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DragonExplosion

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A member registered Oct 13, 2018 · View creator page →

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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a interesting horror game with a very intriguing storyline where we explore 2 characters' stories to learn more about their roles in the Dracula's castle. The first part of the game definitely made me sad while the second part of the game was a transitioning from a running and chasing horror game to a more puzzle-based style horror. I like the environment of the game where the lighting definitely created an ominous mood and atmosphere as well as the retro opening doors animation that always make me feel as though something is going to pop up and attack me XDDD.

I really liked the storyline and I am very interested as to what else is coming to the game in the future. The puzzle part did took me some time to figure out but overall, I enjoyed the game and I liked the cutscenes here and there. Would be good if there were some labels for the different parts of the castle for easier locating of the areas to go to. It would also be great if there was more information provided about the main character as well to get to know the characters much better and immerse the player into the storyline better.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Ummmm.... My computer specs use Intel Core i5-10400 CPU @2.90 GHZ, RAM 16GB, NVIDIA GeForce FTX 1650 SUPER. I recently upgraded my GPU so I am unsure if I was using a lower quality GPU when I made the video. The lag in the video is largely caused by my video recording application settings if you wanted to know why the video lagged.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a horror game that I believe is revolving around the main character performing tasks to locate the presence of the creature lurking in the depths of the Earth. Knowing that the game is created by the amazing creator of "Colourblind", it was definitely a must-play for me.

The game made use of darkness and the isolation of the main character to create a really tense and creepy mood and atmosphere as it felt as though something could jumpscare the player at any point of time. The game also made use of creepy noises of the creature walking and that sudden jumpscare in the lift near the end of the game was great. 

However, I found the game quite repetitive and too long based on its game mechanics as it became a little boring after 10 mins of performing similar tasks over and over again. Moreover, I don't think I really understood the story as I was quite confused by the ending at the end of the game.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel. It has been a long time since I played games by the creator and I really enjoyed the game. I went for the main girlfriend ending because I feel that we should be dedicated to our partner that we have chosen XD. Thank you for reading my comment and I will be looking forward to more games in the future. :)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was an interesting horror game revolving around the main character playing a strange game about Liam's adventures. The game tells a compelling story about Liam's horrifying interests and make use of the dark environment of the room itself and the switching between the game world and reality to learn about who and what Liam truly is doing throughout the game. The incredible voice-acting definitely added to the creepiness and horrifying mood and atmosphere of the game. Moreover, I really loved the parts revolving around transitions to the real world as it was creepy and haunting.

However, I felt that the game could dive deeper into the real world segments where more events could be added to display the horrors of Liam and the relationship between the main character and Liam wasn't really clear for me like why would the main character help Liam to delete evidence instead of reporting it etc. 

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am dragonexplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a short horror game about the main character working at a coffee shop in the wee hours of the night and had to encounter a very peculiar customer. The game primarily made used of lighting to create a scary atmosphere where it felt as though a jumpscare could happen at any point of time when the main character leaves the coffee shop to perform other tasks. 

However, I felt that the game was lacking in terms of events as the customer gave everything away that he wants to kill the main character when he insisted on his coffee with blood. It would be good if there was more to the game with the combination of a good storyline to immerse the player into the game. 

Overall, nice first game that you made with unreal engine. Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a short and simple horror game about getting on an elevator to the main character's final destination. The amount of suspense created by the elevator doors opening at random floors without anyone entering the lift is insane as I felt as though something could run from the end of the corridor all the way into the lift if I did not manage to close the door in time. Moreover, the dark mood and atmosphere was well-created through narrow hallways, the good use of lighting and the elevator doors. Nice jumpscare as well XD!

Thank you for reading my comment and I wish you good luck in your future endeavours.

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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a short but straight to the point horror game about the main character going to travel to work but enabled some scary creature to invade his premises. The game is able to create an unsettling mood and atmosphere by primary making use of lighting and the loud and horrifying sounds of the creature banging on the door and running behind the main character was certainly terrifying. Moreover, the jumpscare definitely got me XDDDD.

It would be cool if some information about the world in the game is given to the player and more scary events involving the creature occurring to lengthen the game.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

I don't know if I am the first person to play "Feducia" when it came out and I don't know if I am the first to play "This House Is Not A Home" either XDDD but I was definitely excited to see "Feducia" being further developed by the creator. Regarding the video I made for the game, it is unfortunately quite laggy and not in the best of quality but when I played the game, I did not suffer from major issues other than the cursor movement was quite slow (This could be due to lag on my part though) so I can still give comments and suggestions.

The game is quite intriguing as we learn more about the story of the main character and her husband, both working to generate income for themselves where the main character is dealing with either some internal turmoil or external paranormal event. The sudden transitions to the cutscenes and video clips were quite interesting and it does create a disorienting effect to allow the player to understand what the main character is dealing with. 

I felt that the introductory part, about the main character working on mundane tasks to purchase groceries can definitely be further worked on to emphasise the idea of repetitiveness and how dull the main character life is or to drag out further inner turmoil within the main character of being worthless. I liked the addition of the heartbeat and inventory into the game but I felt that it wasn't really being used much during the demo which is kind of a missed opportunity. Moreover, I liked the dark mood and atmosphere of the game due to the unique graphics and style of the game. Lastly, I liked that mirror segment in the bathroom as well.

However, the main issue I had with the game is the storyline being quite slow overall where it got a little boring at the start when Bob was having a conversation with me and the other conversations with my boss and Sarah. It would be good if more was done to made the introduction segment more interesting and concise. 

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a pretty intriguing experience as despite the demo being short, I felt that the game mechanics were quite interesting and the storyline definitely piques my curiosity as to what is about to occur as well. I found the idea of turning lights on and off, being able to sense the connection in the dark and the use of the shadow being the ominous character preventing the main character from moving forward is really cool.

I really liked the bloody, flesh-like texture being used in the game and I assume that the storyline will be the main push for the game as a whole. At the moment, I can't really suggest much in terms of improvements due to the length of the demo but I hope that the creator is able to construct an immersive storyline and make greater usage of imagery and visuals to emphasise the internal turmoil that the main character is facing when he enters the house. Moreover, I also recommend the usage of flashbacks if the storyline permits for it to occur.

Thank you for reading my comment and I wish you good luck in your future endeavours.

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I noticed that the game is released not long ago but was wondering whether there is a way to download the game now on PC?

I guessed I missed out something great in the game. Will be looking forward to the next game in the future! :)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

It has been a long time since I played horror games and I was surprised to enter itch.io to see a brand new horror game created by the creator of the iconic "The Smiling Man", so I decided to play the game. The game has an intriguing storyline where the main character decides to head to a dangerous house where the serial killer is likely to be present in the house. 

It was definitely quite scary to walk through claustrophobic narrow hallways in the basement and throughout the house as it feels as though a jumpscare can happen at any point of time while exploring the house. I like the cutscene where the game starts to get more intense from there and running around looking for items in a wild chase was quite intense yet enjoyable at the same time. Moreover, I think it was good that the story about how the serial killer came about was also included to allow players to better understand the storyline and immerse the player into the game. Additionally, I liked the cutscene that occurred in the game as it was such a iconic moment when it involves the policeman in horror movies and games XD.

However, I felt that time stopping while searching for items was quite beneficial for the player while being chased since it gives time for the player to get the items out and search for items but in reality, the main character would have been hacked to death while partaking in such activities. It would be much more intense and scary if the player had to constantly worry about the serial killer while partaking in such tasks. Furthermore, I felt that the story could have been more developed as I felt quite detached from the game as a whole where the main focus is just escaping from a chaser that technically can be anyone. Lastly, the invisible barriers preventing the main character from accessing certain areas that will be unlocked later on isn't very realistic as well.

Overall, I liked the mood and atmosphere of the game and the solving of the puzzle to escape the Serial Killer's house. Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a great remake of the original "The Smiling Man" and I was definitely kept on the edge while having to run away from the smiling man who is way faster than the protagonist. I enjoyed both the main story and the alternative story, with the alternative story being slightly more challenging due to the location that the smiling man comes from. The jumpscare in the alternative story definitely caught me off guard as it got me really good where I was lost as to where to go after getting jumpscared like that XD.

The game has an overall great scary and horror atmosphere, making use of darkness and lighting as well as the chase sequence to highlight the horrors of being chased in a dimly lit area. It would be cool if we get to learn more about the smiling man in the game in the future.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a short horror game demo about the main character travelling to a mountainous area with caves that leads to a strange establishment. The breathtaking scenery at the higher point of the mountain was amazing and the exploration of deep caves was quite interesting where it feels like you can possibly find something new in every twist and turns that you venture in the caves. Moreover, the dark mood and atmosphere of the game and the venturing through caves really makes me feel as though a jumpscare could happen at anytime.

However, the demo for the horror game feels a bit lacking for me where there wasn't an introduction to the storyline of the game or much game mechanics being introduced other than running, crouching and flashlight etc. It would be better if there was an introduction to the story for players to immerse themselves into the horrors that lie within the caves. 

Thank you for reading my comment and I wish you good luck in your future endeavours.

The artstyle in this game is definitely different from the ones that I played before which are "The Toy Factory Across the Street", "Bzpkszp" and "60 Days till the World Ends". The storyline for this game is definitely very interesting and is the main factor that pushes the player to complete the game. The story is quite grim and some of the 5 endings are definitely not what most players would expect. SPOILERS ALERT, Sister Complex incoming. Furthermore, I liked that the game made good use of lighting and chasing to create a tense and horrifying mood and atmosphere to keep the player at their toes while travelling around the manor. 

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

Hey Axel, I am glad that you have been doing great despite suffering from horrible health conditions in the past and that you are still creating horror games in the horror games community. 

The artstyle in this game is definitely different from the ones that I played before which are "The Toy Factory Across the Street", "Bzpkszp" and "60 Days till the World Ends". The storyline for this game is definitely very interesting and is the main factor that pushes the player to complete the game. I do like the continuous use of puzzles in the game and how the creator has decided to offer an option to skip puzzles that are deemed as possibly too difficult for the player to complete. For me, I skipped the puzzle about the image of the tree which was really hard for me to visualise as the pictures are spreaded apart. It would be better if they were side by side. XD

I liked that the game made good use of lighting and chasing to create a tense and horrifying mood and atmosphere to keep the player at their toes while travelling around the manor. For me, Pinocchio is pretty overpowered in easy mode already where he can instant kill the player if the player is facing him directly so it makes me wonder how hard normal mode and hard mode would be. 

The story is quite grim and some of the 5 endings are definitely not what most players would expect. SPOILERS ALERT, Sister Complex incoming. Other than that, I felt that more foreshadowing could have been done throughout the game about the main character's true identity and more story telling can be incorporated in between the puzzles.

Thank you for reading my comment and I hope that you will always be strong and healthy to enjoy your life.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a really interesting horror game that is quite different from the ones that the creator had created in his previous games. The Final Pin is more focused on the story-telling and incorporating various horror elements in the game. The Final Pin has a really interesting and attractive storyline that pushes the player to figure out who is the killer in the game and the effort and time spent to create the amazing ending scenes for the game really makes the entire experience feel complete and full. Furthermore, the voice-acting for the game was really, really good and it really adds value into the entire horror game experience.

The Final Pin makes use of horror elements like rusty metal in the sewers, the fear of drowning, narrow hallways, large spaces, lighting, well-placed jumpscares, puzzles, quests, great eerie music and sound effects and more to create a one of a kind game experience for the player. The various segments of the game depicting the things that the main character has to do on his job really helps the player to understand the various difficult tasks that a police officer may have to do from time to time. The clever use of separate story segments and side quests really help to create an immersive experience for the player. 

The game was also good at adjusting the mood and atmosphere of the game where after every tense and scary moment/quest in the game, there will always be a driving scene of the main character heading back to his own home all by himself which gradually changes based on the urgency of the entire killing situation. The driving scene really emphasises the loneliness and how depressing each day can be for the main character. Moreover, the transitioning between the past and the present to let the player learn more about the main character's background and family was really nice as well. I also really liked the retro graphics in the game and the entire game just looks stunning.

The only minor issue that I had with the game was the amount of time spent travelling to places and through opening and closing doors (Black Screen). I feel that the short amount of time required to open doors and enter the next area can be quite long if you add up the amount of time used in the game for just entering a new area and opening doors.

Thank you for reading my comment and I will be looking forward to the next horror game that the creator will be working on in the future.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was an interesting retro horror game that focuses on a young boy who wants to party at his tree house at night since his brother doesn't care much about him and his parents are out. I liked the retro graphics and the pit of syringes as they really reminded me of SAW. The ending of the game was definitely not what I expected but it was really good and it really makes the player wonder what exactly happened throughout the entire game and what is the relation between the Circus and the entire event.

What was mainly driving the game was really who is the man that is bothering the main character and I felt that the story was mainly driving the game. There could have been more jumpscares or horror moments in the game because the game was really a slow build-up to the more interesting ending for the game. 

I wasn't really enjoying the game mid-way through where I had to play games to unlock the next story sequence which I wasn't sure as to whether the video games need to be completed to unlock the next game sequence.

The ending part of the game was much more interesting than most of the game where I felt that more emphasis should have been placed on the fear and horror factor rather than running around the house looking for items or playing video games to unlock the next game sequence.

However, I did like the use of the strange videos about Alanbear, the camera segment which kinda went by too fast as I didn't really see the picture before it went away and I also liked the ending sequence.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

It has been a long time since I played a game created by Niven and I liked the horrifying yet comedic game experience. 

I enjoyed the jumpscares that were used in the game and the good use of creepy noises to make the mood and atmosphere more creepy and tense. I also liked the short comedic pooping scene with the fart sound as it gave me a good laugh. 

The vent section of the game definitely kept me on my toes as I was preparing for a sudden chase sequence through the vents by the creature XD. Moreover, I was surprised that there was more than one ending to the game and managed to get 2 endings in the game. It makes me wonder if there are anymore endings left to uncover.

Thank you for reading my comment and I will be looking forward to more horror games created by you in the future.

Thanks for telling me about the amazing content that I missed in the game. I am still trying to get pass the ??? gamemode and I am definitely frustrated by the difficulty of it XDDD. Will be making another video if I manage to beat it somehow ;-;.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was an interesting horror game involving the main character using a strange magical object to defend himself and using his own stealth abilities to run away from the monsters. It was definitely a great horror experience as the entire mood and atmosphere was quite tense and scary due to the usage of various scary noises throughout the game. Moreover, the use of contrasting environments from pure darkness and foreign territory to bright safe zones really made me wonder as to what the story is actually about and whether stories will be told in the brightly lit spaces.

The combat was a little slow for me as it takes a long time to charge the magical staff while running away from the monster at the same time. Perhaps combat in the game can be improved for more action but if the game is focusing more on the stealth and conservative usage of the weapon while carefully running away from the enemy then I think the game is doing fine. Will be looking forward to more story-telling in the game as I believe that it will be crucial for the game to be an amazing one.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel. 

This was a short horror game about putting your daughter to sleep with a grim twist which is to tell your daughter a horrifying story that makes yourself feel sick as well. I liked the story behind the game and the little animations that the creator of the game did to make the game more scary. 

The game mechanics are quite simple which is to tell a story that is not too horrifying and not too boring at the same time which can be quite a challenge to determine what words to pick to make the daughter happy and satisfied to fall asleep. It would be cool if there was more to do in the game and more narrative and storytelling going on to make it more immersive and horrifying.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

I was surprised that the creator decided to compile 5 of his amazing horror games into a collection on its own as I have actually played one of his games before which was "Control Room Alpha". Having not played horror games for a long period of time, the Unsorted Horror collection was something that I was looking forward to when I found some time to start making videos on horror games again.

My general comments about all 5 games is that I enjoyed the retro and metallic horror games that really made use of a lot of metallic, rusty type of texture for most of the games. The texture chosen really created a creepy and unnerving mood and atmosphere for the games that made use of the texture. Moreover, all 5 games had a special and different storyline that really shows the amount of thought and effort the creator put into each game. Furthermore, the music for each game was amazing and it enhanced the entire vibes that the game gives out. Lastly, I liked that the creator also takes into consideration of the amount of time that should be given to players to get used to the game mechanics for the games that involve various different steps so that the player doesn't end up getting frustrated if they are unable to figure out how to use the devices. Having ample time is essential before the player reaches parts that require them to act fast and furious.

For "The Other Side", I liked how it made use of the strong desire of the protagonist wanting to get out of the facility as the main drive and fear factor when time is running out. The game definitely made me anxious as time started slipping away while I tried my best to drill out of the facility. The ending was definitely quite funny and devastating for the protagonist as well. 

For "Control Room Alpha" being a short horror game, it made used of little jumpscares and making the player feel anxious when a sudden horrific event requires them to walk through the dangerous spider area. The game did not go the conventional route where the ending of the game was slightly different then what most normal horror games would probably have executed it. 

For "Carbon Steel", Carbon Steel was actually my favourite out of the 5 games as it has a pretty interesting introduction at the start where the protagonist is presumably passing documents to someone who is within a giant metal structure while standing alone in the middle of nowhere without anyone else present in the narrow queue. Moreover, the strange train ride with a silent and unnerving atmosphere was excellent to enhance the mood and atmosphere of the game before the protagonist enters his jail-like workplace. Carbon Steel definitely required the player to adapt to the new game environment and figure out the various game mechanics in order to complete the game. I enjoyed getting annoyed at myself while trying to figure out the game mechanics and happy that I managed to clear the game as well. Carbon Steel was able to capture my attention with each new addition in terms of difficulty and the constant pressure of having to finish the task as fast as possible through the various loud noises made by the SCP in the cage that added on to the stress.

For "Concrete Tremor", the game was quite unique in terms of its concept where it went from an ordinary resident of the building that decided to check out the roof to an entire battleship war between 2 individuals. It is definitely a very unique concept and losing the battleship definitely annoyed me XD. However, the ending for the game was what I would expect from such a cold and disturbing world. 

For the newest game, "Tartarus Engine", it was a game that had more interactions with people and was more focused on telling the story compared to the other games. The transitioning from being in a metallic lift that appears to run underground to having to share a lift with a superior that suspects them for partaking in suspicious activity to having to enter a large and majestic metallic area to install the overwriting system within a certain time limit before getting stuck in a never-ending cycle of continuous pain and torture was definitely pretty interesting and horrifying at the same time. This game also requires the player to understand the various functions of the tools being made available to execute the overwriting task within the time limit before reaching the ending of the game. 

I felt that "Tartarus Engine" was a little lacking in gameplay where all the player had to do was to install the overwriting system during the stipulated time while the rest of the time, the player is watching and listening to the story playing out by itself. It would be cool if there was more things to do in the game like maybe more things to do in the ending sequence etc. However, I really loved the design of the facility as it looks really majestic and out of the world. It was stunning and I was constantly looking at the area due to how cool it was.

Thank you for reading my comment. I really liked the unique style in the games and will be looking forward to the next game in the future.

Hi there, I am DragonExplosion and I am a Youtber. If you like my videos, please leave a like and subscribe at my channel.

I am a big fan of Japanese-style horror as I feel that most Japanese horror games tend to nail the ability to create a really horrifying and creepy mood and atmosphere. This game definitely also nail the ability to create a creepy and horrifying mood and atmosphere where walking through the narrow hallways of the house was nerve-wrecking and extremely uncomfortable.

I liked the appearance of the ghost from time to time to scare the player or creep the player out but I think more could have been done to make the presence of the ghost feel more prominent and more horrifying then having the ghost appear from time to time. The game is really good in making use of the space and darkness to create a really scary atmosphere but it can definitely use more fear factor to increase the fear level of the player as half-way through the game, I felt really comfortable walking around the house. Moreover, I liked the design of the ghost as well.

Other than that, I was actually surprised that the protagonist wasn't trying to exorcise the ghost but to actually break the seal of the house which is really interesting and unexpected for me where I was lost for a short moment as to what I was supposed to. 

Thank you for reading my comment and I wish you good luck in your future endeavours. Will be looking forward to the next part of the game if it comes out.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a nice and short horror game that made used of a storyline of a young girl manning a late night vegetable stall in the middle of nowhere to create a horrifying horror game. 

I liked the use of retro PS1 horror graphics and how the game is able to make good use of a combination of darkness, car honks and a creepy stalker to continuously keep up a tense and creepy mood and atmosphere.

I managed to get all 3 endings and felt that it would be cool if there was much more horror events occurring before the stalker appears like having some of the customers pop up all of a sudden from different directions to scare the player.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a really interesting horror anime type of game where I was instantly drawn into playing the game due to its interestingly cute image. I was pretty curious as to what a game like this would offer under the horror category. 

The game had really nice and stunning graphics that are really soothing and pleasing to the eyes. I liked that the game started with a 2D cute tamagotchi scene before it went on to being absorbed into the 3D universe where the main player get to experience Mita's world, before and after the update. I also liked that the game really made the effort to make the player to get to know more about Mita through the various little events and the ability to interact with various objects in the game to know about Mita. Moreover, the use of large circular symbols with question marks really helped in finding objects for various parts of the game especially when there are times where the player may miss them. Furthermore, I liked the console game and card game segment as it really adds on to Mita's method of building a relationship with the protagonist.

I am pretty interested as to where the story would be going and what exactly "outside" is about as I was wondering why Mita is so afraid of the protagonist leaving her after knowing what lies beyond the warm and homely 4-room flat.

An improvement that I felt that could be possible in the game is to add a few more horror events to make the player doubt Mita more and make the entire atmosphere more tensed up as I was actually quite relaxed despite knowing the presence of cartridges and the introduction segment. 

Thank you for reading my comment and I will be looking forward to the full release of the game in the future. :)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a short retro horror game that is really good at keeping the player on their toes where there was continuous suspense throughout the game and I definitely had elevated levels of stress while playing the game. I also liked the design of the convenience stall and it would be cool or funny if the main character gets to drink the coffee or take the coffee back to the police station XD.

The use of emptiness, narrow forested areas and the various screeches by the antagonist of the game really enhanced the horror mood and atmosphere. It would be cool if there were more things that the player could do in the game and more story-telling to further make the player feel horrified.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a really short horror game about answering a phone call before tragedy strikes and felt that the game was good at creating a dark and tense atmosphere with only a payphone in front of the player in the forest. It would be good if there were more things to do in the game and more phone calls to extend the duration of the game and make the entire experience more immersive.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a really interesting horror game about walking around in different settings based on the channels that you switched to. The game was really good at providing an unsettling and creepy mood and atmosphere where the retro graphics played a huge role in distortion. I liked how each channel has its own unique map and setting where for instance, channel 1 consists of narrow tunnels and suffering from a long fall while another channel has a bright and happy-looking cartoon Sun, smiling at the player as the player moves around a beautiful forested area. I don't really understand the barcode phrases and numbers provided by some of the levels and was wondering if I missed something important in the respective channels. I am curious as to what the game is about and whether there is more than it seems to be.

I assume that the dream-like channel idea is about exploring various phobias/phrenias as mentioned in the title but I have no clue as to what am I supposed to do with the clues provided in the game and what is the storyline about.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

What primarily caught my eye and attention to play the game us the visual art and aesthetics of the game as it looks really interesting and visually appealing for me. I liked the use of sound effects and the visuals of the game as they really made the game stand out in terms of how unsettling and creepy it was. The game builds a lot of suspense before descending into madness. 

The only issue I had with the game was really being confused throughout the game as I didn't really understand was going on since the start and it definitely left more questions and led on to more confusion as I reached the end of the game. If it is possible, it would be cool if someone can explain to me what was happening as I am really confused as to what was the main message that the game was trying to bring out.

Thank you for reading my comment and I wish you good luck in your future endeavours.

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This was an interesting horror game about the main character taking a break at a sauna with breathtaking view and calming environment. The title screen and the beginning of the game really threw me off, thinking that the experience was going to be relatively present even though it was a horror game. 

I enjoyed the relaxing scenes in the game and the introduction of a horrifying stalker in the forest was definitely interesting. However, there were many points of time when I was quite confused as to what the main character is supposed to do but I do manage to figure it out to proceed with the game after some time, especially the part near the end of the game. The jumpscare definitely caught me off guard as I thought I would get the stalker. The ending of the game was quite pleasant and I like how it ties everything nicely together.

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Hi, was wondering if the game is actually playable yet?

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This was an interesting horror game about having to complete your homework under the presence of a creepy roommate that is ready to pounce on the main character at any point of time. The game mechanic of typing WASD in certain orders to complete each coding task was cool and having to turn around to check the roommate from time to time was definitely quite exhausting and scary. The game would be much more difficult if more keys were involved other than WASD. Moreover, it would be cool if there was more information provided about the roommate and more scary and creepy events occurring with the roommate to make the entire experience more immersive and scary.

Thank you for reading my comment and I wish you good luck in your future endeavours.

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This was an interesting horror game that makes use of retro horror graphics and narrow hallways to create something similar to a memory lane where we understand more about the main character as we walk down the memory lane. I hope the creator of the game is doing better now after all the negative events that she has experienced as now is your time to shine and to live your life to the fullest. :)

Other than that, I felt that the game was too much of a walking simulator and the entire experience would be better if there were events happening throughout the game to allow the player to better relate to the main character and understand the events that led to the eventual ending of the game more vividly and strongly.

Thank you for reading my comment and I wish you good luck in your future endeavours.

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This was an interesting horror game about taking care of a highly dangerous entity by feeding the entity human flesh and cleaning up the respective cells. I liked the overall feel of the game as it is able to maintain a tense and creepy atmosphere throughout the game since there is no one else but the main character and the entity hanging out with only a wall separating the main character and the entity.Moreover, I liked the use of the SCP idea in the game.

I think the game would be much more immersive if there were more things to do, other than cleaning and feeding the entity. The ending jumpscare was well-executed but it would be much better if there was more build-up towards the ending of the game.

Thank you for reading my comment and I wish you good luck in your future endeavours.

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This was an interesting horror visual novel that attracted my attention due to the visual art of the game. The main character design really reminded me of my favourite anime, Serial Experiments Lain but the storyline of the game was much more depressing and saddening due to the conditions affecting Lucy/Stella mentally. I am unsure if I understood the crux of the game but it was definitely interesting to see Lucy/Stella communicate with each other and understand the mind of Lucy. I assumed that Lucy gets saved at the end after all the various events that occurred while she was drowning and she becomes whole again after the event and meeting Stella. The main issue I had with the game was that there were times where it felt like it was a little boring, especially the part involving the cat as it felt overly extended when the player already got the point behind the cat story.

Other than that, loved the artstyle and the storyline behind the game. It was a gradual immersive experience where it takes time to understand and figure out what is happening in the story before being able to feel the emotions involved with Lucy/Stella near the end of the game. 

Thank you for reading my comment and I wish you good luck in your future endeavours.

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This was an interesting horror game about providing offerings to 4 mystical creatures that will help to bring armageddon down to the world to fulfill the facility's desires or not. The creator puts the player into a strange facility where throughout the game, you are bothered by a continuous knocking door that attempts to scare you at some point of the game. I think it was quite clever to block the room with the information written on the whiteboard as I definitely did not memorise what was written on the board. Moreover, the large spacious environment and the narrow and long metallic bridge played a big part in making player feel uncomfortable as though anything could happen.

Other than that, I got the armageddon ending and was thinking that the game could have been much scarier with more random events occurring as the game went quite smoothly overall without much difficulties or much horror going on. It would also be good if the main character had some interaction with the 4 mystical beings since the main character delivers equipment to their doorstep.

Thank you for reading my comment and I wish you good luck in your future endeavours.

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This was a really short horror game about the main character working at an oil rig in the middle of the ocean, having to deal with a few mundane tasks before something bad happens. I felt that the game could have been much longer and it would be good to see the monster attacking the player as well.

Thank you for reading my comment and I wish you good luck in your future endeavours.