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DragonExplosion

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A member registered Oct 13, 2018 · View creator page →

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Hi there, I am DragonExplosion and I am a Youtuber. If you like my comments, do leave a like and subscribe at my channel.

Being a horror game Youtuber that is not very consistent in my uploads XD, the only good thing about it is that I get to see the amount of progress and improvements that game creators have made along the years. The last time I played a horror game from TaintedPact Games was I believe, 4 years ago which was called "Weeping Falls Massacre". During this period of time, I missed out a lot of games created by the creator but what I am really happy about is that the creators never stopped the creation of horror games and have improved a lot since then.

Putting memories aside, I knew I had to play this game the moment I saw the name and design of the cover page "The Skin Stapler". The sound of the game itself was enough to attract my attention and play it myself. The game makes use of the classic VHS style graphics to tell a narrative story with amazing voice acting from the start until the end. Some of the more memorable voice acting for me was the Batman sounding main character (Dick), the maniac killer (The Skin Stapler) along with the other 2 characters we get to experience which are (Hexy) and (Blair). All their voice acting was great and really added on to the experience.

I have to say that VHS Retro Horror really appeals to me and I really enjoy horror games that puts in effort in telling a horror story in horror games. I liked that the game doesn't rush in each segment of the game, really putting in the effort in making each conversation with the killer a memorable one rather than a meaningless one. Every conversation added on to the creepiness and chills. Despite the addition of "mundane" tasks during Hexy and Blair's segments, the tasks weren't added on just for the sake of extending the duration of the game but it worked to intensify the mood of the game where the player would want to keep their eyes on the killer at all times to monitor the strange behaviour that the killer partakes in (I really liked that everytime you complete a portion of the tasks, the killer would behave differently as it added on to the creepiness).

I also liked the small details within the game such as being able to converse with every single person in the police station, all locations being properly furnished and designed, the hot dog alarm (Great Addition!) along with the polishing of bowling balls section. The music for the game was good too as it really suit the classic 80s/90s slasher music theme as well.

The cutscenes in the game was amazing as well. I wasn't too sure as to whether Hexy is all right after the toilet incident (I don't know if he is dead or he just fainted) but my favourite part of the demo was the cutscene of the "Skin Stapler" doing his work and interaction with Blair at the end. It was definitely terrifying to see the "Skin Stapler"s true face and how he performs his "Art". It makes the player instantly realise the insanity and how cold-blooded the "Skin Stapler" truly is.

Moving on to some things that I didn't like about the game was the sexualising of the hotdog consumption section as I guess there are definitely audience that would have a good laugh from it but it felt abit uncomfortable for me after each customer did the same action. It probably be more effective if there was some form of background/conversation as to why they eat the hotdog like that before eating in such a manner. Generally for the hotdog segment, I think the duration was all right for me but I think more could have been done with the customers to support the length of the segment. Having the customers converse about the "Skin Stapler" with Hexy to further push the horrors of the "Skin Stapler" may be a good idea. For the "Blair" section, I think it was done quite well overall and that the spraying of so much deodorant into the shoes really made me wonder whether the shoes needed so much deodorant. 

Some thoughts from me generally regarding the next parts of the game would be the importance of leveling up the craziness of the "Skin Stapler" in the next few killings he performs while the 2 police officers get closer and closer to catching him. I would assume that both police officers are quite intelligent and that if the "Skin Stapler" doesn't make the next few killings harder for the police officers to trace, it would be quite quick before the "Skin Stapler" gets caught. Additionally, another important push for the game itself would be the narrative, especially the backstory of the "Skin Stapler". During Blair's conversation with him, there were already some information I would say that was being suggested about his reasons for killing people in such a gruesome manner but it will be cool if the backstory of the "Skin Stapler" was more of a tragic one or it could be an entirely nonsensical one depending on the creator's thought process for the killer.

Overall, I really enjoyed the game and can't wait to see how the main characters will pursue the "Skin Stapler" and how the "Skin Stapler" will continue his crimes while under pursuit. 

Thank you for reading my loooonnnngggg comment and I wish you good luck in your future endeavours.

Thanks Angel, glad that my playthrough helped in the fixing of bugs. Will be looking forward to more games created by you in the future! :)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, do leave a like and subscribe at my channel.

This was a short horror game about how the main character enjoys his regular life with Quiet, the goat. The game is quite simple where you just need to hang out with the goat, bring him out to eat and drink. However, the game does a good job in making simple tasks feel creepy where taking the goat to replenish its thirst at the river was accompanied by a tense and creepy atmosphere. I liked the transition from an ordinary bright environment to a dark and foggy environment in the woods.

The ending was quite abrupt for me but the part leading towards the end definitely got my heart beating as I was concerned as to what was going to happen as I slowly approached the river. I also liked the small detail of the main character bumping into the tree as well which showed how anxious he was.

Overall, I enjoyed the short experience of the game as it really made use of abruptness, environment and atmosphere changes to make the player feel afraid rather than conventional jumpscares. It would be better if there was more story-telling in the game and more events that build up to the ending as I felt that the player themselves would not have great attachment to the goat only after spending such a short time with it. Hence, the ending wouldn't have a large impact on the player itself.

Thank you for reading my comment and I wished you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, do leave a like and subscribe at my channel.

This was an interesting horror game that caught my attention due to the VHS-analog style. The entire game experience was quite surreal and saddening where the storyline really pushed the entire game forward. Although the game experience for me wasn't as great since the words were cut off during my playthrough (Likely due to screen resolution mismatch etc.), I understood the entire story and how much the main character had went through in an abusive home along with his love and desire to protect his sister. 

Just curious whether the initial part within the elevator was about the amount of hatred that the main character had for his father or was it more of directing it to himself for becoming the monster that he did not want to become. Additionally, the ending was definitely saddening and depressing at the same time for the main character but it shows that he had let go of everything before making such a tragic decision.

Regarding what I felt about game mechanics and experience itself, I think it would be good to be able to reduce the amount of distortion as I couldn't see much from my perspective and that probably contributed a lot to the reason why I ventured in the forest for long periods of time. Other than that, it would be good if the mental and emotional turmoil of the main character was better and more thoroughly portrayed during the entire experience. Nevertheless, the part where I get to catch a glimpse of the main character's home experience was definitely a shocking and horrifying one which was great to have in the game.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, do leave a like and subscribe at my channel.

Honestly, seeing the cat and the title of the game was enough to get my attention to try out this horror game as I was curious as to the meaning of the title of the game being "The 18th Attic" and how the cat plays a role in the horror game. The aesthetic of the game looks great and the entire surroundings of the attic as well as the objects in the attic adds on to the creepiness and nervousness that the player feels as they venture around, seeking for any potential anomalies. The jumpscares were excellent throughout the game and having one of the statues chasing after the player was scary as well. Not to mention the ending of the demo was definitely stunning. 

However, I felt that the demo of the game didn't managed to capture the interest of the players completely where parts of the main character's story and background starts to unravel as they take on each level of the attic loop. It would have been a more immersive and terrifying experience if the story of the main character was better weaved in and out of each anomaly level. With quite a few anomaly-typed horror games releasing nowadays, it is difficult to be able to differentiate from others so being able to tell a compelling, tragic and attractive story in such a horror game would be the main driver for the game to stand out against its peers.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This is an interesting horror game that involves the main character helping to clean up a quiet farm and while cleaning up the farm, he gradually notices that something unusual is occurring at the farm and that everything is about to turn into a mad rush. 

Honestly, the game has a nice aesthetic and it felt like a chill game when I played the first time until the end. When I played the second time, I realised that I missed out a lot of details which added on to the creepy mood and atmosphere of the game such as the movement of the scarecrow as the main character completes more tasks. The scarecrow itself was horrifying and being chased by it made the entire experience a more intense one.

Overall, I enjoyed the short and thrilling game. Thank you for creating the game and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a short yet terrifying game that really emphasises the horror of stressful education and bad parenting. The moment I entered the game, it felt like a homely environment combined with a tinge of loneliness especially when the main character returns home all by himself.  

One small feature that I liked about the game was that the mother responded differently when I kept knocking the door like an annoying child. Additionally, the sequence for the bad ending was really horrifying and the entire chain of events just kept on building the amount of fear and pressure felt by the main character on top of each other. The real horror of the game truly begins when you imagine what can possibly happen to the main character in the future after the game ends.

Overall, I enjoyed the short horror game experience and would look forward to more of such type of horror games in the future where the horror ties to reality.

Thank you for reading my comments and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe to my channel. 

I played this game with my friend, Bored Tuna and through our playthrough, we encountered quite a few bugs and issues that we would like to bring up:

  1. When Tuna was near the edge or at the front of the ship and the ship crashed onto a wall/mountain, Tuna flew out of the boat and was clipping through the map. Basically, Tuna was unable to walk normally in the game after flying out of the boat after the crash and was constantly moving towards the left.
  2. The health bar isn’t permanently shown on the screen throughout the game which makes it difficult at times to determine how many hits it takes from the tree creature to attack us before we die. Additionally, if there will be more creatures and maps added to the game, a clear health bar and stamina bar is essential.
  3. The game can get really dark and foggy as it approaches the later parts of the game where it is hard to see the surroundings while on the ship and even the map. I am unsure if this means that buying a light source is necessary to see the map but other than that, walking around with poor visibility isn’t a pleasant game experience.
  4. The location of items to collect back to the ship isn’t very clear where we suggest 2 potential ways that can possibly help the player in finding the valuable items. One way is having a book of clues as to where valuable items could be located in the ship. Another way is to implement a soul sprite that can guide players as to where the items may be. The book of clues/soul sprite can also be used as a method of telling the players more about the lore and the story behind the game.
  5. Currently, it seems like we can’t end the day earlier to go to the black market to sell our valuable items. Hence, it would be good if such a function was implemented. Additionally, once we enter the black market, we can’t leave which is quite depressing.
  6. Since the map and the area can get very dark and foggy, directions to the extraction point would be much appreciated in the game.
  7. It would be nice to have an anchor for the boat to prevent the boat from possibly floating around on its own. 
  8. Moreover, near the end of the game, we were stuck with a bug that didn’t allow me to drive the boat so we had no choice but to end the game there.

Overall, the game mechanics are decent and works fine but the game is quite similar to that of Lethal Company. Hence, I suggest the creator of the game to work on ways to differentiate themselves from existing horror games and come up with more interesting, interactive and infrastructure for the players to explore as well as more interesting and scary creatures to work against.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi Windy, thanks for inviting me to play your game and do leave a like and subscribe at my channel if you like my videos.

I really appreciate the invitation to play your horror game as it is always an honour to play horror games like yours. I liked the premise of the horror game where the entire event occurs within a haunted motel with a lot of secrets for the main character to uncover. The strange motel host that treats the main character like a staff member that has been suspicious throughout the game and the presence of a strange tenant in the main character's allocated motel room definitely adds to the unnerving mood and atmosphere.

To be frank, I found the jumpscares to be slightly too loud and the story of the motel event to have quite a few plotholes like why would the main character clean the bathroom on their own, why would the main character continue living in room 5 when some stranger had access to it, why would the main character know how to fix the fusebox, why would the main character continue walking to the bathroom after seeing the dead body on the bed. The story could have been much scarier and creepier if there were more events and sound effects used in the game to portray the sinister activities that occurred in the haunted motel. 

Thank you for reading my comments and I wish you good luck you in your future endeavours.

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

This was an interesting horror game about the main character heading to a strange facility in the middle of the woods on her own to record footage of the area first before other competitors arrive. I liked the haunting mood and atmosphere of the game where the game makes use of sound effects and lighting to create a creepy environment. At the first few minutes of the game, it felt as though something could pop up at any time to scare me especially before entering the facility. As the main character proceeds further into the facility, more strange paranormal events began to occur where the main character began searching for a way out. 

Since the game is going to become an actual complete horror game, I have a few thoughts and suggestions about the game. Firstly, I liked the mannequin jumpscare but felt that the animation for the jumpscare can be more jarring or creepy. This also applies to the ending of the demo where the animation for the creature can be more smooth and right in the main characters face as for me it feels like the creature was quite distant from the main character. Secondly, I am not sure how the chats with friends will be used as a game mechanism in the game but do make good use of the function. Perhaps calling and the addition of voice-acting would be interesting as well. Thirdly, the inclusion of various items in the game to access the next area has been quite easy so far where I was wondering whether the upcoming  puzzles would increase in difficulty but the puzzles should be accompanied with elements of the story and horror going on in the facility as well. Fourthly, I feel that the game is lacking in terms of the fear factor within the facility where I felt quite safe walking around the facility so maybe more can be done to increase the scariness of the environment within the facility. Lastly, definitely a lot more has to be included within the storyline as the idea of the main character entering a strange facility to record videos and encounter strange creatures isn't strong enough to drive the story. Maybe something big about the main character or the facility can be included to drive the narrative further and pique the player's interest.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

This horror game explores the depressing story of a father who is having a hard time coping with his worklife and family life at the same time. The game takes you through the sad and horrific events through tapes that eventually lead to the ending of the game. The mood and atmosphere of the game was tense throughout and made good use of story-telling to show how the immense pressure from work and family can result in the over usage of alcohol and violence. 

Some things I enjoyed throughout the game was the heavy usage of symbolism with the hammer on the desk in the main bedroomsince the start of the game, the wooden planks meant to lock the family in and the item at the end of the game which I will not elaborate on due to the spoiling of the game and the dark figure at the start of the game. The game also made use of foreshadowing through various events and I really liked the portion of the coffins containing alcohol as it is very symbolic of the main character's issues. Additionally, I appreciate the use of sound effects throughout the game as it enhances the experience.

The main issue and queries I had in the game was in relation to some of the narrative choices including the use of tapes. What was the rationale for the tapes and why were the tapes a big part of the story? I am also curious as to whether the dark figure represents a ghost or some form of demon or the main character himself? Moreover, was the section of climbing through the vents supposed to symbolise something or was it a convenient event to have since there was a vent in the kitchen? 

Thank you for reading my comment and I wish you good luck in your future endeavours. 

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

The aesthetic cover image of a milk van immediately caught my attention when I was looking for a horror game to play. The idea of being a milk delivery driver in a horror game was quite appealing to me and I knew I had to play this game. The retro visuals of the game was aesthetically pleasing for me where the desert, flowery plains and even the graveyard felt really natural and comfortable to the eye XD. The mechanics of the milk van were quite easy to get the hang of once I understood the instructions at the start of the game. To be frank, I found the entire game to be quite comfortable and relaxing where the main character delivers milk and juice according to the orders of the residents. 

However, the game does get more strange and feel as though something more sinister is lurking in the background where torn up clothes can be found in Thunderhead. The ending was definitely spectacular and not what I expected after delivering milk and juice to the residents. The mood definitely shifted drastically when reaching the end of the game and I frantically drove the van away. 

Additionally, I wanted to point out that the audio and sound effects for the game was spot-on and definitely elevated the entire experience altogether.

Overall, I enjoyed the game but felt that it would have been better if there was more that can be done in the game before the end (The game felt too short). Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

Would like to thank the creator for inviting me to play your game as I always appreciate creators who invite me to play their games. 

The game is about the main character's car breaking down in the middle of the dark woods where he needs to find items to fix his car. This involves the main character walking around the woods in search for the items. I liked the dark and tense mood and atmosphere throughout the game as it constantly keeps me on my toes where I am constantly concerned whether there will be something behind me or something lurking in the shadows. I liked the duck easter egg and the ghost hidden in the woods as well which actually made me curious as to the reason why is the ghost there and was there a ritual that was being done there to summon her.

Nevertheless, I wanted to comment on the main character being able to walk around the dark woods without a flashlight which is kind of peculiar to me and although there is some notes that talks about the killer in the woods, there actually isn't much information regarding why the killer is chasing after the main character or why is the killer stuck in the woods. However, the chasing scenes were definitely quite intense and scary, especially near the end of the game.

Overall, thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

I actually enjoyed this konbini horror game and generally japanese-style horror games do appeal to me. The konbini was quite aesthetically pleasing to me despite the bright lights and making the customers look quite weird and out of place is an interesting way of making the mood feel unnerving. I liked the progressive approach of the game where each night, the creep gets closer or the creep does actions to scare the player or the whispering that I didn't really understand in the fourth night. The game really made good use of the lights in the convenience store, the CCTVs and was able to construct a continuous tense and scary mood and atmosphere that kept me on the edge while playing the game.

I actually didn't know that the creep is actually a stalker until the end of the game so with regards to this aspect, it would be great if there was more backstory about how this stalker came about before the end. I also found it interesting that the same trick worked on the stalker twice for the third and fourth night as I was actually concerned whether the stalker would do something to stop the main character from escaping from the stalker through the same tactic. 

Thank you so much for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

This game had the concept of the main character working the midnight shift at a mini mart with a killer on the loose. The game has a clear storyline where you serve a few customers, head out of the mart, get attacked by the mysterious killer and run away. 

I felt that the game could have build up more suspense and tension where customers entering the mart could have peculiar behaviour, actions or conversations with the main character. Moreover, I noticed that the main character has to move out of the mart in order to trigger the next event which took me a bit of time to figure out since I prefer staying at the counter of the mart. Hence, perhaps some hint could be provided as to when to walk out of the mart. Additionally, the killer could have walked faster to make the entire escape sequence more intense and scary. Lastly, I am a little confused by the main character's father actions at the end of the game as instead of heading to the police immediately, why did they choose to stay near the killer's base at night?

Overall, thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

This is an interesting horror game that explores the life of a broken family, having to move out to a new apartment to live in. I found it interesting that the eyes of the characters are souless as it makes the characters feel as though there is something dark that is bothering them which is further elaborated in the game. Moreover, I liked that the game unravels the depressing events that occurred within the family progressively as you play through the game where the horror and scariness continuously built up before reaching the ending of the game.

*SPOILERS ALERT*

Some questions I had was the reasoning for the middle section of the game where the main character dreamt about being in a cave and pushing a minecart. To me, this section didn't really make a lot of connection to the main story as I was wondering whether the usage of caves, darkness and minecarts was to symbolise the internal world of the main character or is it related to the main character's previous job? Regarding the ending of the game, my understanding is that the wife could no longer deal with the loss of her child but I felt that definitely more could have been done to elevate the tension and horror before reaching this event.

In general, I think the game could cover more about the horrors that the family have experienced such as the lack of connection with parents, how the main character lost his job, how the child was lost, how the wife had to deal with all the negative events etc. before reaching the end of the game.


Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi again, I have played through Chapter 3 of the game as I have been really enjoying the point & click mystery and horror elements throughout my playthrough of the Watershed. Moreover, I really enjoyed the soothing and nice visuals and interesting puzzles as well. In Chapter 3, I was mainly curious about the representation of the bird in the ending as I am unfamiliar with what the bird symbolises. Other than that, Chapter 3  really explored the abstract concept of heaven and hell where it was interesting how small changes could affect the ending of the game. Similar to my comment for Chapter 1 and 2, it would be cool if there was more information about the 2 differing endings. Thank you so much for reading my comment and I wish you good luck in your future endeavours.

Hi, I am back with another YouTube video on Chapter 2. For Chapter 2, the sound effects and visuals were spot-on for me while the storyline and tasks were interesting and appropriately paced. Thus, I enjoyed playing through Chapter 2 to uncover the horrors on the spaceship. Similar to my comment for Chapter 1, it would be cool if there was more information about the 2 differing endings and I would have loved to see more scarry events directly involving the fully developed creature happening before the game ended. Thank you for reading my comment. :)

Hi there, I am DragonExplosion and I am a YouTuber. If you like my videos, do leave a like and subscribe at my channel.

I just played Chapter 1 of the game and enjoyed playing through the Murder Mystery. What I liked most about Chapter 1 is the visuals and design of the various different houses as for me, each location was visually appealing and comfortable for the eyes to look at and venture around. Moreover, I liked the sound effects used in the game especially at the start where the main character discovers the dead body. I felt that Chapter 1 could have made better use of the function of interrogating the different characters with the evidence being found as there wasn't much interrogation that I had to do to make it to the end of the game. Moreover, it would be cool as well if the ending had visuals so that it makes the player feel a greater sense of accomplishment when they reach the ending. Additionally, perhaps some background music or more sound effects would definitely help to enhance the mood and atmosphere of the game as well.

Overall, Chapter 1 is a great Murder Mystery game and I really enjoyed it. I may continue to make videos on Chapter 2 and 3 and if I do, I will be back in this comment section. Thank you for reading my comment and I wish you good luck in your future endeavours.

Yep. It is cool that there are other things set up for the game too.

I have heard of alternate reality game which was really the main appeal of the game for me as I wanted to learn more about what was actually happening out of the demo XDDDD.

Hi again, I am DragonExplosion and I actually have been thinking about how to get the 2 endings and attained them in a new video that I have uploaded on YouTube. It would have been cool if there was a video along with the amazing voice-acting for the 2 endings but nevertheless, it was fun to solve the puzzle that I failed to solve in my first video and attain the remaining two endings. Same as before, thank you Danielle's Games for inviting me to play your game :).

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel. 

I would like to thank Danielle's Games for continuously inviting me to play their games despite my inactiveness for the past few years. Since I have returned to YouTube (Probably not as active as I was in the past), I have decided to try out their latest game.

I found the game to be unnerving where the use of simple images and mini-games that resembles that of a children's game, was able to make the entire horror game experience quite creepy despite not making use of jumpscares etc. The transitioning from an ordinary virtual pet game to something more sinister as time goes on is definitely scary. What I liked about the game the most was the amazing voice-acting and the real life visuals used to convey the more sinister reality behind Oakley. I was able to attain the "Salty Ending" and was wondering whether there are other endings to the game.

The game can feel a bit repetitive and drawn out in the second segment where the player had to replay a few mini games even though I do understand that the purpose of that is to amplify Delora's tiredness from being manipulated by Oakley. (Would like to add that I definitely became more familiar with the spelling of various types of fishes and flowers after playing the game XD) Moreover, I feel that the game would be much scarier if Oakley were to say more things throughout the game that breaks the third wall and more real life visuals were used in a way to express the horrific reality of Oakley's World. For instance, what happened to the other players who were involved in the game etc.

Other than that, thank you for reading my comment and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel. 

I would like to thank Loyal Mussy for inviting me to play the demo of Peek as it is definitely an honour on my end to play any horror game. I am surprised that there are still horror game creators out there who remember me for my past horror game videos and reviews so thank you Loyal Mussy for remembering me XD.

I actually have not encountered a game like this before and am unsure if there are other similar games like this. Hence, this is a creative and interesting horror game concept that I have not played before. I have played horror games that focus on sound cues but having to pay attention to the position of the sound and differentiate the sound itself as a main game mechanic is much tougher than what I have definitely played. Other than that, I appreciate the voicing acting done for the cassette tapes but it would be cool if it was more dramatic and emotional XD.

Honestly, this game was quite challenging for me as I am not really good at differentiating the position and sounds in real life in the first place so it was tough for me to play the game. It took me quite a bit of time before I managed to beat the very "Forgiving level" and I took a few attempts at the "Uneasy level" as well. The "Uneasy level"  was much more challenging as different types of relics can be placed depending on the sound or noise that the ghost make. Thus, I wasn't able to complete the "Uneasy level". 

There was a part of the game that I found confusing which would be the differentiation between the various noises made by the ghost. It would be better for me if the noise of the ghost was much more louder when it is close to me and the different possible sounds and noises made by the ghost is distinctive and easy to differentiate from one another.

An issue that I faced while playing the game was that there were a few times where I wasn't really sure whether I placed items on the carpet as it was either not visible or barely visible. Thus, it would be cool if this was fixed.

Overall, at the moment, the game feels more like a level-based game where you try to clear the increasing level of difficulty to "level-up". I feel that the game has a lot of potential in terms of single player story mode and multiplayer mode. In a single player perspective, I was wondering if the creator intends to turn this game into an actual horror game with a compelling storyline? This could involve the main character travelling to different places to perform the exorcism where each map cam have a distinct horror story that the main character learns about before eventually arriving at a shocking conclusion about himself or the dead character who left the recordings behind etc. In a multiplayer perspective, there could be a cooperative game mode or versus game mode for everyone to work together to determine where the relics should be placed. (These are just some suggestions or thoughts I have in mind.)

Thank you for reading my long comment and I wish you good luck in your future endeavours. 

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

Honestly, it has been a long time since I have made YouTube videos on horror games and I am surprised that I have returned to make horror game videos on YouTube. I won't be very active but I will post videos from time to time. 

The reason why I have made a video on this game is because my friends really enjoyed playing this game together recently and few years ago where I was active in playing Paulor94's games and I am glad that you are still making such horror games nowadays. 

Now, moving on to my comments, I played through the "Normal Mode" for the "Human Village" map and really liked some of the scenes that occurred during the game such as the "Doll Jumpscare" and the "UFO" event. Whenever I play such games made by Paulor, I always enjoy and look forward to the creative jumpscares and events that come into play while looking for anomalies. Currently, I am curious as to what direction that the "I'm on Watcher's Duty" series will be developing as although the game is inspired by the "I'm on observation duty" series by Notovia, I feel that maybe new features could be implemented into the game to make it more unique as compared to the original series. Being an old fan and player of Paulor's games, this game feels quite similar to the ones I played previously if my memory is correct. Hence, perhaps you can consider working on the game to make it more unique and interesting than before (Definitely not an easy task)?

Thank you for reading my comments and I wish you good luck in your future endeavours.

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel. 

I would like to thank the creator for inviting me to play the entire game as it is definitely an honour on my end to play the full game. This was a really interesting horror game revolving around the main character investigating the mysteries and darkness in the Nameless City. As the main character gets deeper and deeper in the city, he uncovers the dark truth and secret of the city through the use of glyphs.

The game has a really cool storyline and a lot of effort was placed into telling the story of the world and working on the game mechanics of glyphs in the game. It made the experience more meaningful and fun especially with the inclusion of glyphs and great storytelling. I felt that the game could have made greater use of the glyphs instead of just using it for opening sealed areas and sealing the wind statues as I found the glyphs very interesting and it was definitely the main attraction for me other than the storyline. 

It would also be cool if more horrific events or other events happening in the game as the main part of the game became more of running down the stairs and not dying due to psyche overload. 

Overall, I enjoyed the lovecraft experience and the amazing adventure into the depths of the Nameless City. Will be looking forward to more games in the future. Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi Niven! This was a cool short horror game that reminded me a lot of how FPS campaign mode looks like with the objectives listed on the top left corner and the wielding of the gun on the right side. The game had a cool mood and atmosphere, with the snowy weather and a few horrific events leading up to the massive chase. It would be cool if we get to shoot down the monster like a boss battle XDDDDD.

Thank you for reading my comment and I hope you get well soon. I will also be looking forward to your future big project :).

Thank you XDDD. 

I would like to thank the creator so much for giving me hints as I try to beat the first chapter of the game. I honestly feel like the game is underrated and underplayed by creators and I recommend everyone to try out the game. 

After completed the first chapter of the game, I was amazed at how it was able to incorporate escape rooms along with the ability of the creator to create a tense mood and atmosphere when fear strikes during the end stage for Chapter 1. The entire experience was immersive and strongly driven by the plot of the game. The ending made me even more curious and interested to what would be coming next in terms of story and escape rooms.

Thank you for reading my comment and I will definitely be looking forward to the next Chapter of the game. :)

I have spotted the neon green key but I am unable to get the key after getting the 2 keys from the 2 cages as I assume that I am missing the 3rd key.

I have tried looking at the shelves but I don't seem to spot anything ;-;

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

I really like escape rooms and horror games so when I saw this game, I knew I had to give it a try and it definitely did not disappoint. The existence of the Narrator seemingly innocent and helping the main character to get through the puzzles and rooms was definitely an amazing idea as it definitely changes the way the player has to conquer the puzzles. The game makes use of a variety of game mechanics that I would like other players to try them out themselves but I really enjoyed the game, the voice acting and the unique game mechanics.

I have been stuck in the chapter 1 section where I have already unlocked both cages, gotten 2 keys and seen the 3 numbers behind the pictures but I have no clue how to progress from there. If I am supposed to open the safe, I have no idea how to do so either as I don't have all 4 numbers so it would be cool if I could get some help. Hence, my current video only features the part before I got stuck and I have played the game for an hour XDDDD. 

I will be looking forward to the next chapters of the game and it will be really interesting to see how the creator will take the game to the next level and unravel the horrors and secrets behind the Narrator and the secret helper that has been helping the main character throughout the game.

Thank you for reading my comment and I wish you good luck in your future endeavours. 

Will be looking forward to it! :)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was an interesting horror game about delivering a dangerous virus sample in the truck as fast as possible before getting infected by the virus. The identification of the route and the path to take was definitely a challenge but I managed to figure it out quite quickly somehow. It was definitely scary to travel around alone as the main character and I was constantly worried if there was going to be something popping out. Moreover, I liked the presence of the voice acting as it really enhances the game experience.

However, I felt that the game was lacking in terms of events and it became a driving simulator halfway through the game. Perhaps more horrific things can happen during the drive to make it more interesting.

Thank you for reading my comment and I wish you good luck in your future endeavours. 

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a short 2D horror game but it is able to encapsulate the idea of being stalked and having hallucinations or paranoia about paranormal activities. I liked the art style of the game and the game really made good use of the sound effects, the paranormal events and the overall grim mood and atmosphere of the streets to immerse the player into the game. Moreover, the ending of the game was definitely an experience, being chased as the main character was running as fast as possible home...

If there were any suggestions or improvements to the game that I have, it would only be to make the game longer to emphasise more on the plot of the game. Thank you for reading my comment and I wish you good luck in your future endeavours. 

Hi there, I am having difficulty with the computer part of the game where I have already inserted the fuse. I have no idea what am I supposed to do after that. If I am supposed to work on the green codes around the room, I have no idea what they mean at all. Was wondering if I could have some hints or help ;-;

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a really cool horror game that is the perfect blend of Visual Novels and Point-and-Click Horror games. The graphic design was amazing where it is able to capture the essence of the horror within the regular customers and the beauty of the regular customers at the same time. The use of music was great as well where the music changes according to the mood and atmosphere of the game.

I really enjoyed the game and liked how the recipes can be changed and adjusted to the customers' preferences. The game mechanics were simple, straightforward and brings across the fear of the bartender being afraid of making the beverage wrongly and triggering unhappiness and violence among the customers that do not appear to be well. The only problem I had with the game was that it was too SHORT!!! XDDD

Overall, amazing short horror game that managed to bring across its story and goals. Thank you for reading my comments and I wish you good luck in your future endeavours. 

Hi there, I am Dragonexplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was an interesting horror game about the Offenderman which I had no knowledge about until today. I felt that the game really made use of Offenderman's style of performing crimes and captured his character behaviour quite well in the game. I managed to get what I believed is the Real Ending and the Alternative Ending. I felt that the game was unique in terms of the way roses were used in the environment when the main character transverses through the dark and red alleys. Moreover, the continuous changing and glitching of the environment was quite interesting during the chase scene.

However, I felt that the chase scene can be better improved as I was pretty confused as to what I had to do where I kept on running into invisible walls and had the wait for like 5 seconds at the top of the building before the cutscene played. Also, who was the monster chasing the main character?

Thank you for reading my comment and I wish you good luck in your future endeavours.