I love this so much. Feels like this could be integrated with Tiny Glade to procgen interiors as well as exteriors. Keep up the good work!
Paul Spooner
Creator of
Recent community posts
Congratulations on your first game @BitFiendish!
Lots of improvements could be made, but the game actually works, so that counts for a lot.
Surprisingly challenging to get a high score, very tight controls, not bad at all!
The "R" key doesn't restart when you have successfully escaped via the escape pod, but that's the only bug I found.
The leader-board is disconnected from the players score, so it is not qualified for the game jam. Basic endless runner style game. A scrolling foreground would have added to the sense of motion. The music is very pensive for a game called "escape the machine".
And don't tunnel boring machines make tunnels out of rock? Are you running inside the soil or something? Very confusing setting.
Lol! It's just kinda rude for someone who made the game to post a really good score, under their own name. Like, you have access to the source code, of course you CAN get the highest score.
I'm pretty sure I got them all, and there's still a really significant score gap between your score and all the other player scores. I'll gladly take second place to the dev though.
Made a video tutorial, which I concede is a tacit admission of game-design failure on my part:
Pretty standard shmup. Servicable art, sound, music.
Has implementation problems. Here are the ones I found.
- No leaderboard, which is one of the requirements for the game jam.
- Player ship can just fly off both the bottom and right side of the game, making "surviving" trivial. Also, you can not fly all the way to the left and front, so some pickups are unreachable.
- Some of the "boss" ship health-bars are bugged, not displaying the correct health.
- The background is a single sprite that scrolls and then resets. unfortunately, it starts and ends partially out of the play area, which creates a very distracting grey blink at the top and bottom of the screen, right where the enemies are supposed to be appearing.
- No way to exit to the main menu.
- Dying and resetting the time loop does not reset enemy projectiles.
- The music source is positional, so after you beat the game, resizing the game window changes the volume of the music.
- No auto-shoot (except for a short time when you get the temporal anamoly powerups), so you have to keep clicking to keep shooting. Auto-shoot is a standard shmup feature, so since this game has nothing else going on, the omission seems insulting, especially as the feature is clearly implemented, and just turned off for most of the gameplay.
Controls are good (except for no auto-shoot). Music and sound are asset packs, but unoffensive.
Cute pixel art, if a bit minimalist. A few variations on the tree sprites to break up the level design would have been nice.
Controls are a bit sluggish and unresponsive, very frustrating in a twitchy maze game like this.
Music is annoying. Step up your game Komiku!
Music adds another track playing over itself whenever you exit to the menu and re-enter the gameplay. Set the audio player Polyphonism to 1 to prevent this.
Allows any player to reset the global leaderboard! Why? Just take the "reset" button out of the release version.
Dying to the wizard fire resets you to the start of the map, but does not reset the score timer!
I see there is a melee foe running around in the background of the main menu. Curious why it didn't make it into the release game?
Overall, not bad!
You made a game! Good job getting the online leaderboard working. Would be nice to enter my name though. Also, the ms are not reflected on the leaderboard. Rounding to the nearest second is not great. Still managed to get the high-score though. I'm user 5438992 and my time is 41:721 but the leaderboard rounds it up to 42.
Consider making the super-jump controls better. The E press-release and then Space (if that is how it works) which disables your jump while holding E is not intuitive. Or maybe E briefly turns off gravity?
Also, a quick-restart would be nice, or even a way to go back to the main menu without winning.



