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Thanks for this comment, this feedback is very insightful for me. I'd be interested to maybe hear some specific frustrations you had with combat, but your overall input is still enough to give some direction for what to tweak in future. I'm likely going to tweak the air jump mechanic with the twirl to not be that much of an insane jump, I kind of discovered it's broken-ness as I was working on that test dungeon. Cheers!