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Duckamoly

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A member registered Apr 02, 2020 · View creator page →

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Sensitivity slider would go a long way, alongside a way to lessen the camera movement, the slide was especially jarring. However, the way the game introduced mechanics was very intuitive, I felt personally like I knew what to do when every new obstacle was introduced, and I like how you cut down the mechanics right after you pick up one of the instruments and THEN mix it together. I think the wall-running felt a little off, like I snapped onto it prematurely? I think it could feel better if I only began wall-running after reaching the apex of the jump. I think another thing that could improve it is (if/when you add more generation sections if you continue this) would be to let there be turns or verticality changes, to break up monotony of running in a straight line. Lastly, if there was some kind of effect of the void approaching, that would add a lot. Maybe a glow from behind, or some sound effect slowly getting louder, would help tell me how far behind the void is without having to turn around.

The music was great, and the extra speed later on was great too (although the void plane was pretty far behind, so maybe it should speed up or something to stay closer)


I have a lot to say because this game is a good little game, it's got quality bones at its core.

(p.s - The  UIs seems to scale wrong for me, and be stuck in a smaller section of the screen, and not where I scaled the window up to)

Ah yeah> my bad then, it needs way more onboarding. sorry

It could definitely benefit from a tutorial haha,

thanks for checking it out anyways!

Thanks! Definitely was busier over the jam period than I initially expected

Yeah I'm realising how much sleep deprived me forgot to add into this! Lol. Glad I could help

You have to click on the ground after pressing the add button to add a robot, and pressing Open Store starts the playback and locks your actions. Thanks for checking it out

The game lacks some tutorial/direction stuff because I didn't have time. Or are you having issues with actually running it?

Thanks! Yeah, I wasn't able to get in as much direction as I liked, scraped by with not as much time as I'd like to work on it. Thanks for checking it out

Very challenging but I do actually like the idea once I got past the initial frustration. It felt obtuse to start but the frantic nature of trying to get a useable piece is interesting. I wish there was a quick restart button though, sometimes I messed up and just wanted to try again. Also a pause would be nice(maybe it is in there but I couldn't figure it out). Good job

I really liked this one! It really added onto the Looping theme when I died and played through the earlier parts but better. This is really fun! Congrats

I really can't think of anything to say(other than I struggled with the controls, but that seems intentional), this is just really impressive!!

The flying ones spawning almost shook me out of my seat lol I was not expecting them. I think the sensitivity slider is bugged?? but other than that it was a fun experience

Decided to add options surrounding the wall bumping based on your feedback!

Yeah! I really liked your drawing-based editor, it was really cool. Thanks for the feedback by the way

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Lmao thanks for telling me
EDIT: Fixed :]

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Thanks for taking the time! If it's any consolation, even my anti-virus doesn't like my game :_)
I always have to tell it to shush

Thanks for trying and commenting! I might change the second level to help teach a bit more after the jam, all of the levels really were the introductory kind you'd see at the start of a game like Portal

Thanks for trying at least! The perspective mechanics were a bit finnicky, and I'm going to upload a fix after the jam! :)
In terms of the scroll wheel, one of my playtesters did suggest that at the end of the jam, so I'll see if it works well with the game! Thanks for the comment :D

Thanks for trying it! The radio was actually not a reference to portal haha but that's a funny coincidence. I just wanted the player to hear checkpoints upcoming, so made it a radio :)

guess we doin slightly bigger squares now

This is a super fun take on tetris.

Thanks for the feedback! I'll definitely go back and brighten things up after the jam :)

This kind of reminds me of Inscryption :)

  • OMG THE ART IS AMAZING I love it
  • The idea is super unique, the stealth mechanics are a cool idea for the theme
  • Maybe I'm dumb but I couldn't see any way to pause?
  • The scale of size is really nice
  • I love the story aspects

Overall it was a cool game :)

Nice game! Here are my basic thoughts:

  • I love the visuals, with that handdrawn pixel art style and the bolder main style
  • The music is really nice :)
  • I think throwing the cats in the air would add some cool gameplay, even for later/harder levels

I like it though, cats are cool :)

I definitely agree! I'm gonna definitely publish a patch after the jam, and who knows from there. Thanks for rating though!

Thanks for the feedback! Sorry about the weird controls, they were a little buggy in the jam version and I couldn't put the fix in in time. :( I haven't heard the player shadow feedback, but thanks,  that would make some areas easier!

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I like the game! Here are some of my critiques/suggestions:

  • I had some trouble with the walljump at first but then got the hang of it, I was trying to hold the key towards the wall I was gripped to but that wasn't working.
  • Lerping between shapes if possible would be awesome
  • I love the concept, it kinda reminds me of the different Paper Mario TTYD forms. This could grow(scale pun) into a cool full game
  • Increasing gravity when falling for all forms would be great, it feels too floaty(in my opinion) right now, but I think that fits SOME of the forms(like mini), just not all of them.
  • Aerodynamic is my favourite because movement is cool :)
  • oh yeah and I like the faces they remind me of Suika
  • EDIT: coyote time would also be good.

Overall, it's good. I like it. :)

I really like the mechanics, this is a type of game that scales really well in terms of level design(no pun intended), and the level design here is really cool.

The art is very cool, reminds me of some old top down shooter web games!

I love that lil guy

I just wanna say that I love the menu. Said that in the discord and I'm saying it here. The kaiju model is also great, gives off the perfect vibe for this game.

I like the idea of building the gun and the aspect of scale. The visuals are nice for the time frame too! Good job

Colouring the interactables differently would improve the UX a lot, I believe! Cool concept and art though!

Taking a classic fighting movie-kinda plot and turning that into the story is very cool. Love the art and the mechancis, good difficulty too.

Really good, unique visuals and fun gameplay with a cool idea. It doesn't seem like it has coyote time though, I think that would help a bit but maybe I'm just not pressing it fast enough. :)

The mechanics are really fun, good start to a rage game!

The mechanics are really fun, good start to a rage game!

The art almost reminds me of zomboid or runescape, very cool!

The voice acting is a suprise, and the theme is cool. a bit more direction would be nice but other than that not too many grievances with it :)