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Dryden Thomas

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A member registered May 11, 2022 · View creator page →

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Very few games can draw you in emotionally this fast! The music helps, but it's the writing, the way those limited dialogue options make you empathize with your character so completely. Fantastic work.

A little tricky to figure out at first (I didn't grasp until day 3 that what you get from columns/rows is actually listed outside the grid, and I didn't realize you had to drag the cards into the cauldron), but once I got all the mechanics down 5 minutes in, what an engaging tetris/sudoku twist! The visual aesthetic was cohesive and charming as well.

Heartwarming game! The visuals, with all the colorful, swaying foliage, were a treat, as was the understated but effective storytelling method. Very nice work. (I was going to be very sad if Birch died. Like devastated.)

Loved this! Congrats on making a fun-to-play platformer character in such a short time. I also enjoyed the extra love put into the animations such as the spin on the double-jump. Nice exploration of mechanics too! That last bit was a beast. 

The meat and beets approaching you is surprisingly threatening and surreal. I'm glad I had a fork harpoon to defend myself. Cracked me up, nice work!

The meat and beets approaching you is surprisingly threatening and surreal. I'm glad I had a fork harpoon to defend myself. 11/10

Loved this! Congrats on making a fun-to-play character in such a short time. I also enjoyed the extra love put into the animations such as the spin on the double-jump. Nice exploration of mechanics too! that last bit was a beast.