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Ura

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A member registered Aug 24, 2018 · View creator page →

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Discord overlay says this game is "Pathologic Classic HD" for some reason? Anyway, I love the art for this game, and the setting is quite enjoyable. When it comes to constructive criticism, most of what I could give for this is in regards to the mapping. Namely, the perspective which is a little off, especially in what I believe to be the dining room; as well as how objects that are interactable are sometimes misaligned with the drawing, and how teleport areas are strange, especially the hallways, where there's only a single teleport tile where there should be two, combined with the fact that teleport tiles usually take you to the same tile you'd interact with to teleport you back to the previous room. So, if you need to go back to a previous room quickly, you need to step away then back onto the same tile. This a small annoyance that can be easily avoided. There are also save files that have been left behind by the developer, and the longer texts during videos go away too quickly. That's really it. The rest is quite polished, and again, the art is lovely. Good luck on the development.

I LOVED THIS.

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(Still spoilers) Also, the side quests seem to have a few bugs. Namely: I spoke to Hikki, then she entered my party and never left, no matter what I did, strangely. If you choose to not jump down after fighting J.J (I think that was his name? Him and the other guy) you can no longer choose to do anything there. I don't know if that was intentional.

Congrats on the new release! Art is great as usual, cute mixed with scary in a nice blend; music choice is good; mechanics seem more intentional in comparison to the first game. The story and writing are pretty good, pretty interesting, albeit a little strange at times. The goods outweigh the bads. Where to get more black violets? Vial's covenant surely seems like a wise choice, after all...

Jokes aside, to point out a few things (SPOILERS):

  • The game still requires a LOT of grinding, especially after meeting princess Flos. The enemies after that point absolutely need to be weakened, even if slightly. They are tough, and actually beating them isn't worth it because their soul drops are small. It's hard to believe any player is going to be prepared for how the enemies begin acting. It's okay to make the game hard, but at least to me, grinding or making enemies so fast they cast 3 attacks that kill you in 1 turn (something that happens for most new enemies after a certain point) isn't a good method of adding difficulty. That's my biggest gripe with this game;
  • There's a good chunk of untranslated text, especially in the menus and the currency, and even some maps' names;
  • The player character can't be named in anything other than the cyrillic alphabet;
  • Text like "bonfire lit" is not centered, and it does not appear to be that way for stylistic purposes;
  • There's a strange bug where shadows disappear and reappear randomly, mostly in early game;
  • When interacting with the glowing item in the tutorial that talks about garden reshuffling, if you speak to it from a different direction, its sprite changes. This also happens with many other events, including collectables which you can walk over once you grab the item, and there are a lot of things you can walk over that you shouldn't be able to;
  • The bonfires are a bit hard to notice. The way they were done in the tutorial, with a darker area around them was pretty good in comparison to the others like the one in the icey place  before the village, which I completely missed at first;
  • It seems you aren't meant to be able to teleport between bonfires before sailing, but you're always able to since the beginning of the game;
  • Every interactable event at the Inn in Mestodoma Village says "EV00x" where x is a number before continuing the dialogue. Additionally, choosing to talk to the old man kills him instead... and part of Crimson's dialogue appears in the option box instead, and if you choose to talk to him, you fight him;

  • The item "Gentleman's outfit" appears to be equippable in the wrong spot, at covenant instead of body.
  • Vial's dialogue after covenant level 3 is untranslated;
  • Princess Flos' covenant seems to be automatically imposed onto the player, but it doesn't give you an item to equip in the covenant slot or anything.
  • Lastly, Sof-chan's name seems to randomly change to Sof-tan.


I hope these are things that can be fixed in a future update. You have something special here.

It's beautiful lads

I hope there's more to come someday! I thought this was interesting, but the demo was too short.

It does not contain H scenes.

The game is very laggy, both on browser and downloaded, but it's great nonetheless!

I could play this forever

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Lovely art, great music, sweet story.

I had a somewhat enjoyable time. On the surface, the gameplay is fun, the character art and dialogue are endearing, the transformation mechanic is cool, but the camera is a little buggy and doesn't always follow the player until it's too late. Parrying and magic are far too overpowered, mowing down bosses in less than 30 seconds. Also, the R key being tied to changing your weapon type and talking creates the interesting problem of changing weapon types every time you want to progress dialogue, which should be locking the player from performing any movement until they're done in my opinion; especially considering how one time I accidentally walked always from a boss room as it spoke to me. The dialogue is a little tough to understand at times as it seems to not have been proof-read by an English speaker. During the Ironclad boss fight, every time I would beat him I didn't seem to be able to progress after the point he falls down. I couldn't progress to the right and going to the left got me stuck off-screen, but it turns out I just had to wait for a bit before I could continue to the right... that was definitely not so great, though. I restarted the boss fight three times in confusion. Despite all this, I had fun and I hope you continue to work on this game!

Nice job guys.

The game is very cute and I love the characters and dialogue. However after meeting Ningyo, you forgot to add a command to fade the screen back in, so the game doesn't continue at all. I had to edit the game myself in order to continue.

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I've just managed to complete the game, it got much better after a little bit of grinding. I really enjoyed my time with it! It seems you're developing another game at the moment, but are updates for this one still planned?

The difficulty feels really unfair, especially since I believe I'm fairly early into the game. I've been speaking to every NPC, bought every item in the shop at least once, found every item pick-up, but keep running into enemies who kill me in only one or two attacks. Despite being Level 22, I can barely get through any area past the Merchant City. The dodge command is there, but there's no use for it when enemies are so fast I'm unable to do anything else before it's time to use the dodge skill again. That aside, I love the art, characters, and the world-building of this game seems really unique, the maps are also very well-made from a visual perspective alone. On the topic of maps though, there are a lot of collision issues, so many I can't specifically point to one part that was particularly egregious; you might want to go over the tilesets again. When escaping from battles, enemies still have collision, so there's no point in escaping if you're against a tight space. They just have to kill you. I'd also suggest having a native English speaker read over the game's script, because a lot of it doesn't seem to make sense, regrettably. Also, I can't seem to be able to upgrade my weapons anywhere ever... This game is already pretty good for what it is but could be even better, so it's frustrating to have to feel over and over like it's cheating the player.

Become the Banki in this exciting arcade-style adventure!

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This game is definitely a lot to take in at the beginning, it's quite confusing... I'm unsure whether I'm failing or doing okay in any of the levels available in this demo. Some better controls and more straight forward layout would definitely be great to have here, as well as maybe a bit of character interaction between the Sorceress and player. Her design is nice, so I got interested. Otherwise, I had a fun time with this one! It hasn't received an update in a while... but I hope it's still in production.

It would be great if there were quality settings.

This is one of the best games I have experienced on this platform.

I was really enjoying my time with this one! The characters are super cute, the dialogue was absurd and I quite enjoyed the story/setting. My only issue with the title is that battles often overstay their welcome... to a very large degree, too. Enemies are usually damage sponges without much strategy you can use against them to make battles go quicker. I had terrible luck with the gacha the entire game and only gained a new character once, during the story segment about it if I recall correctly; I was always using x10 pulls too.

To add to this, I'm now completely unable to make progress. I can't beat the boss of 5-5 as it endlessly stuns all of my characters and kills them. My party so far was only composed of the story characters.

I was quite enjoying this one, but I can't seem to get past the part with 3 paths. Is that intentional or is there a way to get through?

The game's resolution is too tall and the game is only controlled with the mouse, so you can get stuck in the How To Play screen unless you re-open the game. The inaccurate hitboxes are quite stressful to deal with, so it's understandable that there is an option to make them visible. Overall the title is a nice distraction.

I thought the ace part meant she was a good witch. Anyway I loved this a lot

I haven't played the prequel, but this alone was very intriguing. It could've gone easier on the exposition, but overall I think I enjoyed my time a good bit. There's a very interesting world going on here, nice job!

I love this game so much! Dungeon crawlers are my favorite genre, and underwater my favorite "aesthetic". I wish there would've been more of the game to go through, I was really immersed. The ending was slightly abrupt because I don't know if I saw it anywhere, but I didn't remember what you do at the ending being my objective at all.

I loved everything but the ending. Nice visuals and I quite love underwater settings. The art is nice, the creepiness is there as well. Overall a good jam game, though I wasn't aware of it until now.

The game crashed, saying it was missing a Diary2.png

I like the idea and concepts this game is putting down quite a lot, but I don't believe they are very well-executed at all. Granted, this is a game jam project, but I would imagine a post-jam update of the demo to exist. The art is lovely too, so it's a shame I wasn't able to find any SNS for the artist. The font could use some scaling down for sure, more objects should be interactable and... I got completely lost after leaving my dorm, and the game didn't seem to go past 10:50 after a certain point.