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Dungeonmind

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A member registered Jun 09, 2018 · View creator page →

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(1 edit)

Hi After Midnight Games,

I'm really glad to hear that Faster Deposit/Withdraw is working perfectly for your use case!

You can also disable the item actions window completely with the Item Actions plugin. If you leave the actions notetag empty like this:

<actions>
</actions>

The plugin will detect that there are no options and skip opening the item actions window entirely.

Just to clarify on notetags: <maxWeight:number> is a valid notetag in the plugin. It increases the party's max weight when that item is in the inventory. You can also use negative values like <maxWeight:-10> to reduce the party's max weight. There are several other useful ones too, like <equipWeight:number>, which grants extra inventory space while the item is equipped. The help file has a full list with examples.

For storing inventory values in variables: You can pull the current and max inventory values with these script calls:

  • Current inventory weight/slots used: $gameContainers.getCurrentPartyInventoryWeight();
  • Max inventory weight/slots: $gameContainers.getCurrentPartyInventoryMaxWeight();

Use a Control Variables event command, set it to "Script", and paste one of those in. This works for both "Item Weight" and "Slot Based" modes.

Please let me know if you run into any issues or have other questions. I’m always happy to help, and I really appreciate bug reports too. I stay active with updates based on community feedback.

Best of luck with your project!

(1 edit)

Hi Norintha,

Quick update on this — the feature you asked about is now live in DM_LimitedInventory V1.32!

You can now check specific storage boxes using three new script calls:

$gameContainers.getItemAmountFromContainer(containerId, itemId) $gameContainers.getWeaponAmountFromContainer(containerId, weaponId) $gameContainers.getArmorAmountFromContainer(containerId, armorId)

Each one returns the total count in that container, or 0 if it’s not there. They also work with DM_IndependentItems and will count unique instances correctly.

Thanks again for the suggestion 6 months ago — it made it into the plugin. Full details and examples are in the V1.32 help file.

Hi Fizzlymike,

Thanks for asking! The icons are by Thomas Feichtmeir, also known as "Cyangmou." He sells them as resource packs on his itch.io page, which you can check out here.

Just a heads-up: please review his terms of use before using them. I only used these in development projects and made sure to follow his licensing requirements.

(2 edits)

Hi After Midnight Games,

I'm glad to hear the Independent Items plugin is working well for your project!

1. Removing the quantity menu
The quantity window is pretty integral to the Limited Inventory plugin, so fully removing it isn't straightforward out of the box. You might be able to get close to what you want by combining my Item Actions plugin with the Faster Deposit/Withdraw plugin. The Faster Deposit/Withdraw plugin lets you deposit items with Shift + click, which could streamline things for you.

Please note that both of these plugins are exclusive to dmplugins.com and require a commercial license for access. Here are the links for your convenience:

Item Actions Plugin
Faster Deposit Withdraw Plugin

If you try those plugins and still need the quantity window disabled entirely, I'd be happy to take a look. Just email me at support@dmplugins.com after you've tested them, and I'll see what I can do to help.

2. Setting slots per item
Yes, you can absolutely do this. I recommend checking the help file since it covers this in detail. You can use the following notetag to make an item take up zero slots:

<itemWeight:0>

This sets the item's weight to 0, so it won't occupy a slot regardless of whether you have the plugin set to "Item Weight" or "Slot Based" mode in the parameters. It should work with both systems.

Please let me know if you have any other questions, and thanks again for using my plugins in your project!

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Hi Whippoorwills,

You’re very welcome—I’m glad that resolved the issue! It’s understandable that the filename could be missed, especially with browsers automatically adding numbers like (3) when the same file is downloaded multiple times.

I strive to provide quick support for everyone using my plugins, so please don’t hesitate to reach out if you encounter any other issues. I’m happy to assist further if needed.

Thanks again for letting me know it’s working!

(1 edit)

Hi Whippoorwills,

Thanks for sending the full console log: that narrows it down.

The crash is happening in Game_Containers. createParamContainers when the plugin calls JSON.parse() at line 1496. In RPG Maker MZ, that error usually means JSON.parse() received an empty string instead of valid JSON.

I tested this in a blank project on my end with the plugin installed and didn’t get any crash, so it looks like something specific to how the plugin was added to your project.

Looking at your stack trace, I see the filename is DM_LimitedInventory%20(3).js. The plugin must keep its original filename DM_LimitedInventory.js with no spaces, numbers, or other changes. Renaming the file will break how RPG Maker MZ loads the plugin parameters, which causes JSON.parse() to fail with exactly this error.

To fix this:

  1. Delete the plugin from your project’s js/plugins folder.
  2. Re-download the plugin to ensure you have DM_LimitedInventory.js with the correct name. If you have old copies of the plugin in the download folder, browsers automatically rename the file. So definitely check to make sure the filename is correct after downloading the plugin again.
  3. Copy it into js/plugins and add it again in Plugin Manager. Do not rename the file.

If it still crashes after using the correct filename, please zip the entire project folder and send it to support@dmplugins.com so I can investigate further.

Let me know if that resolves it.

Hi there,

Thanks for reporting this. I tried reproducing the issue by installing the plugin in a blank project, but I didn’t get the Unexpected end of JSON input error on my end.

That usually means it’s something project-specific, like a malformed config file, a corrupted asset, or a plugin conflict.

To track it down, could you send me the full error from the JS console? If you press F8 right when the crash happens, it should pop up with a stack trace. A screenshot or copy/paste of that would help a lot.

(4 edits)

Hi After Midnight Games,

Thanks for reaching out!

Regarding your question about non-stackable items, my limited inventory plugin focuses on providing a feature-rich inventory scene and does not inherently support independent items in the way you described.

However, I have developed a separate "Independent Items" plugin that offers this functionality. It's fully compatible with both the limited inventory plugin and the ViusStella Item Equip Core plugin, so you can integrate it seamlessly into your project.

You can find more details and the download link here:

Independent Items Plugin

Please let me know if you have any other questions!

(2 edits)

Thank you so much for making this stuff. I went to go and use the OSX version of the character generator application included and I can confirm it does not even open on the latest Mac OS. Is there something I'm missing?

(1 edit)

Hi CocoDayo,

Thanks so much for your kind words! I tested this in a clean template project and everything appears to be working as expected — I’m able to switch actors with Q or W regardless of what’s currently selected. This suggests that something in your project environment (likely another plugin) is interfering with that behavior.

To continue troubleshooting, please test the plugin in a blank template project with no other plugins enabled and try to reproduce the issue there. If the bug still occurs, you can email me at support@dmplugins.com with a link to the uncompiled project folder, and I’ll be happy to take a closer look.

(1 edit)

Hi Emily,

Thank you for reaching out about payment options for my plugins. I appreciate your interest in my work. Unfortunately, I've moved away from using PayPal for business transactions. I understand this might be inconvenient, and I'd like to assure you that the card payment system on itch.io is secure and reliable. Alternatively, you can create an account on my official website, where you can not only use Google Pay and Apple Pay but also access and download all your purchased products directly from your profile page.

Hi Norintha,

Thank you for reaching out. Currently, there isn't a built-in scripting argument to check if a specific item exists in a particular storage box. However, I'll consider adding this feature in a future update. Given my current workload with ongoing commissions, I'll prioritize those first and revisit this enhancement as soon as possible.

I have responded to your support request via email.

Thanks for reaching out and for using my Limited Inventory plugin in your project! I understand how frustrating that must be, especially if you have a lot invested in your save files. Unfortunately, compatibility issues with old saves can occur when plugins make significant changes to the core code, which is how RPG Maker works. Old saves aren't compatible with new code changes, and that's why you're seeing the error. It's a trade-off for having the flexibility and customizability that plugins provide.

Hey, thanks for letting me know about the incompatibility with VZ's OTB battle system! I've added it to my list of potential compatibility patches. Currently, I'm juggling a few commissions, but I'll definitely take a closer look when I have some bandwidth. Appreciate your patience and for using my plugin!

(1 edit)

Thank you so much for the kind words—I'm really glad to hear the plugin's been helpful for your shop setup!

Sorting items by ID is a solid suggestion and definitely something worth considering. I’ll keep it in mind for future improvements. At the moment, I’m swamped with commissions, so I can’t commit to anything right now. But I appreciate you taking the time to share your idea—it’s always great to hear how people are using the plugin and what could make it even better.

(1 edit)

I received the project but it's compiled and so therefore I can't do anything with it. Please provide a blank empty project that's not compiled. Thank you.

I did not receive any email from you, unfortunately. Did you upload it to something reputable like google drive and then email the link to me?

(1 edit)

I've tested the plugin in a brand new project and wasn't able to replicate the crash. I'm wondering if the issue might be due to the plugin parameters needing to be reinitialized. To troubleshoot further, could you please try reinstalling the plugin in a new project and see if the issue persists? If you're still experiencing the crash, I'd appreciate a zip file of the project that reproduces the issue, which you can email to support@dmplugins.com. This will help me investigate and resolve the problem more efficiently.

Hi SpellcraftQuill,

Thanks for pointing this out! I have gone ahead and fixed this in the latest version. Please redownload and replace the old plugin file with the updated version which is V1.01.

(2 edits)

Hi @SHROOMCHRIST

The plugin parameter only skips the fight menu, it doesn't disable it. I've tested this in a brand new project with Skip Fight Menu enabled and disabled, and it appears to be functioning as intended. You can skip the fight menu with it enabled and disable it to set it back to default. When you press cancel, the menu should always return to the fight menu, regardless of the parameter setting. I've confirmed this works as intended in my tests. If you're experiencing different behavior, it's possible there might be a conflict with another plugin or a specific setup in your project that's causing the issue.

For future bug reports, please consider the following steps to help me troubleshoot more efficiently:

  1. Test the issue in a new, clean project using the latest version of RPG Maker MZ (currently 1.9.0).
  2. Ensure the plugin is the only one active in the project.
  3. If the issue persists, feel free to report it to me. I'll conduct my own testing in a fresh project. Since I've already verified that the issue doesn't occur on my end, if you're still experiencing problems, please zip your project (as a .zip file, not .rar) and email it to support@dmplugins.com. I'll be happy to investigate further.

Hi @RETRONALD, thanks for reaching out. Unfortunately, the default battle log functionality doesn't support pausing or slowing down the display. I don't have plans to add this feature at the moment, but I appreciate your suggestion. Sorry again for the delayed response - I've been swamped with commissions.

Hi @SHROOMYCHRIST, thanks for asking! I'll keep an MV port in mind if I see more interest from other users. Let me know if you'd be interested in purchasing an MV version, and I can gauge the demand.

(1 edit)

Hi @SHROOMYCHRIST,

This is now fixed in the latest update. It was because I had added new plugin parameters in a previous update but forgot to add them to the default settings. Please download the latest version 1.03 to get the update. Thanks for reporting this.

(2 edits)

Hi there,

Thank you for reaching out about the issue you're experiencing with the Limited Inventory plugin and VisuMZ-4. I've tested the plugin in various scenarios, and I'm unable to replicate the problem you're describing. This suggests that the issue might be specific to your project setup or plugin compatibility.

If you'd like me to take a closer look, I'm happy to investigate further. You can email me a link to your project at support@dmplugins.com, using a reputable upload service like Dropbox or Google Drive. If the issue is related to my plugin, I'll do my best to provide a solution or guidance. However, if the issue is due to compatibility with other plugins or project setup, I can only provide guidance on how to troubleshoot or identify the cause.

(3 edits)

Hi there! Thanks for reaching out. You're right that I've never tested Limited Inventory with the Grid Inventory plugin by SangHendrix, so compatibility issues might be the culprit. For reference, Limited Inventory is compatible with some VisuMZ plugins, such as VisuMZ_4_VisualItemInv—you might consider using that as an alternative to see if it meets your needs. 

I think the issue is due to not having an inventory check in place. Please read the plugin instructions carefully because you need to do a conditional branch with a script call check before giving the item using the item's ID and the amount like so:

There are unique script calls for items, weapons, or armors, so definitely check out the plugin help file for more information. Also, don't forget to choose the inventory type you want to use - you have Item Weight or Slot Based as options, and both behave quite differently. Thanks for your support and I hope this helps!

Hi kafkashore2024,

This issue has been fixed in the latest build. You can update to the newest version to resolve the problem. I appreciate your patience while I resolved the issue.

Thank you!

(6 edits)

I think I figured it out. The key is matching with Ctrl but in the plugins help file it refers to the button as "Control". If I just change "Control" in the plugin parameters to "Ctrl" it appears to be working right again. Alternatively, I can just change 'ctrl' to 'control' on line 256 of your plugin and it will use the correct symbol/key used in the plugin's help file. I appreciate your quick response(s)!

(5 edits)

Thanks for the quick reply! Okay, so this is just confirming what I thought then. We still have a bug in Scene_ButtonConfig. There is a key set for "Control" & "Ctrl", when there should only be one. Unless I am missing something else...

(2 edits)

Hi there,

I was working on a fix for a client to make my plugin compatible with this but I have ran into an issue.  Your plugin is recognizing two keys with the symbols "Control" and "Ctrl" but I only have the ability to set key bindings for one key.  As far as I know there isn't two control keys that function independent from each other.

(2 edits)

No, you don't need to include the commercial licence in your game files. As outlined in the plugin's help file, my terms are clearly stated. As long as you're aware of the licence and comply with its terms, you're free to proceed with using the plugin in your project.

Once your project is complete, it's recommended that you compile and protect your game to prevent unauthorized access to your project's code and resources. However, please note that this is not a requirement at present, but rather a best practice to safeguard your intellectual property.

(1 edit)

Hi!

Thank you for your decision to purchase the plugin! I'm confident it will help you achieve your goals.

Regarding payment options, my official website accepts all major credit cards, Google Pay, and Apple Pay. Unfortunately, I've had issues with PayPal in the past, so I've opted to use Stripe as my payment processor. Stripe is a reputable and secure option that's integrated with both https://dungeonmind.itch.io/ and my official website https://www.dmplugins.com/category/rpg-maker-mz-plugins/.

If you have any further questions or concerns, feel free to ask! You can also email me at support@dmplugins.com.

(1 edit)

Hi!

Thank you for reporting the issue with key items not triggering common events. I'm happy to inform you that I've fixed this bug in the latest build!

Regarding your suggestion about undroppable items, that's a great point. I'll definitely consider adding an option to bypass the drop prompt for undroppable items in a future update.

Thanks again for your feedback, and I hope this updated build helps!

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Hello!

Thank you for considering my plugin for your Game Jam project. Since the project involves a cash prize, I would recommend purchasing a commercial licence to ensure compliance with the licensing terms.

For the amount of work that has gone into developing this plugin, I believe the asking price is more than fair. Your support will help me continue to maintain and improve the plugin for future projects.

If you have any further questions or concerns, please feel free to ask.

You're right, aligning something that's constantly changing can be tricky. I haven't figured out a way around this yet, but I'll take another look when I have some more free time.

It sounds like you didn't initialize the new settings for battle log plugin parameters. Can you please go into the plugin settings and double click "FF Style Battle Log" to initialize the new plugin settings?

Thank you for your interest in compatibility with VisuStella! I'm currently tied up with commissioned projects, but once my schedule clears up, I'll take a deeper look into making my plugin compatible with theirs. While I've had success making other plugins compatible with some VisuStella plugins in the past, I want to caution that their code is obfuscated, which can present challenges. I'll do my best to make it work, but I can't make any guarantees at this time. I appreciate your patience and understanding.

(4 edits)

Thank you! I'm glad someone noticed. I tried to keep it organized and still include a lot of customization for developers to use.

Please email support. I'm sure we can work something out!

support@dmplugins.com

No problem, I'm glad I could help.