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yispySOFT

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A member registered Sep 08, 2022 · View creator page →

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It looks great!! 

This is one of my favorite tilesets, but do you have a version of it that isn't so brown by any chance?

A regular ponytail would be great.

I'm very glad to hear it's of good use to you!! Comments like this are what keep me going. 

Thank you! I didn't know I still had a demo up, if you played that. I've updated it a lottttt since I put it up, and looking at an official release at the end of the month. Would love to hear more about what you think about it if you played it, and would like to show you what else has been added since.

Thank you for your input! I'm glad you liked it. I always hated close followers and even had a stagger-follow plugin in the past, but it was never enough. 

1: I'm not sure I understand this question. They can wander around, and even face different directions. Do you mean not have them look around, and just wander in one direction and stay facing that way?

2: I could look into that soon. 

3: I have a plugin for that now! It can be found here. I can gift it to you since oyu bought this one. I should include a bundle deal for these two plugins, tbh. 

  • Dynamic enable/disable system for dialogue lines via plugin commands

    So you can add dialogue that already isn't initially enabled in the plugin manager with plugin commands. You can also remove it via these plugin commands. This works for certain maps, certain story points, etc. Could have an autorun event that deletes, and then the Transfer Player event to another map could add it back. 

It's on there! The feature should already be there.

Hi. I made that plugin and will be publishing it tonight most likely and would like to give you a free download voucher. Let me know how I can send this to you and I will send it when I can. 

It's something I definitely want to do as it's pertinent to my game as well. I will report back soon. Take care.

Hi. I believe I've fixed those issues. I tested it myself but would appreciate it if you could give me your input as well! Instead of using the Event Command "Gather Followers", try using the Plugin Command provided in the plugin. 

I also made it so the followers don't walk through events with graphics. However in crowded spaces, they might just stop walking but will teleport behind you. So in the future I plan to make it so the followers will try to follow the path of the player as priority, and I will try to work on a plugin that allows you to talk to your followers as well. Thank you!

Thank you for letting me know! I'll look into this and the follower/event collision tomorrow. Been a busy week at work. 

Thank you very much! And that's a great idea. I definitely know what you mean. You're thinking along the lines of Pokémon Yellow, Suikoden V, etc.

I'm not sure if it's doable, due to events being separate from followers in MV's coding but I can try messing around with it and seeing what I can do. 

No problem! I did the video in a rush, but I should have also included that they will idle when you're stationary. They might look around or step around a bit.

Hi. I uploaded the video to the product page for you. I hope this helps!

I can definitely do that for you later today! Thank you for your interest. 

I can look into that, but I'm not familiar with MZ as I've never really used it. I can on map enemies in my game but upon event touch the game calls a random encounter. I'm also using a modified discontinued SRPG plugin.