Hello, what are the dimensions for the tiles like 32x32 ect
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Hi Seliel, I am having a hard time finding the walking and base animation stuff for the bow and quiver to match with the base walking ect animations. I've got all the combat stuff done correctly but did not see any stuff that goes with the character base pack.
This is very true that you will most likely have it before the release of our games. I was wondering something, how does this look in rpg maker MZ? Because I'm making a tactical rpg and these would work fantastically. (Especially the archer)
I'm thinking of buying this and the other packs...
I'm more interested in base animations than the clothes anyway. Will you be open to commission for non-fantasy weapons like guns? I'm making a tactical rpg and this would be a nice class to add to the long range units.
Indeed they do. Im just happy that you chose to redo them at 32x32 as opposed to just resizing them. This makes them very nice to use in the newest Rpg Maker MZ engine too. I will be strongly considering these for my next project.
I too am waiting for the increased detail of the 32x32 packs. These are very nice and I'll be buying all the ones available soon. @Dcneos You can also buy his 16x16 versions and upsize them for now until he completes the new higher detailed 32x32 bit ones.
Hey I love your work! There is good consistency with the style and the massive amount of icons is a big yes for me. Tiles look beautiful too. I would want something different than the norm. Right off the bat I see green dungeon and I love it. Would be cool to get blue dungeon (Water based dungeon where you can fill up rooms and drain them) red dungeon (lava,staglamites) ect)
Thank you for your hard work. I will buy every new pack you come out with especially if icons and tiles. I got a good deal on all your assets with the Christmas bundle! but if you have new packs going forward I'll probably just have to buy them right away cause I love the asset line!
Hey man! These are some nice sprite sheets. Very useful for us gam devs. I will definitely be buying this one as soon as I have the $$$.
I have incendiary bombs in my game and I had only one pixel explosion effect I liked for regular bombs. If you're interested in taking a look at the project, it's right here.
Hello! any news if this will be converted to 16x16, having these extra weapons and armors to add to varieties of weapons for the 16x16 icons is crucial for my next game to use like all the other packs I have.
yeah no 16x16 is fine because I can increase it to 32x32 that’s why I was wondering if your going to be changing the other icon sets like the Armor And weapon sets that are at 24x24 to 16x16 this would open up so much more uses for me.
are there any plans to make your other iconsets into 16x16 pixels ? This would allow use for people using rpg maker Mv and rpg maker mz . Cause we can’t resize the 24x24 ones without massive quality loss but with the 16x16 we can x2 the image size into 32x32 and with almost no quality loss.
Well a lot of content creators just allow continued use with there assets in multiple games but there is some that don't. One way to offset this is you can make people pay the fee on a per pack basis, this way everyone who is going to use it commercially is serious and doesn't plan to misuse the resources in any way.
I admire the fact you are going to think about it and not just jump the gun. It is a tough decision. I know for myself game development may be my only option to make any money sadly in my current circumstances. But I don't let that stop me from enjoying what I do best. Smile Game Builder has been in my library for a while now and I just got that unity exporter. So many new features too. It's really shaping up to be a great engine.
See, people complain a lot that it doesn't have this it doesn't have that but name another program that can do what it does with those 3D models. Not many. Not with the same ease of use. Just click and drop asset into your game.
In regards to commercial license. I have some questions that would surely benefit others who may come across your assets.
1. If we buy both your packs, do we make this "nominal" donation twice for both packs or is it required just once.
2. Does this license cover all future use in more than one game for commercial use. In other words is a single or life time license.
Thanks for your time, and nice assets, they almost should have been part of the game engine from the start.
Oh yayyy, that was so super fast, thank you. Yes no more error. Perfect. Sorry I didn't get back to you. I have multiple projects I am working on and I was in my other operating system messing around with 3D Models.
Hey! Really cool plugin, definitely worth the money. Would you be able to help me with something. I am getting a plug-in error when my game loads because of a preloaded core plugin. But I NEED to keep the loader plugin, my game relies on it too much.
Oh yes almost forgot, it happens when I click in that loading scene. and the preloaded is sumrnmdude s plugin preloaded plugin.
Hey this is so cool! I noticed you have 32x32 available for these now. RPG Maker MV comes to mind as it uses 32x32 icon size so your old icons at 24x24 can't just be upscaled in your friendly neighbourhood paint program. What I was wondering is how difficult would it be to manually upscale your other packs for this size of 32x32? Or did you make these ones with that mind ahead of time?
Okay so would I be allowed to use them in more than one game like a prototype showcasing how I've used them in a post on my blog? As long as it remains in that stage and I dont charge money for that post or game. I would like to get peoples feedback before making a project more serious thats why. :) Sorry for asking so much questions.
Hey just a quick question, once I buy an asset pack from you can does the license allow unlimited use in my games or just one game just so I know to follow the license correctly and to make an informed decision before purchasing any more.
Yessss! I been waiting for this update! Thank you thank you thank youuuu! The traits is such a welcome addition to the system, I would even go as far to say this is now THE BEST crafting system for rpg maker ever. (Anyone who’s serious with game dev should buy this plugin.)
You told me it was coming and you followed through, thank you for this! As soon as I have the money I’ll be buying the rest missing but consider grouping all your icons for sale sometime and I might pick them up there
Okay thank you so much for your help! I will message you there I think I fixed the parsing but don't quote me on that. I also appreciate your script comments, they are helpful for learners like me! I'll send it to you on discord personal message if it allows me to. Thanks so much !!!
Edit* I have added you as a friend on discord I don't think it allows me to message you until you accept.
Hmm I don't think you understood me or I did not explain myself well enough. My game has items used for crafting and these items have bonuses attached to them that may effect the final synthesized item. For example, Iron Ore +20 Attack and Iron Ore +20 Defence. If you used both of these together you would get the bonus associated with the weapon or armor type you craft which I would then create a new recipe every time in your plugin for. And certainly I would think its not impossible to add more slots even with the hard coded stuff I am trying to follow everything very closely but still cannot get it to work. (Course Im no coder, merely a beginner.) Would you be so kind as to maybe even take a look at your code that I have edited and maybe try and push me in the right direction of getting this to work? Whenever you have time of course. Absolutely no rush cause I know people can be busy. I am just trying to learn and I actually am learning small things here and there from your code. Which I am also grateful for. If maybe you can give me an email I can send to you? If not I also completely understand, thank you for making this plugin and hopefully I'll get this to work one day! Cheers.
Edit* Yeah, I can admit I don't completely understand everything. Particularly adding in the n-3 and n-4 in the findPartialRecipe function. I have placed a tag //Dungeonmind Edit* on every line I have added or touched. That might also make it easier to get to each location in the script that needs editing for this to work.
Btw rpg maker mv handles that command window the same everywhere and when you add to the list it just creates a scrolling command window which I dont mind at all and I'm sure others wouldn't either.
I got the index thing to work perfectly but now the crafting option just disappears from the menu and you can no longer access the scene, SO I assume I broke something I did not add something where I should have