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Dragon King Studios

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A member registered Aug 07, 2018 · View creator page →

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Hello, itch.io! I'm Alex, aka Dragon King Studios. I recently discovered this site and its features through participating in a game jam and it seemed like a pretty nifty site, so I've decided to use it for hosting my games. I have two small games right now, one complete and one that's a work-in-progress. This is the work-in-progress one. I've already made a post for my completed game.

The Basilisk's Maze

The Basilisk's Maze is an arcade game where you play as a denizen of the "Fairy Lands" (which for now means you're an elf, though I plan to add other fairy-tale/fantasy creatures) and are trapped in a dark maze that's home to a giant, ferocious beast. You must escape from the maze before this beast can catch and eat you.

The beast is a basilisk, or at least my interpretation of one (there doesn't seem to be a lot of consensus on what a basilisk is). He actually comes from an older game of mine, a 2D platformer I made in my pre-college days that was one of my first game development projects.  It was about a little dragon (actually the dragon in my logo, only as a kid) who gets lost in a cave and then has to escape before a bunch of monsters can catch and eat him (Basilisk being the biggest and meanest one, as well as the final boss). That game was meant to be a prototype for a larger platformer called Little Dragon Lost, but I was never able to make it (I blame college and overambition). I still wanted to do something with these characters and their world, so I decided to make a simple game starring Basilisk as an introduction.

It's currently a work-in-progress, and the gameplay is rather bare-bones for now, though it is fully playable and has the main attraction, the titular monster, already implemented (though he's missing his voice). Soon I'll be adding things like collecting treasure in the mazes to unlock new characters and the need to collect fuel to keep your lantern lit so you're not stumbling around in the dark. I may also add other hazards to avoid other than Basilisk, unless it seems like those would just be overkill. I'm hoping by the time it's done I'll have a fun little game with a lot of charm that's good for playing in short bursts, and could maybe provide a base for later games set in the "Fairy Lands?" Not sure how much world-building there will be in the base game, but I did have some ideas for a rudimentary story mode that I may add post-release...


Hello, itch.io! I'm Alex, aka Dragon King Studios. I recently discovered this site and its features through participating in a game jam and it seemed like a pretty nifty site, so I've decided to use it for hosting my games. I have two small games right now, one complete and one that's a work-in-progress. This is the complete one. I'm going to make another post for my work-in-progress game.

Food Chain: There's Always a Bigger Fish

So, funny thing about this game, I didn't intend to release it when I first started work on it. I was bored and hadn't been able to make any progress on my more ambitious projects, so I decided to switch gears and just develop a really quick, simple game using some royalty-free sprites I had. I thought that at best it would be pretty bland, but as it came along I was surprised to find it was actually turning into a pretty solid, fun little arcade game. That's when I got the idea that I could finish it and make it my first publicly released game. The original release was on Android via Google Play. The one on itch.io is a Windows PC version.

Anyway, in Food Chain: There's Always a Bigger Fish, you play as a tiny "tuna" fish (that's just what I'm claiming he is, I don't know what the sprite is supposed to be) and have to eat fish that are smaller than you to get bigger, until you're so big you can even eat the hammerhead shark that appears to get you, your little fish's arch-nemesis. After conquering the shark, you move to the next level and start all over again until you run out of lives. The challenge comes from having to weave your way through the schools of fish without hitting the ones that are too big for you, something which becomes harder to do as the levels progress and the screen begins to fill up with so many fish there's hardly any empty space left for you to move. Hope you like it!

Ha, sorry, I should've put a message in the game itself explaining the controls (probably make it part of the reload message) or should've just gone ahead and put in the classic reload method.

I was going to make the limbs destructible  (I even made the sprites for it) but since I had so little time I decided to leave it as just the chest and head being destructible.

Glad you liked it, though. I may make it into a full game someday.