Nice job guys.
Ura
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Recent community posts
Okay I've played it! I wasn't able to progress past having to talk to Clara, since apparently speaking to her didn't trigger the Leader to continue talking about our mission, and he would instead comment on Jirga's death. I had to edit the game to make Clara's conversationg turn "quest1myrr" ON after she's spoken to; sorry but that was the only way I was able to continue. Aside from that, I'm very excited for what's to come! Congrats on finishing the game, I hope it'll still receive updates for bug fixes in the future!
This chapter was a lot longer! I'm impressed with how quickly it came out despite that, good job!
Sorry that this is what I usually do, but I'm enjoying the game, so I feel like I need to point out some errors. This is something that happens with a lot of the NPCs in the main area: You can still talk to Kosaka from a few chapters ago in this spot; however I believe removing the event will make new players who are playing from the start unable to progress, so enabling a switch that makes this event no longer have a graphic after a certain point would help.

One last thing, it seems that your party members don't get recovered PV/PM so if they previously died or lost PV during a battle they don't come back at full health. And I really think that the game should either only have enemies on the overworld or random encounters (which the rate of need to be severely lowered) instead of both.
The difficulty feels really unfair, especially since I believe I'm fairly early into the game. I've been speaking to every NPC, bought every item in the shop at least once, found every item pick-up, but keep running into enemies who kill me in only one or two attacks. Despite being Level 22, I can barely get through any area past the Merchant City. The dodge command is there, but there's no use for it when enemies are so fast I'm unable to do anything else before it's time to use the dodge skill again. That aside, I love the art, characters, and the world-building of this game seems really unique, the maps are also very well-made from a visual perspective alone. On the topic of maps though, there are a lot of collision issues, so many I can't specifically point to one part that was particularly egregious; you might want to go over the tilesets again. When escaping from battles, enemies still have collision, so there's no point in escaping if you're against a tight space. They just have to kill you. I'd also suggest having a native English speaker read over the game's script, because a lot of it doesn't seem to make sense, regrettably. Also, I can't seem to be able to upgrade my weapons anywhere ever... This game is already pretty good for what it is but could be even better, so it's frustrating to have to feel over and over like it's cheating the player.
I was excited to play Chapter 4, but I found there were many glitches/bugs in it. Maminanimo, I think it would be a good idea to take a bit more time during the development to make sure certain things like this don't happen. Here are a few I just need to point out
1. Since chapter 3, Jirga has never been removed from my party, and this sprite of Clara has been here, not being able to be interacted with since maybe chapter 2.
2. These 3 player sprites face the player but don't say anything if interacted with.
3. This Soul Prestigeevent that takes you to Level 99 is just here, is this intended, or a bug?
4. You can walk along the walls of the new area. Something in the area the player starts in to block them from walking here would be enough.

I couldn't take a screenshot of these, but the cutscene at the castle before the fight with the General can only be activated from a single tile, which I missed my first time. In Elvorn castle you can also speak to Kosaka from what seems to be a previous part of the story, I don't really remember but he has you tell him what happened. The random encounters have been really increased too, or at least it feels that way, plus the new bosses have been so strong they kill my entire party in one or two turns.
I think it would really help to avoid leaving behind things such as these for future chapters. Also, I may be mistaken, but didn't a character say our party wasn't going to use horses to travel anymore?
In any case though, I enjoyed my time with this chapter as short as it was! Clara has been getting a lot of screen time. I was also wondering if you would be able to provide a source for her face image, I'd really like to know the artist.

This game is definitely a lot to take in at the beginning, it's quite confusing... I'm unsure whether I'm failing or doing okay in any of the levels available in this demo. Some better controls and more straight forward layout would definitely be great to have here, as well as maybe a bit of character interaction between the Sorceress and player. Her design is nice, so I got interested. Otherwise, I had a fun time with this one! It hasn't received an update in a while... but I hope it's still in production.
Sorry, I think I've been confusing the character's names. I'm talking about the girl who calls the player stinky, and I couldn't speak to the leader after finishing the quest with her to progress the story because no dialogue changed. She wouldn't say the line "now go talk to Kosaka" no matter what, if I spoke to her again it always sent me back to the forest to kill Myrr. If I spoke to the leader, he would only prompt me to start chapter 3 (which is the chapter this bug appears on).
I don't remember what chapter it's on, but Sofia takes you to the forest to fight some beasts who were in reality cows, only for one of them to turn into Myrr. After killing him, I was teleported back to the base with nothing else to do, as talking to Sofia again restarts the sequence of fighting Myrr. Sorry to say this, but I felt compelled enough to go into the game's code to edit it, so that finishing the quest worked properly. Afterwards during the horse race, you have to interact with the floor to leave the cave after fighting the cave beast. The floor not teleporting you as soon as you touch it was very confusing!
I was really enjoying my time with this one! The characters are super cute, the dialogue was absurd and I quite enjoyed the story/setting. My only issue with the title is that battles often overstay their welcome... to a very large degree, too. Enemies are usually damage sponges without much strategy you can use against them to make battles go quicker. I had terrible luck with the gacha the entire game and only gained a new character once, during the story segment about it if I recall correctly; I was always using x10 pulls too.
To add to this, I'm now completely unable to make progress. I can't beat the boss of 5-5 as it endlessly stuns all of my characters and kills them. My party so far was only composed of the story characters.
The game's resolution is too tall and the game is only controlled with the mouse, so you can get stuck in the How To Play screen unless you re-open the game. The inaccurate hitboxes are quite stressful to deal with, so it's understandable that there is an option to make them visible. Overall the title is a nice distraction.
I love this game so much! Dungeon crawlers are my favorite genre, and underwater my favorite "aesthetic". I wish there would've been more of the game to go through, I was really immersed. The ending was slightly abrupt because I don't know if I saw it anywhere, but I didn't remember what you do at the ending being my objective at all.
I like the idea and concepts this game is putting down quite a lot, but I don't believe they are very well-executed at all. Granted, this is a game jam project, but I would imagine a post-jam update of the demo to exist. The art is lovely too, so it's a shame I wasn't able to find any SNS for the artist. The font could use some scaling down for sure, more objects should be interactable and... I got completely lost after leaving my dorm, and the game didn't seem to go past 10:50 after a certain point.
Hey, really great and useful plugin! Bought it tonight. ^^ I'm sorry if this is too much to ask, but is there any way to make the followers tangible, and perhaps interactable like an event would be? l was hoping to make the player able to talk to their party members and they'd comment on something about the area. Again sorry if the question is a bit too much for the scope of this product, it's still great.

