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The Basilisk's Maze (Alpha)

A topic by Dragon King Studios created Sep 08, 2018 Views: 227
Viewing posts 1 to 1

Hello, itch.io! I'm Alex, aka Dragon King Studios. I recently discovered this site and its features through participating in a game jam and it seemed like a pretty nifty site, so I've decided to use it for hosting my games. I have two small games right now, one complete and one that's a work-in-progress. This is the work-in-progress one. I've already made a post for my completed game.

The Basilisk's Maze

The Basilisk's Maze is an arcade game where you play as a denizen of the "Fairy Lands" (which for now means you're an elf, though I plan to add other fairy-tale/fantasy creatures) and are trapped in a dark maze that's home to a giant, ferocious beast. You must escape from the maze before this beast can catch and eat you.

The beast is a basilisk, or at least my interpretation of one (there doesn't seem to be a lot of consensus on what a basilisk is). He actually comes from an older game of mine, a 2D platformer I made in my pre-college days that was one of my first game development projects.  It was about a little dragon (actually the dragon in my logo, only as a kid) who gets lost in a cave and then has to escape before a bunch of monsters can catch and eat him (Basilisk being the biggest and meanest one, as well as the final boss). That game was meant to be a prototype for a larger platformer called Little Dragon Lost, but I was never able to make it (I blame college and overambition). I still wanted to do something with these characters and their world, so I decided to make a simple game starring Basilisk as an introduction.

It's currently a work-in-progress, and the gameplay is rather bare-bones for now, though it is fully playable and has the main attraction, the titular monster, already implemented (though he's missing his voice). Soon I'll be adding things like collecting treasure in the mazes to unlock new characters and the need to collect fuel to keep your lantern lit so you're not stumbling around in the dark. I may also add other hazards to avoid other than Basilisk, unless it seems like those would just be overkill. I'm hoping by the time it's done I'll have a fun little game with a lot of charm that's good for playing in short bursts, and could maybe provide a base for later games set in the "Fairy Lands?" Not sure how much world-building there will be in the base game, but I did have some ideas for a rudimentary story mode that I may add post-release...