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I was excited to play Chapter 4, but I found there were many glitches/bugs in it. Maminanimo, I think it would be a good idea to take a bit more time during the development to make sure certain things like this don't happen. Here are a few I just need to point out

1. Since chapter 3, Jirga has never been removed from my party, and this sprite of Clara has been here, not being able to be interacted with since maybe chapter 2.

2. These 3 player sprites face the player but don't say anything if interacted with.

3. This Soul Prestigeevent that takes you to Level 99 is just here, is this intended, or a bug? 

4. You can walk along the walls of the new area. Something in the area the player starts in to block them from walking here would be enough.

I couldn't take a screenshot of these, but the cutscene at the castle before the fight  with the General can only be activated from a single tile, which I missed my first time. In Elvorn castle you can also speak to Kosaka from what seems to be a previous part of the story, I don't really remember but he has you tell him what happened. The random encounters have been really increased too, or at least it feels that way, plus the new bosses have been so strong they kill my entire party in one or two turns.
I think it would really help to avoid leaving behind things such as these for future chapters. Also, I may be mistaken, but didn't a character say our party wasn't going to use horses to travel anymore? 

In any case though, I enjoyed my time with this chapter as short as it was! Clara has been getting a lot of screen time. I was also wondering if you would be able to provide a source for her face image, I'd really like to know the artist.


I'm really sorry for the bugs, I'll work on it now.

(1 edit)

I'll start making longer chapters, thanks for letting me know! Before, each character had their own horse in every mission, but now the party travels together in a single cart pulled by one horse