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Plugin seems extremely useful but unless I missed it being said somewhere, can you use switches/variables to add further unique dialogue to the pool depending on the current map or story progression, or is further addition not possible?

It's on there! The feature should already be there.

  • Dynamic enable/disable system for dialogue lines via plugin commands

    So you can add dialogue that already isn't initially enabled in the plugin manager with plugin commands. You can also remove it via these plugin commands. This works for certain maps, certain story points, etc. Could have an autorun event that deletes, and then the Transfer Player event to another map could add it back.