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Keyboard Gamepad Solution - RPG Maker MZ plugin

A complete solution to rebind keyboard, gamepad, with extra features! 路 By Sang Hendrix

[SOLVED] Trying to make compatibility with this plugin.

A topic by Dungeonmind created 62 days ago Views: 100 Replies: 5
Viewing posts 1 to 4
(2 edits) (+1)

Hi there,

I was working on a fix for a client to make my plugin compatible with this but I have ran into an issue.  Your plugin is recognizing two keys with the symbols "Control" and "Ctrl" but I only have the ability to set key bindings for one key.  As far as I know there isn't two control keys that function independent from each other.

Developer (1 edit)

Control and Ctrl are the same key, which is just Ctrl but they were written in full English (which is used by default RPG Maker) and shortcut. It's not Control left button or Control right button.  To make it easier to understand, both are just Ctrl button.

(5 edits)

Thanks for the quick reply! Okay, so this is just confirming what I thought then. We still have a bug in Scene_ButtonConfig. There is a key set for "Control" & "Ctrl", when there should only be one. Unless I am missing something else...

(6 edits)

I think I figured it out. The key is matching with Ctrl but in the plugins help file it refers to the button as "Control". If I just change "Control" in the plugin parameters to "Ctrl" it appears to be working right again. Alternatively, I can just change 'ctrl' to 'control' on line 256 of your plugin and it will use the correct symbol/key used in the plugin's help file. I appreciate your quick response(s)!

Developer

I'm glad you solved it. 馃檹馃徎 Meanwhile I'll adjust that part in the next update.

(+1)

Thank you!