Hi @SHROOMCHRIST
The plugin parameter only skips the fight menu, it doesn't disable it. I've tested this in a brand new project with Skip Fight Menu enabled and disabled, and it appears to be functioning as intended. You can skip the fight menu with it enabled and disable it to set it back to default. When you press cancel, the menu should always return to the fight menu, regardless of the parameter setting. I've confirmed this works as intended in my tests. If you're experiencing different behavior, it's possible there might be a conflict with another plugin or a specific setup in your project that's causing the issue.
For future bug reports, please consider the following steps to help me troubleshoot more efficiently:
- Test the issue in a new, clean project using the latest version of RPG Maker MZ (currently 1.9.0).
- Ensure the plugin is the only one active in the project.
- If the issue persists, feel free to report it to me. I'll conduct my own testing in a fresh project. Since I've already verified that the issue doesn't occur on my end, if you're still experiencing problems, please zip your project (as a .zip file, not .rar) and email it to support@dmplugins.com. I'll be happy to investigate further.