will pop up on the pipe on the south most room.

That's probably the case, the item is just stuck beneath the stage, we will check on that. And yes you can refuel the generator at any time but the extra fuel is wasted. Interesting suggestion. In fact, we discussed the idea of adding an endless-night mode after the campaign is completed.

Thanks you so much! we are glad to hear you're enjoying our game so far. Night 2 will introduce Chiku. How will have her unique set of quests and game mechanics. 

Hi ligma9966. You can try running in windowed mode and pick a small resolution. That would reduce the workload on your GPU. Also disable V-sync and set FPS cap to around 30. If that's not enough and you really want to push it then set scale mode to view port and lower the 3D scale up to 0.6 (be aware that doing so will drastically decrease the image quality). You can still pull it lower but below 0.5 you get potato quality. Hope it helps.

Hi kulve_shara, we are glad to hear you're enjoying our game. We had originally planned to add controller support, most of the movement controls will be easy to remap. What really is stopping us now is the inventory system and the ghosts. Those relay on the mouse_entered and mouse_exited signals to function, so do most of the puzzles. We haven't looked yet in how that is normally handled. If there is a way to remap one of the sticks to move the pointer that could be a solution, but we aren't sure if that is even possible. But we will eventually give it a try.

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It could be so. In our testing be managed to get the game barely working on a computer with integrated graphics from around 2020. However, in its stock configuration a ThinkCentre Centre E73 can allocate a max of 2GB of video RAM (that is taken from the system RAM). As the game needs 1.5GB to fit in the textures, only 512MB remain for the rest of the system. This may cause a severe drop on performance as the OS will swap in and out the texture buffer constantly to save on RAM for critical tasks. And may lead to the issue you describe.

Perhaps not a rendered problem then. Perhaps some other GPU related issue. Would you mind sharing your GPU model? The game needs a minimum of 1.5GB of VRAM to run properly, may be your are running low on video RAM?

Hi  Theboi3656. The tool you are needing is an axe. It isn't really that hidden. But it can spawn in 3 different spots. And is randomized every time. It's not behind the door with the code panel. In fact all 3 places are accessible from the very start.