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Took me a while but I eventually beat it! ^^’ Combats are kinda laborious, and very punishing. Having to begin from the start is pretty frustrating. I think there’s a lack of feedback and animations, but it’s still a work in progress after all.

Outside fighting, the level-design works well. The dungeon is satisfying to mp out, and learning the air-jump mechanic is gratifying (although I had to learn it by myself because I used the key on the room before the boss instead of the one supposed to teach me how to get the other one).

Good luck on the completion of this game!

Thanks for this comment, this feedback is very insightful for me. I'd be interested to maybe hear some specific frustrations you had with combat, but your overall input is still enough to give some direction for what to tweak in future. I'm likely going to tweak the air jump mechanic with the twirl to not be that much of an insane jump, I kind of discovered it's broken-ness as I was working on that test dungeon. Cheers!