Измените движок рендеринга на OpenGL. Для этого создайте ярлык исполняемого файла игры и добавьте следующую опцию:
--rendering-driver opengl3
в поле "Цель", сразу после ".exe" и вне кавычек, если таковые имеются.
Hi, Gamer_cha, glad to know you got it working! The FPS drop you experimented on turning on the light probably has to do with the VoxelGI kicking in. It is known to take a toll on integrated GPUs. Adding an option to disable it from the game settings has been on our to-do list for a while. Thanks for the insight!
Hi Pirateaccomplished35, to insert the disk in the computer. Drag it from your inventory over the monitor (not atop it). The computer should glow orange (sometimes this takes a split second) only then let go the disk.
If the switch labeled CCTV in the office breaker box is turned on the computer will start after a second. If not turn the switch on and then interact with the computer again to start it.
Hi SFM IDK, Glad to know you are enjoying our game. Thanks for sharing your experience. Indeed the generator is one of the major things to be wary off and it can be a bit annoying (but that's part of the challenge). Still we are considering the addition of an easy difficulty mode that will greatly reduce the energy usage rate.
Hola Mateo90ka, el error que experimentas es un tanto difícil de diagnosticar.
Para solucionarlo puedes intentar los siguientes pasos:
1- Cambia el motor de renderizado a OpenGL. Para ello, crea un acceso directo al archivo ejecutable del juego y añade la siguiente opción:
--rendering-driver opengl3
en el campo "Destino", justo después de ".exe" y fuera de las comillas, si las hay.
2- Elimina la caché de shadders que se encuentra en la siguiente ruta:
C:\Users\<tu usuario>\AppData\Roaming\Godot\app userdata\Underworld\shader_cache
3- Si lo anterior no ha funcionado puedes intentar actualizar el controlador de tu GPU
Hi STE|HuntertheWolf. Some nice ideas you got there. We will have to give them some thought and see what is within our capabilities. And while the idea of a med bot is quite appealing it will require to rig a full new character (and probably model it) which will introduce to much of a deviation from the current task of developing the 2nd night. So we will revisit this idea when the game is in a bit a more complete state. The medical room and the breeding room, those we would be nice additions to the map.
The girls will in fact will grow closer to the player as the campaign advances and the story unveils.
And about Chica (or more precisely Chiku), well let's just say you pretty much nailed it spot on!
Hi K3NNYB01 glad to know you are enjoying our game.
Thanks for your suggestions, we will give them some thought.
The first bug you encountered may be caused if Frenni get stuck in the map geometry. In which case she should unstuck herself after 10 seconds and snap to her next desired location (usually a few steps from where she is).
We will look into the space bar spamming crash bug. Thanks for letting us know.
Hola hdbex, parece encender la computadora, debes encontrar el disco de arranque. Esta ubicado en el backstage sobre una mesa frente a la puerta derecha. Luego necesitaras encender el switch marcado como CCTV en la caja de interruptores localizada en la sala de control. Finalmente, interactúa con la computadora para encenderla.
The O2 mechanic is in fact part of what we will be adding on the next night. Still, your comment gave us a great idea to we could incorporate.
The different penalties for being captured are cool. The only concerning point is that if they stack up the player could end up completely crippled and potently stuck in game over loop. But that can be worked around.
As you just said, Chiku is our food bot and resident chef.
While Marie's role is that of your friend and also your guide.
The blueprints are scattered through the map and somewhat hidden. To find them, have this in mind: This game has a lot of stuff outside its main path. So even if you are not explicitly told to go somewhere that doesn't mean you can't explore. There is more to discover than just what Marie tells you to do.
Also, interact with everything, the map props won't be highlighted as the items do but much of them can be interacted with.
And most over, have fun!
Hi again STE|HuntertheWolf, thanks for your idea, in fact we got such system in place: the neon light on the stage side, some of the machines' screens and other assets such as Fenni's door sign or the light that line the corridors floor will keep glowing even if the light goes out. Even so, the player has permanent but very faint light that will shine over objects within his hand reach. Just in case he is completely lost.
Hi STE|HuntertheWolf, as always your ideas are very interesting. Oh, the animatronics can find you while you are hidden now! They won't knock the table however, but detect you in a more sci-fi style way. Trust us, you will like it.
The breeding part is still missing but we will work on adding proper breeding scenes in the following chapters. We reckon this is a must have.
Aside from that, the "exhausted" mechanic sounds really interesting. Certainly a good penalty for being captured.
Also leashing the player is probably more in keeping with Fexa's dominant personality so we will save this for her chapter.
As always, we really appreciate your ideas and comments and your input is always welcome
Hi Hentai Protagonist. That's a rather odd bug you got there. As it only appears to affect the 3D portion of the game. You can try switching the rendering engine to OpenGL, to do so create a shortcut to the game exe and add the following flag:
--rendering-driver opengl3
in the target field just after the .exe and outside the quotes if any.
Hi FuriLewd, interactable items should display a white outline as you hover the over them (the flashlight included) if that is not happening that is indeed a bug.
Is true that the difficulty is a bit on the hard side even in normal mode. And at some points Marie will send you out into a quest with little information on where to start looking.
We are still improving on the narrative elements of the game to help guide the players on the first missions. And an easy difficulty setting had been on the table for a while. But we are mostly focusing on debugging the core elements of the game rather than adding extra features.
PS: The boot disk is on the table just outside Frenni's room.
Hi Uccsus, an android version isn't very feasible since most android devices have very limited hardware compared with PCs. In addition, Android does not have support for Forward+, which is a key component in the game's rendering pipeline. And even if we manage to overcome such technical limitation. It will require for a very beefy phone, a real powerhouse, in order to run smoothly.
Hi PrincessGearsy, is true that even in its normal setting the game is a bit on the hard side. The key is to use stealth and avoid being detected. Here are a few tips that may help: Use the cameras to track Frenni's position and avoid her. You can outrun her, but not for long. After all, she is a machine. The energy drinks can give you a stamina boost when needed, the effect is only applied if you run. Tables work as hiding spots, use them if your get cornered by her.
You are right at pointing out that in some circumstances. Frenni isn't repositioned far enough from the player after she caught you. We hope to fix it in future updates.
Hi Pukasi, sorry for the late reply, not sure how this comment slipped by. The items spawn is randomized every time you start a new game. But is totally possible to get to items to spawn many times is the same place. What you describe on the game start is normal, the player may look fully equipped for a split second at the start. But that does not affect the items spawn. The keypad code is a bit hidden (not in the kitchen) but is conveniently labeled as "password", try interacting with every piece of furniture you can find.